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<blockquote data-quote="Neverfate" data-source="post: 5532419" data-attributes="member: 93685"><p>I'm sure this whole experiment will be treated as business-as-usual by WotC. If something works? Praise it (ex. Dark Sun). If something does work? Forget it (ex. Much of PHB3). That's just how these things work with WotC or anything else. </p><p></p><p>Also, they aren't going to ever stick with "one way". "One way" is bad for sales. Essentials was a great design (both mechanically and aesthetically), but Heroes of Shadow is fugly (mechanically, and maybe aesthetically depending on how much undead dudes/chicks seem attractive...). Still, it's dependent on which is more profitable to see which we get more of. </p><p></p><p>Ultimately, what I imagine WotC is trying to achieve is simplification of overly complex things, or to increase the fun had with playing the game instead of scratching your head over wording of a feat, or feeling your character's class is invalid (an Assassin who can't assassinate is an NPC) takes away from the experience. They're doing what they can. It's at least something.</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5532419, member: 93685"] I'm sure this whole experiment will be treated as business-as-usual by WotC. If something works? Praise it (ex. Dark Sun). If something does work? Forget it (ex. Much of PHB3). That's just how these things work with WotC or anything else. Also, they aren't going to ever stick with "one way". "One way" is bad for sales. Essentials was a great design (both mechanically and aesthetically), but Heroes of Shadow is fugly (mechanically, and maybe aesthetically depending on how much undead dudes/chicks seem attractive...). Still, it's dependent on which is more profitable to see which we get more of. Ultimately, what I imagine WotC is trying to achieve is simplification of overly complex things, or to increase the fun had with playing the game instead of scratching your head over wording of a feat, or feeling your character's class is invalid (an Assassin who can't assassinate is an NPC) takes away from the experience. They're doing what they can. It's at least something. [/QUOTE]
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