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Describe your vision of Gamma World where you live
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<blockquote data-quote="Tetsubo" data-source="post: 4530528" data-attributes="member: 1250"><p>I ran a MA based gane once as well:</p><p></p><p> Some years ago I ran a short-lived 4th edition campaign. I thought the outline might be of some use to fellow GW fans. I’ll first discuss the background and than the campaign specific information.</p><p></p><p>Into the past:</p><p> In the 24th century I surmise that the standard of living will be very high and the world population fairly low. With medical technology very advanced the choice to have children is under complete control of each individual. Additionally with colonies on the sea floor, Luna, Mars, the Oneil habitats, the asteroid belt, Oort Cloud and possibly on interstellar planets there is plenty of elbowroom. I estimate the population at 2-3 billion on Terra. </p><p> The standard of living is high enough that 90% of humanity has no need to work at any occupation except by choice. Most of course will just become better at being couch potatoes. But many will attempt to improve themselves or explore new horizons. Some will choose Full Immersion Reenactment (FIR) experiences. These are full time reenactments designed to emulate some historical or fictional culture, subculture or time period. Examples: Native American peoples “returning to the earth”, African tribes once again becoming nomadic herdsman, creating Camelot, feudal Japan, the American or English Civil Wars, Scottish Highlanders, fantasy or science fiction “games” or more outlandish cultures: Klingons, Vulcans, Romulans, Kzinti, Narns or Minbari (biomods for most and genemods for the true die hards).</p><p></p><p>Set-up:</p><p> The Eastern half of Massachusetts has a high concentration of Irish-Americans and Irish immigrants. I have no doubt that this will still be true in the 24th century. The campaign starts with a group of these Irish-Americans desiring to get in touch with their Celtic heritage. They choose a large plot of land and establish three Celt Kingdom FIR’s (which weren’t all that large in real world history). Jump forward 20 – 30 years. The Kingdoms now have a permanent population of 1000 – 1200 Celtic lords, ladies, warriors, craftsmen and of course bards. The daily manual labor is done by slaves (robots designed to look like humans, maybe androids instead?). Life is good and many of the residents never leave, letting go of their past lives. Additionally many are genuine researchers and historians, living the life, as it was hundreds of years ago. Some have been genemodified to appear as “classical” Irish people, i.e. red haired, tall, light complexioned, etc. </p><p> Then the world Ends, choose your preference as to the reason it ends. The Celts are already set up to live in a pre-industrial society. The majority of their slaves (robots or androids) survives the End and carry on their tasks. The slaves last some twenty to fifty years before they rundown through lack of proper maintenance (maybe one survives into the campaign time frame and has become an oracle?). By this time the Celts are doing the labor themselves or by the eventual refugees that they take in. </p><p> Jump ahead another 500 years. The age of Gamma Terra. The Celts still survive. They number some 15,000 strong. Over half of them possess some form of mutation though “culling” has favored those that look pure strain human. The Celtic heroes live again…</p></blockquote><p></p>
[QUOTE="Tetsubo, post: 4530528, member: 1250"] I ran a MA based gane once as well: Some years ago I ran a short-lived 4th edition campaign. I thought the outline might be of some use to fellow GW fans. I’ll first discuss the background and than the campaign specific information. Into the past: In the 24th century I surmise that the standard of living will be very high and the world population fairly low. With medical technology very advanced the choice to have children is under complete control of each individual. Additionally with colonies on the sea floor, Luna, Mars, the Oneil habitats, the asteroid belt, Oort Cloud and possibly on interstellar planets there is plenty of elbowroom. I estimate the population at 2-3 billion on Terra. The standard of living is high enough that 90% of humanity has no need to work at any occupation except by choice. Most of course will just become better at being couch potatoes. But many will attempt to improve themselves or explore new horizons. Some will choose Full Immersion Reenactment (FIR) experiences. These are full time reenactments designed to emulate some historical or fictional culture, subculture or time period. Examples: Native American peoples “returning to the earth”, African tribes once again becoming nomadic herdsman, creating Camelot, feudal Japan, the American or English Civil Wars, Scottish Highlanders, fantasy or science fiction “games” or more outlandish cultures: Klingons, Vulcans, Romulans, Kzinti, Narns or Minbari (biomods for most and genemods for the true die hards). Set-up: The Eastern half of Massachusetts has a high concentration of Irish-Americans and Irish immigrants. I have no doubt that this will still be true in the 24th century. The campaign starts with a group of these Irish-Americans desiring to get in touch with their Celtic heritage. They choose a large plot of land and establish three Celt Kingdom FIR’s (which weren’t all that large in real world history). Jump forward 20 – 30 years. The Kingdoms now have a permanent population of 1000 – 1200 Celtic lords, ladies, warriors, craftsmen and of course bards. The daily manual labor is done by slaves (robots designed to look like humans, maybe androids instead?). Life is good and many of the residents never leave, letting go of their past lives. Additionally many are genuine researchers and historians, living the life, as it was hundreds of years ago. Some have been genemodified to appear as “classical” Irish people, i.e. red haired, tall, light complexioned, etc. Then the world Ends, choose your preference as to the reason it ends. The Celts are already set up to live in a pre-industrial society. The majority of their slaves (robots or androids) survives the End and carry on their tasks. The slaves last some twenty to fifty years before they rundown through lack of proper maintenance (maybe one survives into the campaign time frame and has become an oracle?). By this time the Celts are doing the labor themselves or by the eventual refugees that they take in. Jump ahead another 500 years. The age of Gamma Terra. The Celts still survive. They number some 15,000 strong. Over half of them possess some form of mutation though “culling” has favored those that look pure strain human. The Celtic heroes live again… [/QUOTE]
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