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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6842853" data-attributes="member: 5834"><p>Jubali: Half-elf female Lore Bard 10/warlock (Fey Pact) 3</p><p>(Stat Points: 27, Half-elf racial bonuses: +1 dex, +1 Con, +2 Cha)</p><p>Medium Female Humanoid</p><p>Armor Class 15 (elven chain, dex)</p><p>Hit Points 107 (13d8+39)</p><p>Speed 30 ft.</p><p>Senses Darkvision 60ft. </p><p>Str 8 (-1) Dex 14 (+2) Con 16 (+3)</p><p>Int 10 (+0) Wis 12 (+1) Cha 19 (+4)</p><p>Alignment chaotic neutral</p><p>Languages common, elvish, draconic, sylvan.</p><p></p><p>TRAITS</p><p>Proficiency (+5)</p><p>Tools: </p><p>Saving Throws: Wis, Cha, Con</p><p>Darkvision (60 feet)</p><p>Keen Senses</p><p>Fey Ancestry</p><p>Skill Versatility (Perception, Acrobatics)</p><p>Bardic Inspiration (4/short rest; d10)</p><p>Son of Rest (d8)</p><p>Jack of All Trades (+2; includes initiative)</p><p>Bard College (Lore)</p><p>Expertise (Stealth, Perception, Acrobatics, Persuasion)</p><p>Font of Inspiration</p><p>Countercharm</p><p>Magical Secrets (10th, Circle of Power, wall of force)</p><p>Bonus Proficiencies (College of Lore: Investigation, Arcana, Performance)</p><p>Cutting Words (60 feet, creatures immune to charm are immune, uses inspiration)</p><p>Additional Magical Secrets (+2 spells any class: counterspell, absorb elements</p><p>Pact Magic (Pact of the Chain: Sprite, cast find familiar as ritual)</p><p>Eldritch Invocations (Agonizing Blast, Devil Sight)</p><p>Fey Presence [10 foot cube, Frightened or Charm until end of next turn, Wis Save]</p><p></p><p></p><p>SKILLS (Passive Perception 21)</p><p>History +5, Persuasion +14, Perception +11, Acrobatics +12, Insight +6, Athletics +4, Stealth +12, Investigation +5, Arcana +5, Performance +9</p><p>TOOLS: Lute, Flute, Harp.</p><p></p><p>LEVEL BONUSES: +2 Charisma, Resilient: Con</p><p></p><p>ACTIONS (Initiative +4)</p><p>Melee Attacks— Dagger (2): +7/+7 to hit (reach 5 ft.; one creature). </p><p>Hit: 1d6+2/1d4+2 piercing damage</p><p>Ranged Attack—Dagger: +7 to hit (range 20/60 ft; one creature). </p><p>Hit: 1d4+2 piercing damage </p><p>Ranged Attack—Eldritch Blast: +9 to hit (range 120 ft; 3 beams)</p><p>Hit: 1d10+4</p><p></p><p>EQUIPMENT Arcane Focus (bard and warlock), dungeoneer's pack, studded leather armor. gem of seeing, boots of speed, 2 <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />otions of greater healing, permanent components for spells, 2: uses of consumable components per spell, 5: uses of greater restoration.</p><p></p><p>PERSONAL CHARACTERISTICS</p><p>Background -Noble (Daughter of human king of a small kingdom that married an elf woman)</p><p>Feature: Position of Privilege</p><p>Skill Proficiencies-History (Int), Persuasion (Cha)</p><p>Tool Proficiencies: Cards (She enjoys card games that are a mix of chance and skill)</p><p>Languages: Sylvan</p><p>Appearance: A strikingly beautiful, silvery blond-haired woman with a lithe, voluptuous build and vibrant sky-blue eyes filled with whimsy. Her voice is flirtatious and musical.</p><p>Traits: I am always in motion like the wind dancing across the world.</p><p>Ideals: Independence (I am beholden to no one and refuse to be confined by the world of human nobility)</p><p>Bond: My loyalty to my mother is unwavering.</p><p>Flaw: In fact, the world does revolve around me.