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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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<blockquote data-quote="Lord Twig" data-source="post: 6842885" data-attributes="member: 31754"><p>I wasn't working on a grid, just using Flamestike's hand drawn map, so it was hard to say for sure, but I ruled they were able to get two characters in each blast. The exception were the 3 characters that weren't able to move before the wolves who were all caught in one of the blasts. Only 3 wolves got a shot off as the first one was killed before it could go.</p><p></p><p>Only one character was hit twice, and that was the fighter, who cancelled all damage from the first blast with his shield and the rogue, of course, didn't take any damage.</p><p></p><p>With all the wolves grouped around the party it was hard to spread out very far. I didn't want to leave anyone by themselves to deal with the giants. I'll be interested to see what you do with your characters.</p><p></p><p>For the next encounter I am going to use a grid.</p><p></p><p>Edit: The animal companion (that failed its save) took 20 points of that combined damage. And that is damage that wouldn't have been done if it wasn't there. So that is an extra 20 points that needs to be healed just because my ranger decided to take the Beast Master subclass.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 6842885, member: 31754"] I wasn't working on a grid, just using Flamestike's hand drawn map, so it was hard to say for sure, but I ruled they were able to get two characters in each blast. The exception were the 3 characters that weren't able to move before the wolves who were all caught in one of the blasts. Only 3 wolves got a shot off as the first one was killed before it could go. Only one character was hit twice, and that was the fighter, who cancelled all damage from the first blast with his shield and the rogue, of course, didn't take any damage. With all the wolves grouped around the party it was hard to spread out very far. I didn't want to leave anyone by themselves to deal with the giants. I'll be interested to see what you do with your characters. For the next encounter I am going to use a grid. Edit: The animal companion (that failed its save) took 20 points of that combined damage. And that is damage that wouldn't have been done if it wasn't there. So that is an extra 20 points that needs to be healed just because my ranger decided to take the Beast Master subclass. [/QUOTE]
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Community
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Design Debate: 13th-level PCs vs. 6- to 8-Encounter Adventuring Day
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