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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Celtavian" data-source="post: 6842857" data-attributes="member: 5834"><p>Timoryn “Tim” Deathstalker</p><p>Race: Wood Elf Class: Fighter (Eldritch Knight) 13</p><p>Background: Outlander Alignment: Neutral</p><p>Sex: Male Age: 31 Height: 6' Weight: 170lbs. Size: Medium</p><p>Senses: passive perception 16, darkvision 60'</p><p>Speed: 35 ft</p><p></p><p>Abilities (27 points)</p><p>Str 10 +0 (10 base</p><p>Dex 20 +5 (15 base, +2 Elf, +3 Ability Score Improvement)</p><p>Con 16 +3 (15 base, +1 ASI)</p><p>Int 12 +1 (12 base, )</p><p>Wis 12 +1 (11 base, +1 Wood Elf)</p><p>Cha 8 +0 (8 base)</p><p></p><p>Proficiency: (+5)</p><p>Saving Throws: Strength , Con</p><p>Skills: Athletics (Str) +5, Survival (Wis) +6, Perception (Wis) +6, Insight (Wis) +6.</p><p>Armor: Light armor, medium armor, heavy armor, shields</p><p>Weapons: Simple weapons, martial weapons</p><p>Tools: Herbalism Kit.</p><p>Languages: common, elvish, sylvan.</p><p></p><p>Combat</p><p>Initiative: +5</p><p>Defense</p><p>Armor Class: 17 (12 armor, +5 Dex)</p><p>Hit Points: 121 (13d10+39)</p><p>Hit Dice: 13d10</p><p>Attacks</p><p>Rapier: +10 to hit (reach 5 ft.)</p><p>Damage: 1d8+5 piercing damage</p><p>+1 hand crossbow: +13 to hit (range 30/120 ft.)</p><p>Damage: 1d6+6 piercing damage</p><p>Heavy Crossbow: +12 to hit (range 100/400 feet)</p><p>Damage: 1d10+5</p><p></p><p>Features and Traits</p><p>Darkvision: 60’</p><p>Fey Ancestry: Have advantage on saving throws vs. charmed, immune to magic sleep.</p><p>Mask of the Wild: Can hide when lightly obscured by natural phenomena.</p><p>Trance: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep.</p><p>Fighting Style: Archery, + 2 ranged attack rolls.</p><p>Extra Attack: Can attack twice with the attack Action or can also attack when animal companion is ordered to attack.</p><p>Sharpshooter</p><p>Crossbow Expert</p><p>Weapon Bond: +1 crossbow</p><p>War Magic: When cast cantrip, weapon attack as bonus action.</p><p>Eldritch Strike: Hit with weapon attack, disadvantage on save on next spell you cast before end of next turn.</p><p></p><p>Known Spells (9 spells known; abjuration and evocation; 2 can be outside those two schools)</p><p>DC: 14, +6 spell attack roll</p><p>Cantrips: (3) blade ward, chill touch, minor illusion.</p><p>Level 1 (4 slots): shield, absorb elements, find familiar, thunderwave, magic missile.</p><p>Level 2 (3 slots): see invisibility, gust of wind.</p><p>Level 3 (2 slots): protection from energy, dispel magic.</p><p></p><p>Equipment</p><p>studded leather armor, rapier, +1 hand crossbow, quiver, 10 flaming bolts, 60 hand crossbow bolts in quivers hanging from waist, leatherworking tools, iron pot, shovel, diamond dust (500gp worth), spell component pouch, Boots of the Winterland, Cloak of Elvenkind, 2 potions of greater healing, explorer’s pack, 40 bolts in backpack, heavy crossbow, 40: heavy crossow bolts.</p><p></p><p>Boots of the Winterlands (attuned)</p><p>While wearing these boots Bel gains the following benefits:</p><p>Resistance to cold damage.</p><p>Ignore difficult terrain created by ice and snow.</p><p>Can tolerate temps as low as -50 degrees without additional protection. With heavy clothes can tolerate temps as low as -100 degrees.</p><p></p><p>Cloak of Elvenkind (attuned)</p><p>While wearing this cloak with the hood up, Wisdom (Perception) checks made to see you have disadvantage, and Dexterity (Stealth) checks have advantage to hide. Pulling the hood up or down requires an action. (Hood is up)</p><p></p><p>PERSONAL CHARACTERISTICS</p><p>Background -Outlander (From deep in forests in wood elf kingdoms)</p><p>Feature: Wanderer</p><p>Skill Proficiencies-Athletics (Str), Survival (Wis)</p><p>Tool Proficiencies: Herbalism Kit (Modified Outlander background)</p><p>Languages: Sylvan</p><p>Appearance: A slim, athletic wood elf of medium height with coppery skin, light brown hair, and hazel eyes. Tim always seems calm and composed, even when there's no reason he should be.</p><p>Traits: I'm driven by wanderlust that led me away from home.