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Designing a 2e Retro-Clone
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<blockquote data-quote="Remathilis" data-source="post: 4526645" data-attributes="member: 7635"><p>So far so good...</p><p></p><p>To be honest, I gave such a project thought a long time ago (1999?) as an idea to rewrite the PHB to include all the options and houserules I was using at the time and to fix things I personally hated (exception Str, I'm looking at you...) All the retro-talk got me thinking about what a 2e one might look like.</p><p></p><p>Darrin raises a good point though; I wonder how much of a market it would exist for such a product. At the moment, it would be a labor of love.</p><p></p><p>To start, I'd probably recreate the PHB. 90% of the DMG was advice (and not terribly good advice at that) and the Monster Manual would be a seriously major undertaking. </p><p></p><p>The big thing, as Psion pointed out, about 2e was its settings. Ravenloft, Forgotten Realms, Planescape, Al-Qadim. These made 2e come alive. Obviously, I can't use them, but elements of them would be open (via OGL) so my idea would be simple; create options (called Realms) for people to play in different TSR type-type settings. The Realm of Darkness would give options for Ravenloft (madness, fear and horror), The Realm of Burning Sand would into Dark Sun elements (Half-giants and Psionics). The Realms of Existence give us planar options (aasimar and tieflings). </p><p></p><p>Keep coming with ideas. Even if I can't pick this project up, perhaps someone else might be inspired.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4526645, member: 7635"] So far so good... To be honest, I gave such a project thought a long time ago (1999?) as an idea to rewrite the PHB to include all the options and houserules I was using at the time and to fix things I personally hated (exception Str, I'm looking at you...) All the retro-talk got me thinking about what a 2e one might look like. Darrin raises a good point though; I wonder how much of a market it would exist for such a product. At the moment, it would be a labor of love. To start, I'd probably recreate the PHB. 90% of the DMG was advice (and not terribly good advice at that) and the Monster Manual would be a seriously major undertaking. The big thing, as Psion pointed out, about 2e was its settings. Ravenloft, Forgotten Realms, Planescape, Al-Qadim. These made 2e come alive. Obviously, I can't use them, but elements of them would be open (via OGL) so my idea would be simple; create options (called Realms) for people to play in different TSR type-type settings. The Realm of Darkness would give options for Ravenloft (madness, fear and horror), The Realm of Burning Sand would into Dark Sun elements (Half-giants and Psionics). The Realms of Existence give us planar options (aasimar and tieflings). Keep coming with ideas. Even if I can't pick this project up, perhaps someone else might be inspired. [/QUOTE]
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