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<blockquote data-quote="aco175" data-source="post: 7578523" data-attributes="member: 27385"><p>I try to first describe the room and take a side, front, side approach. I try to not give too many details for the obvious thing to search later. </p><p></p><p> The door creaks open revealing a well-lit room roughly 30x40ft with a small alcove along the left about 10x10ft. In the alcove is a large, wooden coffin with the lid partly ajar. Strange runes and symbols are painted onto the coffin and floor before the alcove area. Two stone statues of soldiers with animal heads flank the alcove. The far side of the room has a torch set into the wall next to a closed door. The right side of the room contains two more of the statues with animal heads, but the flank a set of ornate double doors made of metal. A strange blue light pulses around the cracks of the door from the other side along with low chanting.</p><p> As you begin to enter, the 4 statues creak to life and move to attack with their spears. Roll for initiative. </p><p></p><p>I mostly use tiles and try to point to things as I describe the room. Sometimes a crate tile may double for a table or such and the players need to know that up front. Enough description to let the PCs know that there is a threat with the statues that needs to be dealt with. Also the room with the chanting may hear fighting and send reinforcements so the mage or other squishy may not want to go there. The coffin with the paint could prove clues if the paint is fresh or used in a ceremony. Then the room with chanting and strange blue light is next, or do the PCs want to explore the end room before going to the more obvious danger behind the ornately carved doors. What symbols are on the door or what metal is it made from, etc...</p></blockquote><p></p>
[QUOTE="aco175, post: 7578523, member: 27385"] I try to first describe the room and take a side, front, side approach. I try to not give too many details for the obvious thing to search later. The door creaks open revealing a well-lit room roughly 30x40ft with a small alcove along the left about 10x10ft. In the alcove is a large, wooden coffin with the lid partly ajar. Strange runes and symbols are painted onto the coffin and floor before the alcove area. Two stone statues of soldiers with animal heads flank the alcove. The far side of the room has a torch set into the wall next to a closed door. The right side of the room contains two more of the statues with animal heads, but the flank a set of ornate double doors made of metal. A strange blue light pulses around the cracks of the door from the other side along with low chanting. As you begin to enter, the 4 statues creak to life and move to attack with their spears. Roll for initiative. I mostly use tiles and try to point to things as I describe the room. Sometimes a crate tile may double for a table or such and the players need to know that up front. Enough description to let the PCs know that there is a threat with the statues that needs to be dealt with. Also the room with the chanting may hear fighting and send reinforcements so the mage or other squishy may not want to go there. The coffin with the paint could prove clues if the paint is fresh or used in a ceremony. Then the room with chanting and strange blue light is next, or do the PCs want to explore the end room before going to the more obvious danger behind the ornately carved doors. What symbols are on the door or what metal is it made from, etc... [/QUOTE]
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