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General Tabletop Discussion
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Design Question - Wizards' Spells
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<blockquote data-quote="Wik" data-source="post: 3342431" data-attributes="member: 40177"><p>See, that's what I'm thinking. By removing schools from the game, you can make specific ROLES of the wizard, but I fail to see how the class overall is truly weakened.</p><p></p><p>I mean, I've played conjurer wizards who never cast a single necromancy, invocation,divination, or transmutation spell once... and I think that character was by far the most powerful in the group. I've played enchanters who were great... while I wasn't specifically limiting my spell access, I chose tofocus on a specific role and did great.</p><p></p><p>By removing a wide selection of spells from the game, I think it just plays a little with the expected role of the wizard in the party, but doesn't do much to actually weaken the character class.</p><p></p><p>***</p><p></p><p>In regards to the DImension Door Fiasco - my bad. I don't like teleport spells (no one in my group does), so we don't really use spells like that.</p></blockquote><p></p>
[QUOTE="Wik, post: 3342431, member: 40177"] See, that's what I'm thinking. By removing schools from the game, you can make specific ROLES of the wizard, but I fail to see how the class overall is truly weakened. I mean, I've played conjurer wizards who never cast a single necromancy, invocation,divination, or transmutation spell once... and I think that character was by far the most powerful in the group. I've played enchanters who were great... while I wasn't specifically limiting my spell access, I chose tofocus on a specific role and did great. By removing a wide selection of spells from the game, I think it just plays a little with the expected role of the wizard in the party, but doesn't do much to actually weaken the character class. *** In regards to the DImension Door Fiasco - my bad. I don't like teleport spells (no one in my group does), so we don't really use spells like that. [/QUOTE]
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Design Question - Wizards' Spells
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