</p><p>Ideals: Curiosity (I want to see and learn about everything.)</p><p>Bond: My loyalty is to the few I choose to call friends.</p><p>Flaw: Nearly everything can be solved with an arrow. </p><p></p><p>Familiar: Batbert; Bat (tiny celestial); Standard stats.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6842857, member: 5834"] Timoryn “Tim” Deathstalker Race: Wood Elf Class: Fighter (Eldritch Knight) 13 Background: Outlander Alignment: Neutral Sex: Male Age: 31 Height: 6' Weight: 170lbs. Size: Medium Senses: passive perception 16, darkvision 60' Speed: 35 ft Abilities (27 points) Str 10 +0 (10 base Dex 20 +5 (15 base, +2 Elf, +3 Ability Score Improvement) Con 16 +3 (15 base, +1 ASI) Int 12 +1 (12 base, ) Wis 12 +1 (11 base, +1 Wood Elf) Cha 8 +0 (8 base) Proficiency: (+5) Saving Throws: Strength , Con Skills: Athletics (Str) +5, Survival (Wis) +6, Perception (Wis) +6, Insight (Wis) +6. Armor: Light armor, medium armor, heavy armor, shields Weapons: Simple weapons, martial weapons Tools: Herbalism Kit. Languages: common, elvish, sylvan. Combat Initiative: +5 Defense Armor Class: 17 (12 armor, +5 Dex) Hit Points: 121 (13d10+39) Hit Dice: 13d10 Attacks Rapier: +10 to hit (reach 5 ft.) Damage: 1d8+5 piercing damage +1 hand crossbow: +13 to hit (range 30/120 ft.) Damage: 1d6+6 piercing damage Heavy Crossbow: +12 to hit (range 100/400 feet) Damage: 1d10+5 Features and Traits Darkvision: 60’ Fey Ancestry: Have advantage on saving throws vs. charmed, immune to magic sleep. Mask of the Wild: Can hide when lightly obscured by natural phenomena. Trance: Meditate for 4 hours a day and gain the same benefit as 8 hours of sleep. Fighting Style: Archery, + 2 ranged attack rolls. Extra Attack: Can attack twice with the attack Action or can also attack when animal companion is ordered to attack. Sharpshooter Crossbow Expert Weapon Bond: +1 crossbow War Magic: When cast cantrip, weapon attack as bonus action. Eldritch Strike: Hit with weapon attack, disadvantage on save on next spell you cast before end of next turn. Known Spells (9 spells known; abjuration and evocation; 2 can be outside those two schools) DC: 14, +6 spell attack roll Cantrips: (3) blade ward, chill touch, minor illusion. Level 1 (4 slots): shield, absorb elements, find familiar, thunderwave, magic missile. Level 2 (3 slots): see invisibility, gust of wind. Level 3 (2 slots): protection from energy, dispel magic. Equipment studded leather armor, rapier, +1 hand crossbow, quiver, 10 flaming bolts, 60 hand crossbow bolts in quivers hanging from waist, leatherworking tools, iron pot, shovel, diamond dust (500gp worth), spell component pouch, Boots of the Winterland, Cloak of Elvenkind, 2 potions of greater healing, explorer’s pack, 40 bolts in backpack, heavy crossbow, 40: heavy crossow bolts. Boots of the Winterlands (attuned) While wearing these boots Bel gains the following benefits: Resistance to cold damage. Ignore difficult terrain created by ice and snow. Can tolerate temps as low as -50 degrees without additional protection. With heavy clothes can tolerate temps as low as -100 degrees. Cloak of Elvenkind (attuned) While wearing this cloak with the hood up, Wisdom (Perception) checks made to see you have disadvantage, and Dexterity (Stealth) checks have advantage to hide. Pulling the hood up or down requires an action. (Hood is up) PERSONAL CHARACTERISTICS Background -Outlander (From deep in forests in wood elf kingdoms) Feature: Wanderer Skill Proficiencies-Athletics (Str), Survival (Wis) Tool Proficiencies: Herbalism Kit (Modified Outlander background) Languages: Sylvan Appearance: A slim, athletic wood elf of medium height with coppery skin, light brown hair, and hazel eyes. Tim always seems calm and composed, even when there's no reason he should be. Traits: I'm driven by wanderlust that led me away from home. Ideals: Curiosity (I want to see and learn about everything.) Bond: My loyalty is to the few I choose to call friends. Flaw: Nearly everything can be solved with an arrow. Familiar: Batbert; Bat (tiny celestial); Standard stats. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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