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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6842874" data-attributes="member: 31754"><p>And here's round 4...</p><p></p><p>Fighter has sword and shield in hands.</p><p>Rogue has her rapier and dagger of venom in hands.</p><p>Cleric has shield ready on left arm. Spiritual Weapon for 7 rnds.</p><p>Wizard has staff in right hand. Mage Armor 8 hours.</p><p>Ranger has bow in left hand.</p><p></p><p>The fighter tries to get them back to one active giant by moving up to giant 2 and using action surge to attack 6 times. He hits all 6 times for 77 damage... Which leaves the giant with 1 hit point left. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>The giants then go. Giant 1 hits the fighter twice for 78 damage (I rolled well), which removes him from the fight. Giant 2 moves up and attacks the ranger. One hit and one miss for 23 damage.</p><p></p><p>A chill touch from the wizard removes giant 2 (9 damage). Then everyone else unloads on giant 1.</p><p></p><p>The rogue stays back and throws a dagger. Unfortunately the giant is no longer engaged with anyone (since the fighter dropped). Even with disadvantage from the range she hits, but only does 9 damage (Max damage! Woohoo!).</p><p></p><p>The cleric repeats her Spiritual Weapon/Sacred Flame combo, but misses with the Spiritual Weapon and only does 13 damage with her cantrip.</p><p></p><p>The ranger, with an angry giant in her face, pulls her rapier again and goes to work with her wolf. The ranger does 12 damage and the wolf 27 for a combined 39 points.</p><p></p><p>End the round with the following status:</p><p></p><p>Initiative / hit points:</p><p>Fighter 24 / 121 -127, unconscious</p><p>Giant #1 17 / 150 -61</p><p>Giant #2 17 / 138 -146, dead</p><p>Wizard 15 / 93 +28</p><p>Rogue 14 / 94 -13</p><p>NW Wolf 10 / 75 -84, dead</p><p>NE Wolf 10 / 75 -75, dead</p><p>SW Wolf 10 / 75 -82, dead</p><p>SE Wolf 10 / 75 -76, dead</p><p>Cleric 8 / 94 -10</p><p>Ranger 6 / 108 -28</p><p>Wolf 6 / 52 -20</p><p></p><p>Really unlucky to leave giant 2 with 1 hit point left. If I were the DM I would probably had the giant drop. The fighter made a heroic charge and spent his Action Surge, so I would reward him for that. But for the purposes of this test 1 hit point means fully capable.</p><p></p><p>Damage-wise, the ranger and her wolf do about the same damage as the fighter, which is pretty good. Of course if the wolf goes down she loses some of her effectiveness.</p><p></p><p>The party is going to drop the last giant, no question, but it was definitely a big drain on resources. A short rest will be coming up.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6842874, member: 31754"] And here's round 4... Fighter has sword and shield in hands. Rogue has her rapier and dagger of venom in hands. Cleric has shield ready on left arm. Spiritual Weapon for 7 rnds. Wizard has staff in right hand. Mage Armor 8 hours. Ranger has bow in left hand. The fighter tries to get them back to one active giant by moving up to giant 2 and using action surge to attack 6 times. He hits all 6 times for 77 damage... Which leaves the giant with 1 hit point left. :( The giants then go. Giant 1 hits the fighter twice for 78 damage (I rolled well), which removes him from the fight. Giant 2 moves up and attacks the ranger. One hit and one miss for 23 damage. A chill touch from the wizard removes giant 2 (9 damage). Then everyone else unloads on giant 1. The rogue stays back and throws a dagger. Unfortunately the giant is no longer engaged with anyone (since the fighter dropped). Even with disadvantage from the range she hits, but only does 9 damage (Max damage! Woohoo!). The cleric repeats her Spiritual Weapon/Sacred Flame combo, but misses with the Spiritual Weapon and only does 13 damage with her cantrip. The ranger, with an angry giant in her face, pulls her rapier again and goes to work with her wolf. The ranger does 12 damage and the wolf 27 for a combined 39 points. End the round with the following status: Initiative / hit points: Fighter 24 / 121 -127, unconscious Giant #1 17 / 150 -61 Giant #2 17 / 138 -146, dead Wizard 15 / 93 +28 Rogue 14 / 94 -13 NW Wolf 10 / 75 -84, dead NE Wolf 10 / 75 -75, dead SW Wolf 10 / 75 -82, dead SE Wolf 10 / 75 -76, dead Cleric 8 / 94 -10 Ranger 6 / 108 -28 Wolf 6 / 52 -20 Really unlucky to leave giant 2 with 1 hit point left. If I were the DM I would probably had the giant drop. The fighter made a heroic charge and spent his Action Surge, so I would reward him for that. But for the purposes of this test 1 hit point means fully capable. Damage-wise, the ranger and her wolf do about the same damage as the fighter, which is pretty good. Of course if the wolf goes down she loses some of her effectiveness. The party is going to drop the last giant, no question, but it was definitely a big drain on resources. A short rest will be coming up. [/QUOTE]
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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