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Describing Non-Physical Hitpoint Loss?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7137883" data-attributes="member: 6775031"><p>The way that D&D handles the topic is a mess. There <em>is</em> no consistent answer for how to describe HP loss in such a way where you are equally like to <em>either</em> die from your wounds in the next six seconds <em>or</em> stabilize and be fine and show no signs of injury after you take a nap.</p><p></p><p>D&D has written itself into a corner. It doesn't <em>have</em> an answer. It tries to work a middle path and give options for the DM to interpret either way, but it was too committed to neutrality really support either solution. We deserve a real answer, and their failure to provide one is the major reason I haven't purchased any supplements for this edition. I can only hope that they come to their senses in time for 6E.</p><p></p><p>If that was actually true, then you would have already done so. There are plenty of people on the internet who will offer you amazing health benefits with absolutely no evidence that it does anything, and they rarely ask more than a few hundreds or thousands of dollars. As an American (based on your location), I'm guessing that you probably save your money for things that have an observable effect, such as surgery and/or pharmaceuticals; you probably <em>don't</em> have a huge collection of magnetic wristbands and pyramid hats.</p><p></p><p>The rules of logic don't change just because you add magic to the world. Unless you have some sort of observable effect that you can directly attribute to the magic, there's no way to distinguish a healing potion from snake oil.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7137883, member: 6775031"] The way that D&D handles the topic is a mess. There [I]is[/I] no consistent answer for how to describe HP loss in such a way where you are equally like to [I]either[/I] die from your wounds in the next six seconds [I]or[/I] stabilize and be fine and show no signs of injury after you take a nap. D&D has written itself into a corner. It doesn't [I]have[/I] an answer. It tries to work a middle path and give options for the DM to interpret either way, but it was too committed to neutrality really support either solution. We deserve a real answer, and their failure to provide one is the major reason I haven't purchased any supplements for this edition. I can only hope that they come to their senses in time for 6E. If that was actually true, then you would have already done so. There are plenty of people on the internet who will offer you amazing health benefits with absolutely no evidence that it does anything, and they rarely ask more than a few hundreds or thousands of dollars. As an American (based on your location), I'm guessing that you probably save your money for things that have an observable effect, such as surgery and/or pharmaceuticals; you probably [I]don't[/I] have a huge collection of magnetic wristbands and pyramid hats. The rules of logic don't change just because you add magic to the world. Unless you have some sort of observable effect that you can directly attribute to the magic, there's no way to distinguish a healing potion from snake oil. [/QUOTE]
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Describing Non-Physical Hitpoint Loss?
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