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General Tabletop Discussion
*TTRPGs General
Describing Magical Weapon Properties
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<blockquote data-quote="GM Iago" data-source="post: 1579284" data-attributes="member: 13672"><p>I think magic weapons should definately be something very personal. Even regular magical items such as potions shouldn't be bought with money but given as rewards or helpers in the hero's journies. This generally helps keep them on their toes with NPC's. Of course, my players are usually well-behaved and not greedy.</p><p></p><p>Of course, this has also made them grown fat on me at times. I don't give them much by they do come to expect them. Its nice then to just keep magical items from them (and taking away some of their old magical items).</p><p></p><p>On that note, I don't think it should be a problem to purchase a sword if that it what a PC wants to do. Nonetheless, it won't be easy. I'd make it an adventure to find the person willing/able to actually sell the blade and then give it some backstory where someone else wants the blade too.</p><p></p><p>Gotta have fun with it.</p><p></p><p>Back to the original topic though: descriptions.</p><p></p><p>I'll usually describe a weapon's properties when the PC's use it but won't give them direct info about it until they use or get someone who can use an <em>Identify</em> spell. I also house rule that a library or someone with a good knowledge skill can tell the PC's about the weapon and (with a good roll) they can get the weapon info.</p><p></p><p>For nonweapons they're often on their own. Depending on the item I give them a Spellcraft or Knowledge (arcana) check to use (or accidentally use depending on if they're trying to use it or not). It can have some great results. If the PC's are talking about trying to impersonate someone while wearing a Ring that mimics an transformation spell, then they might find themselves suddenly looking like that person.</p><p></p><p>Just me and trying to have some fun while dropping hints.</p></blockquote><p></p>
[QUOTE="GM Iago, post: 1579284, member: 13672"] I think magic weapons should definately be something very personal. Even regular magical items such as potions shouldn't be bought with money but given as rewards or helpers in the hero's journies. This generally helps keep them on their toes with NPC's. Of course, my players are usually well-behaved and not greedy. Of course, this has also made them grown fat on me at times. I don't give them much by they do come to expect them. Its nice then to just keep magical items from them (and taking away some of their old magical items). On that note, I don't think it should be a problem to purchase a sword if that it what a PC wants to do. Nonetheless, it won't be easy. I'd make it an adventure to find the person willing/able to actually sell the blade and then give it some backstory where someone else wants the blade too. Gotta have fun with it. Back to the original topic though: descriptions. I'll usually describe a weapon's properties when the PC's use it but won't give them direct info about it until they use or get someone who can use an [i]Identify[/i] spell. I also house rule that a library or someone with a good knowledge skill can tell the PC's about the weapon and (with a good roll) they can get the weapon info. For nonweapons they're often on their own. Depending on the item I give them a Spellcraft or Knowledge (arcana) check to use (or accidentally use depending on if they're trying to use it or not). It can have some great results. If the PC's are talking about trying to impersonate someone while wearing a Ring that mimics an transformation spell, then they might find themselves suddenly looking like that person. Just me and trying to have some fun while dropping hints. [/QUOTE]
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