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<blockquote data-quote="TaranTheWanderer" data-source="post: 7578581" data-attributes="member: 15882"><p>Isn’t that classic Gyagax adventures? </p><p></p><p>“You open a door into a 20X20 foot room. There is an expensive tapestry on the wall of a prancing horse ridden by a Knight who has a Phoenix feather on his helmet. The knights eyes evoke mystery and power. On the writing desk across the way is a gilded ink pen with the words, “for melva”</p><p></p><p>“Anything else?”</p><p></p><p>“Yes, there are also 6 angry orcs.”</p><p></p><p>Description is story-telling.</p><p></p><p>I’m guilty of forgetting details but usually because I find it more difficult to give a good description as the night wears on and fatigue is setting in. </p><p></p><p>Like you, I try to describe all the pertinent details and save the smaller details for when they have the time to notice them. I’ll give a broad description. Lighting is important and so is smells, especially if it’s a clue to something else, like foreshadowing a hidden encounter. “This room has a pungent smell of rotted leaves or a stagnant pond.” Might hint at some kind of creature lying in wait.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7578581, member: 15882"] Isn’t that classic Gyagax adventures? “You open a door into a 20X20 foot room. There is an expensive tapestry on the wall of a prancing horse ridden by a Knight who has a Phoenix feather on his helmet. The knights eyes evoke mystery and power. On the writing desk across the way is a gilded ink pen with the words, “for melva” “Anything else?” “Yes, there are also 6 angry orcs.” Description is story-telling. I’m guilty of forgetting details but usually because I find it more difficult to give a good description as the night wears on and fatigue is setting in. Like you, I try to describe all the pertinent details and save the smaller details for when they have the time to notice them. I’ll give a broad description. Lighting is important and so is smells, especially if it’s a clue to something else, like foreshadowing a hidden encounter. “This room has a pungent smell of rotted leaves or a stagnant pond.” Might hint at some kind of creature lying in wait. [/QUOTE]
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