Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Design Question - Wizards' Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 3342316" data-attributes="member: 40177"><p>The wrench analogy is nice, but I don't know if it really applies.</p><p></p><p>For starters, I don't see how Dimension Door is used to escape grapples - how do you cast spells in a grapple to begin with? as for the loss of spells like Shield - it could be a hit, but there are other spells out there that can be used defensively (obscuring mist, for example). </p><p></p><p>I just think that D&D has reached the point where there are so many spells that if you were to remove many of the main ones from the game, there would still be enough spells out there to fulfill the important roles. If there were no illusions, evocations, or transmutations in a game, I still think a mage would find some novel ways to create phantasmal images, direct-damage effects, or change a foe in some way. At the same time, the flavour of the game would change - and in an interesting way.</p><p></p><p>The Jakandor setting, for 2e, sort of did this. A lot of the "old magic" had been lost, and it was the goal of the Wizard-Civilization of the Charonti to rediscover it. Fireball was gone, but Lightning bolt wasn't. Fly didn't exist, but there were other options. While it wasn't written into the rules, it almost seemed like it was expected for theGM To introduce spells from "non-core" sources to make the magic of the Charonti seem new from the "standard" D&D rules, even though the magic system was exactly the same.</p><p></p><p>Anyways, that's my viewpoint on it. I don't think a mage becomes any weaker when you take away a large subset of his spells. Maybe a little less generalized, but I don't really see that a problem.</p></blockquote><p></p>
[QUOTE="Wik, post: 3342316, member: 40177"] The wrench analogy is nice, but I don't know if it really applies. For starters, I don't see how Dimension Door is used to escape grapples - how do you cast spells in a grapple to begin with? as for the loss of spells like Shield - it could be a hit, but there are other spells out there that can be used defensively (obscuring mist, for example). I just think that D&D has reached the point where there are so many spells that if you were to remove many of the main ones from the game, there would still be enough spells out there to fulfill the important roles. If there were no illusions, evocations, or transmutations in a game, I still think a mage would find some novel ways to create phantasmal images, direct-damage effects, or change a foe in some way. At the same time, the flavour of the game would change - and in an interesting way. The Jakandor setting, for 2e, sort of did this. A lot of the "old magic" had been lost, and it was the goal of the Wizard-Civilization of the Charonti to rediscover it. Fireball was gone, but Lightning bolt wasn't. Fly didn't exist, but there were other options. While it wasn't written into the rules, it almost seemed like it was expected for theGM To introduce spells from "non-core" sources to make the magic of the Charonti seem new from the "standard" D&D rules, even though the magic system was exactly the same. Anyways, that's my viewpoint on it. I don't think a mage becomes any weaker when you take away a large subset of his spells. Maybe a little less generalized, but I don't really see that a problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Design Question - Wizards' Spells
Top