</p><p></p><p>BARD SPELL SLOTS: 4/3/3/3/2 (+9 spell attack, DC 17 save)</p><p>BARD SPELLS KNOWN: 14 (+2 magical secrets Lore Bard; up to lvl 5)</p><p>Cantrips (4): vicious mockery, mage hand, prestidigitation, minor illusion, </p><p>1st: healing word, silent image, thunderwave, absorb elements</p><p>2nd: see invisibility, suggestion, heat metal</p><p>3rd: hypnotic pattern, dispel magic, counterspell</p><p>4th: dimension door, greater invisibility,</p><p>5th: greater restoration, hold monster, circle of power, wall of force</p><p></p><p></p><p></p><p>WARLOCK SPELL SLOTS PER SHORT REST: 2 LEVEL: 2</p><p>WARLOCK SPELLS KNOWN (2 cantrips, 4 spells known up to 2nd level)</p><p>Cantrips: eldritch blast, chill touch</p><p>1st: faerie fire, sleep, hex</p><p>2nd: darkness,</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6842853, member: 5834"] Jubali: Half-elf female Lore Bard 10/warlock (Fey Pact) 3 (Stat Points: 27, Half-elf racial bonuses: +1 dex, +1 Con, +2 Cha) Medium Female Humanoid Armor Class 15 (elven chain, dex) Hit Points 107 (13d8+39) Speed 30 ft. Senses Darkvision 60ft. Str 8 (-1) Dex 14 (+2) Con 16 (+3) Int 10 (+0) Wis 12 (+1) Cha 19 (+4) Alignment chaotic neutral Languages common, elvish, draconic, sylvan. TRAITS Proficiency (+5) Tools: Saving Throws: Wis, Cha, Con Darkvision (60 feet) Keen Senses Fey Ancestry Skill Versatility (Perception, Acrobatics) Bardic Inspiration (4/short rest; d10) Son of Rest (d8) Jack of All Trades (+2; includes initiative) Bard College (Lore) Expertise (Stealth, Perception, Acrobatics, Persuasion) Font of Inspiration Countercharm Magical Secrets (10th, Circle of Power, wall of force) Bonus Proficiencies (College of Lore: Investigation, Arcana, Performance) Cutting Words (60 feet, creatures immune to charm are immune, uses inspiration) Additional Magical Secrets (+2 spells any class: counterspell, absorb elements Pact Magic (Pact of the Chain: Sprite, cast find familiar as ritual) Eldritch Invocations (Agonizing Blast, Devil Sight) Fey Presence [10 foot cube, Frightened or Charm until end of next turn, Wis Save] SKILLS (Passive Perception 21) History +5, Persuasion +14, Perception +11, Acrobatics +12, Insight +6, Athletics +4, Stealth +12, Investigation +5, Arcana +5, Performance +9 TOOLS: Lute, Flute, Harp. LEVEL BONUSES: +2 Charisma, Resilient: Con ACTIONS (Initiative +4) Melee Attacks— Dagger (2): +7/+7 to hit (reach 5 ft.; one creature). Hit: 1d6+2/1d4+2 piercing damage Ranged Attack—Dagger: +7 to hit (range 20/60 ft; one creature). Hit: 1d4+2 piercing damage Ranged Attack—Eldritch Blast: +9 to hit (range 120 ft; 3 beams) Hit: 1d10+4 EQUIPMENT Arcane Focus (bard and warlock), dungeoneer's pack, studded leather armor. gem of seeing, boots of speed, 2 :potions of greater healing, permanent components for spells, 2: uses of consumable components per spell, 5: uses of greater restoration. PERSONAL CHARACTERISTICS Background -Noble (Daughter of human king of a small kingdom that married an elf woman) Feature: Position of Privilege Skill Proficiencies-History (Int), Persuasion (Cha) Tool Proficiencies: Cards (She enjoys card games that are a mix of chance and skill) Languages: Sylvan Appearance: A strikingly beautiful, silvery blond-haired woman with a lithe, voluptuous build and vibrant sky-blue eyes filled with whimsy. Her voice is flirtatious and musical. Traits: I am always in motion like the wind dancing across the world. Ideals: Independence (I am beholden to no one and refuse to be confined by the world of human nobility) Bond: My loyalty to my mother is unwavering. Flaw: In fact, the world does revolve around me. BARD SPELL SLOTS: 4/3/3/3/2 (+9 spell attack, DC 17 save) BARD SPELLS KNOWN: 14 (+2 magical secrets Lore Bard; up to lvl 5) Cantrips (4): vicious mockery, mage hand, prestidigitation, minor illusion, 1st: healing word, silent image, thunderwave, absorb elements 2nd: see invisibility, suggestion, heat metal 3rd: hypnotic pattern, dispel magic, counterspell 4th: dimension door, greater invisibility, 5th: greater restoration, hold monster, circle of power, wall of force WARLOCK SPELL SLOTS PER SHORT REST: 2 LEVEL: 2 WARLOCK SPELLS KNOWN (2 cantrips, 4 spells known up to 2nd level) Cantrips: eldritch blast, chill touch 1st: faerie fire, sleep, hex 2nd: darkness, [/QUOTE]
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