Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Descibe your homebrew setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goblyns Hoard" data-source="post: 2650268" data-attributes="member: 19970"><p>My homebrew is a Magocracy, with the main action taking place on the southern frontier of the magocracy where everything's still a bit uncivilised and rough. In the more established areas there is a magic as technology feel, though this is only just developing so it's only the rich and powerful that have flying carpets, not everyone. Two-tier class system means you have to be able to cast spells in order to have any say in the running of the country, and a wizard if you want any real say in it. However the lower tier isn't repressed - merely disenfranchised (ie their not actively persecuted by the mages - think of citizen vs civilian in Starship Troopers).</p><p></p><p>Races are all slightly modified - mainly to make them fit into their environmental niche a little better. Halflings are a separate biological species but fully integrated into the Magocracy's culture - so effectively just small humans living in and around the actual humans. Obviously still have their own sub-culture but not viewed as a separate 'nation'. Dwarves live in the mountains, or rather on them - not actually IN the mountains. Elves are closer to wood elves rather than high elves. Gnomes don't exist (at least not yet). Orcs are island dwelling raiders - take the polynesian culture and give them the raiding habits of the norse-men. Goblinoids (with ogres thrown in) are in fact a subterrean hive dwelling insectile race - humanoid ants effectively, with the different races (goblin, hobgoblin, bugbear and ogre) playing different 'roles' in the social structure. Kobolds are the magical creation of the last black dragon - an Ancient Wyrm that has threatened the Magocracy for 800 years.</p><p></p><p>The current campaign feel is set up as a group of heroes out to defend a small town from whatever comes there way. Each of the characters has their own reason for coming here and wanting to defend the town. Some encounters are fairly simple - giant spiders in the nearby forest attacking people on their way to and from the town. Others much more complex - like the recent actions of red dragons and the strange goblin creatures (not going into detail as some players do lurk here a bit), but they all come back to the root cause of helping to keep the town safe.</p><p></p><p>Away from that the rest of the world is developing slowly, spreading out from the Magocracy to nearby lands as I think of things to put there. I'm thinking of starting a second continent on the far side of the world where I can incorporate some form of steam-jacks or warforged like creatures - just to open up the options. I don't use psionics yet - still too many bad memories of old versions of psionics & I've not got around to looking at the new rules yet. Not that fussed about them as I never really felt psionics should be a part of the fantasy genre enough to get worked up about them. Might include them somewhere at some stage.</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 2650268, member: 19970"] My homebrew is a Magocracy, with the main action taking place on the southern frontier of the magocracy where everything's still a bit uncivilised and rough. In the more established areas there is a magic as technology feel, though this is only just developing so it's only the rich and powerful that have flying carpets, not everyone. Two-tier class system means you have to be able to cast spells in order to have any say in the running of the country, and a wizard if you want any real say in it. However the lower tier isn't repressed - merely disenfranchised (ie their not actively persecuted by the mages - think of citizen vs civilian in Starship Troopers). Races are all slightly modified - mainly to make them fit into their environmental niche a little better. Halflings are a separate biological species but fully integrated into the Magocracy's culture - so effectively just small humans living in and around the actual humans. Obviously still have their own sub-culture but not viewed as a separate 'nation'. Dwarves live in the mountains, or rather on them - not actually IN the mountains. Elves are closer to wood elves rather than high elves. Gnomes don't exist (at least not yet). Orcs are island dwelling raiders - take the polynesian culture and give them the raiding habits of the norse-men. Goblinoids (with ogres thrown in) are in fact a subterrean hive dwelling insectile race - humanoid ants effectively, with the different races (goblin, hobgoblin, bugbear and ogre) playing different 'roles' in the social structure. Kobolds are the magical creation of the last black dragon - an Ancient Wyrm that has threatened the Magocracy for 800 years. The current campaign feel is set up as a group of heroes out to defend a small town from whatever comes there way. Each of the characters has their own reason for coming here and wanting to defend the town. Some encounters are fairly simple - giant spiders in the nearby forest attacking people on their way to and from the town. Others much more complex - like the recent actions of red dragons and the strange goblin creatures (not going into detail as some players do lurk here a bit), but they all come back to the root cause of helping to keep the town safe. Away from that the rest of the world is developing slowly, spreading out from the Magocracy to nearby lands as I think of things to put there. I'm thinking of starting a second continent on the far side of the world where I can incorporate some form of steam-jacks or warforged like creatures - just to open up the options. I don't use psionics yet - still too many bad memories of old versions of psionics & I've not got around to looking at the new rules yet. Not that fussed about them as I never really felt psionics should be a part of the fantasy genre enough to get worked up about them. Might include them somewhere at some stage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Descibe your homebrew setting
Top