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<blockquote data-quote="MarkB" data-source="post: 9280555" data-attributes="member: 40176"><p>Be careful ordering summons around.</p><p></p><p>The PCs are at an ancient watchtower imbued with a magic that can summon a trio of imps who are under the control of their summoner, the idea being to send them out as invisible scouts to increase the tower's effective vision range. After one of the imps got a little too verbose explaining this, the PC who summoned them told it "Right, no more talk from you."</p><p></p><p>Shortly thereafter, the imps were sent out in three directions to scout the region for some foes the PCs knew were nearby. When they got back, I had the PC roll 1d3 to see which imp had successfully spotted the enemy. He rolled a 1, and it turned out to be the same imp he'd issued the order to earlier, who then remained silent rather than telling him what it had found.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9280555, member: 40176"] Be careful ordering summons around. The PCs are at an ancient watchtower imbued with a magic that can summon a trio of imps who are under the control of their summoner, the idea being to send them out as invisible scouts to increase the tower's effective vision range. After one of the imps got a little too verbose explaining this, the PC who summoned them told it "Right, no more talk from you." Shortly thereafter, the imps were sent out in three directions to scout the region for some foes the PCs knew were nearby. When they got back, I had the PC roll 1d3 to see which imp had successfully spotted the enemy. He rolled a 1, and it turned out to be the same imp he'd issued the order to earlier, who then remained silent rather than telling him what it had found. [/QUOTE]
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