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Describing Non-Physical Hitpoint Loss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7126509" data-attributes="member: 6775031"><p>I'm not sure if it has a common name, but I refer to it as absolute damage capacity, because it assumes that a hit point of damage represents a consistent value. If someone with 10hp goes down from a single wound, however you want to describe it, then someone with 100hp could stay up until they'd suffered ten wounds of similar severity. If a normal person passes out and might die when you shoot them in the shoulder, then a hero can keep going through nine such shots before dropping from the tenth.</p><p></p><p>The down side is that you have to calibrate the scale on your own, so either a normal person is just a chump who dies from a stubbed toe, or a hero is clearly supernatural in their ability to keep going. (Personally, I see nothing wrong with the fighter being Beowulf by the time the Wizard can teleport and the Cleric can raise the dead.)</p><p></p><p>The up sides are that you can easily describe any injury, it's easier for the players to understand what's going on by the way you describe the hit, and it requires a consistent amount of mojo to fix a given wound.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7126509, member: 6775031"] I'm not sure if it has a common name, but I refer to it as absolute damage capacity, because it assumes that a hit point of damage represents a consistent value. If someone with 10hp goes down from a single wound, however you want to describe it, then someone with 100hp could stay up until they'd suffered ten wounds of similar severity. If a normal person passes out and might die when you shoot them in the shoulder, then a hero can keep going through nine such shots before dropping from the tenth. The down side is that you have to calibrate the scale on your own, so either a normal person is just a chump who dies from a stubbed toe, or a hero is clearly supernatural in their ability to keep going. (Personally, I see nothing wrong with the fighter being Beowulf by the time the Wizard can teleport and the Cleric can raise the dead.) The up sides are that you can easily describe any injury, it's easier for the players to understand what's going on by the way you describe the hit, and it requires a consistent amount of mojo to fix a given wound. [/QUOTE]
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Describing Non-Physical Hitpoint Loss?
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