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Desert of Desolation Alternative Ending [spoilers]
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<blockquote data-quote="Celebrim" data-source="post: 6281246" data-attributes="member: 4937"><p>Whatever floats your boat, though it has to be somewhere that the Efreet can actually reach to show up and try to stop it. Also, if you use my flavor, it has to be on the prime material plane, otherwise you couldn't banish him from it. Casting a banishing ritual on the demi-plane of ice would probably just stop him from being able to reach the demi-plane of ice, or at least, that would be my first thought.</p><p></p><p>As far as the mechanics of the fight, Martek casts a few protection/buff spells on himself (stoneskin, something that protects from fire) and the party (mass fly, mass heroism, etc.), then erects say 5 magical barriers of plot protection that prevent him from being attacked by the Efreet. That's all he can do because he has to reserve the rest of his spell slots to perform the ritual. You can meddle with the difficulty there with some of the barriers not preventing spell attacks or fewer barriers if you think the party particularly good. Martek starts performing the ritual, and a few minutes into it (with a flourish) some part of the ritual signals that the Efreet is coming. He shows up, gives his one liner, and summons 1 regular Efreet per party member to keep the PC's busy. The Efreet isn't really worried initially about being killed, just disrupting the ritual which at this point will be completed in say 10 rounds. The PC's can't kill the Efreet before the ritual is complete, they just have to keep him busy - something Martek will warn them about either now or before the ritual begins (or both), so they have to hold their nova for later. The Efreet if left alone, has a 50% chance to bring down a barrier each round using his 'break enchantment' type ability. Bringing down a barrier provokes attacks of opportunity, so the Efreet won't attempt it if he's hard pressed. Stalling and delaying the Efreet is best at this point. If all 5 barriers come down, the Efreet begins to concentrate on Martek who must make Concentration checks as if casting a 10th level spell. If the ritual is disrupted, they have to bail or finish the fight and try again tomorrow. Martek helps as best as he can with a wand or staff. If the ritual isn't disrupted, Martek yells out, "Now", and the PC's must finish the job.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6281246, member: 4937"] Whatever floats your boat, though it has to be somewhere that the Efreet can actually reach to show up and try to stop it. Also, if you use my flavor, it has to be on the prime material plane, otherwise you couldn't banish him from it. Casting a banishing ritual on the demi-plane of ice would probably just stop him from being able to reach the demi-plane of ice, or at least, that would be my first thought. As far as the mechanics of the fight, Martek casts a few protection/buff spells on himself (stoneskin, something that protects from fire) and the party (mass fly, mass heroism, etc.), then erects say 5 magical barriers of plot protection that prevent him from being attacked by the Efreet. That's all he can do because he has to reserve the rest of his spell slots to perform the ritual. You can meddle with the difficulty there with some of the barriers not preventing spell attacks or fewer barriers if you think the party particularly good. Martek starts performing the ritual, and a few minutes into it (with a flourish) some part of the ritual signals that the Efreet is coming. He shows up, gives his one liner, and summons 1 regular Efreet per party member to keep the PC's busy. The Efreet isn't really worried initially about being killed, just disrupting the ritual which at this point will be completed in say 10 rounds. The PC's can't kill the Efreet before the ritual is complete, they just have to keep him busy - something Martek will warn them about either now or before the ritual begins (or both), so they have to hold their nova for later. The Efreet if left alone, has a 50% chance to bring down a barrier each round using his 'break enchantment' type ability. Bringing down a barrier provokes attacks of opportunity, so the Efreet won't attempt it if he's hard pressed. Stalling and delaying the Efreet is best at this point. If all 5 barriers come down, the Efreet begins to concentrate on Martek who must make Concentration checks as if casting a 10th level spell. If the ritual is disrupted, they have to bail or finish the fight and try again tomorrow. Martek helps as best as he can with a wand or staff. If the ritual isn't disrupted, Martek yells out, "Now", and the PC's must finish the job. [/QUOTE]
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