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<blockquote data-quote="Altalazar" data-source="post: 2654839" data-attributes="member: 939"><p>The short version of my homebrew: </p><p>It is a conventional world, for the most part. It is a world in its second age. The very first civilization reached its height and was destroyed, leaving behind many old cities and artifacts, though most of them are gone, hidden, or completely built over. </p><p>There is a limited panetheon of gods I created, each of which had a speciality priest in 2E, and I'm in the process of converting that to 3.5E, if I ever get the time. </p><p></p><p>The gods do not exist in the world. They have no power whatsoever except through what the priests of each god do. So really, the character of each order is set by those who are in it, not by the god directly. In that sense, it is exactly like what it would be like if there were no gods at all (like the real world) and so you can have sects worshipping the same god completely at odds with each other. So politics even within a given order of clerics can matter a lot. Though they do tend to have the same goals, given that they all chose to worship the same god. </p><p></p><p>There is more to the background, some of which most of the inhabitants of the world are completely unaware of. Some of it relates to the ancient, high magic civilization, some of it is unrelated. </p><p></p><p>I could paste in the various world descriptor documents if anyone is interested, though perhaps that should go in home brew.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 2654839, member: 939"] The short version of my homebrew: It is a conventional world, for the most part. It is a world in its second age. The very first civilization reached its height and was destroyed, leaving behind many old cities and artifacts, though most of them are gone, hidden, or completely built over. There is a limited panetheon of gods I created, each of which had a speciality priest in 2E, and I'm in the process of converting that to 3.5E, if I ever get the time. The gods do not exist in the world. They have no power whatsoever except through what the priests of each god do. So really, the character of each order is set by those who are in it, not by the god directly. In that sense, it is exactly like what it would be like if there were no gods at all (like the real world) and so you can have sects worshipping the same god completely at odds with each other. So politics even within a given order of clerics can matter a lot. Though they do tend to have the same goals, given that they all chose to worship the same god. There is more to the background, some of which most of the inhabitants of the world are completely unaware of. Some of it relates to the ancient, high magic civilization, some of it is unrelated. I could paste in the various world descriptor documents if anyone is interested, though perhaps that should go in home brew. [/QUOTE]
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