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<blockquote data-quote="Ahnehnois" data-source="post: 2651608" data-attributes="member: 17106"><p>The following is the creation myth (omitting most specific historical events) of my homebrew, Stornist.</p><p></p><p></p><p></p><p>Before there was a universe, only immaterial souls existed.</p><p></p><p>For their own amusement, some of them created the physical reality, manifesting themselves as creatures of diamond and tearing off bits of their essence to make creatures to populate the world (i. e. outsiders/elementals).</p><p></p><p>Unfortunately, the entropic qualities of the universe they created meant that over great periods of time, their power bleeded out into the surrounding universe-the diamond creatures (diamond dragons) gradually decayed, some becoming gray dragons, and gradually other types of dragons appeared (all users of psi, the power of their own souls).</p><p></p><p>Eventually, some dragons got together and created a new type of being, not susceptible to such decadence: the illithid. Because these new creatures were mortal, they periodically died and were reborn. Various other mortal creatures popped up through illithid experimentation and natural evolution.</p><p></p><p>At some point, the greatest of the illithids transcended his mortal existence and filled the universe with his power. He used it to influence the lesser dragons by offering to perform minor feats for them if they did the appropriate rituals. This illithid's name was Arcana. This was the origin of all arcane magic.</p><p></p><p>The dragons ran the mortality cycle originally, but they got sick of doing it, so they held a competition among the mortal beings and awarded immortality and control over life and death and new realms (outer planes) and various other powers to the winners. The Champions (i. e. gods) took over running most of reality.</p><p></p><p>Eventually, the few remaining diamond dragons were sufficiently disgusted by the state of decadence of the surrounding civilizations that they decided to end the physical reality game and return everyone to the disembodied soul state.</p><p>However, the gods found out about this, and, corrupted by having had power over so much of reality for so long, decided this was a bad idea. They united to create a mighty artifact (the Array for short) to trap the dragons on the Material Plane and prevent them from ending reality.</p><p></p><p>This began the eternal conflict between gods and dragons. The gods trapped the souls of dead dragons, preventing them from being raised or reborn. They sent armies of outsiders periodically to try to beat down what was left of the draconic civilization. They culled worshippers from the ranks of the mortals by offering them divine power to give them influence in the Material Plane (which gods fear to enter).</p><p></p><p>Civilization continued to decay. All knowledge of creation was lost except to a select few. Periods of peace and war alternating for eons, the world being rebuilt after every near-catastrophe. Dragons gradually almost died out. Eventually, the world reached a point of decadence such that a weak, almost featureless race of beings was born (humans) and the various other races were all created one way or another.</p><p></p><p>Eventually, a group of adventurers came to power, aided by dragons, who (unknowingly at first) aimed to destroy the artifact that trapped the dragons in the first place. The gods learned of this and set forth the armies of heaven and hell in unison to destroy the last vestiges of the dragons (and most of the mortals along with them), resulting in an apocalyptic war that covered the material world. The adventurers assembled the artifact piece by piece and flew at last to the location of the final component, surrounded by the remenant of the dragons and their allies and a horde of outsiders like never before seen in all of existence. They attached the final piece, the artifact shattered, and for a moment, all reality was silent, and wreathed in darkness...</p><p></p><p></p><p></p><p></p><p></p><p>I thought this was an interesting inversion of the typical quest (i. e. destroying the world vs. saving it). And it explains a lot of why D&D is the way it is. I am sort of proud of it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 2651608, member: 17106"] The following is the creation myth (omitting most specific historical events) of my homebrew, Stornist. Before there was a universe, only immaterial souls existed. For their own amusement, some of them created the physical reality, manifesting themselves as creatures of diamond and tearing off bits of their essence to make creatures to populate the world (i. e. outsiders/elementals). Unfortunately, the entropic qualities of the universe they created meant that over great periods of time, their power bleeded out into the surrounding universe-the diamond creatures (diamond dragons) gradually decayed, some becoming gray dragons, and gradually other types of dragons appeared (all users of psi, the power of their own souls). Eventually, some dragons got together and created a new type of being, not susceptible to such decadence: the illithid. Because these new creatures were mortal, they periodically died and were reborn. Various other mortal creatures popped up through illithid experimentation and natural evolution. At some point, the greatest of the illithids transcended his mortal existence and filled the universe with his power. He used it to influence the lesser dragons by offering to perform minor feats for them if they did the appropriate rituals. This illithid's name was Arcana. This was the origin of all arcane magic. The dragons ran the mortality cycle originally, but they got sick of doing it, so they held a competition among the mortal beings and awarded immortality and control over life and death and new realms (outer planes) and various other powers to the winners. The Champions (i. e. gods) took over running most of reality. Eventually, the few remaining diamond dragons were sufficiently disgusted by the state of decadence of the surrounding civilizations that they decided to end the physical reality game and return everyone to the disembodied soul state. However, the gods found out about this, and, corrupted by having had power over so much of reality for so long, decided this was a bad idea. They united to create a mighty artifact (the Array for short) to trap the dragons on the Material Plane and prevent them from ending reality. This began the eternal conflict between gods and dragons. The gods trapped the souls of dead dragons, preventing them from being raised or reborn. They sent armies of outsiders periodically to try to beat down what was left of the draconic civilization. They culled worshippers from the ranks of the mortals by offering them divine power to give them influence in the Material Plane (which gods fear to enter). Civilization continued to decay. All knowledge of creation was lost except to a select few. Periods of peace and war alternating for eons, the world being rebuilt after every near-catastrophe. Dragons gradually almost died out. Eventually, the world reached a point of decadence such that a weak, almost featureless race of beings was born (humans) and the various other races were all created one way or another. Eventually, a group of adventurers came to power, aided by dragons, who (unknowingly at first) aimed to destroy the artifact that trapped the dragons in the first place. The gods learned of this and set forth the armies of heaven and hell in unison to destroy the last vestiges of the dragons (and most of the mortals along with them), resulting in an apocalyptic war that covered the material world. The adventurers assembled the artifact piece by piece and flew at last to the location of the final component, surrounded by the remenant of the dragons and their allies and a horde of outsiders like never before seen in all of existence. They attached the final piece, the artifact shattered, and for a moment, all reality was silent, and wreathed in darkness... I thought this was an interesting inversion of the typical quest (i. e. destroying the world vs. saving it). And it explains a lot of why D&D is the way it is. I am sort of proud of it. [/QUOTE]
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