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Designing OGL Supers for d20 modern
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<blockquote data-quote="Walking Dad" data-source="post: 5429011" data-attributes="member: 59043"><p><span style="font-size: 12px"><a href="http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/basics.html" target="_blank">Basics</a></span></p><p></p><p>No need for changes here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p><span style="font-size: 12px"><a href="http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/abilityscores.html" target="_blank">Ability Scores</a></span></p><p></p><p>Not many changes here, but it should probably spelled out what other traits are affected by them. Should be replaced with contents of this page:</p><p><a href="http://www.d20pfsrd.com/basics-ability-scores/ability-scores" target="_blank">Ability Scores - Pathfinder_OGC</a></p><p></p><p>To keep compatibility with 'normal' d20 modern we will not change anything here. Later some references will have to be replaced</p><p></p><p></p><p><span style="font-size: 12px"><a href="http://www.scratchfactory.com/ModernSRD/Defense.php" target="_blank">Defense</a></span></p><p></p><p>Now, this becomes very interesting. Shall we keep it this way. I personally say that I don't like both a class bonus to defense and armor adding to it.</p><p>Let's do a <a href="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm" target="_blank">Armor As Damage Reduction</a> variant for this. We also will replace natural armor with a Damage Reduction (BTW, the finished product would really benefit from a <strong>Common Terms chapter</strong>), so no extra 'Touch attack' entry is needed.</p><p></p><p></p><p><span style="font-size: 12px"><a href="http://www.scratchfactory.com/ModernSRD/SavingThrows.php" target="_blank">Saving Throws</a></span></p><p></p><p>We will leave it this way for know. But we will maybe want to add an option for direct rolls, making Saving Throws more similar to Defense.</p><p>(<a href="http://www.d20srd.org/srd/variant/adventuring/playersRollAllTheDice.htm#savingThrowsAndSaveScores" target="_blank">Saving Throws And Save Scores</a>)</p><p></p><p></p><p><span style="font-size: 12px"><a href="http://www.scratchfactory.com/ModernSRD/ActionPoints.php" target="_blank">Action Points</a></span></p><p></p><p>I frankly don't like them personally. Having a renewable resource base on XP only felt wrong to me. They also give to few options. I prefer more <a href="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm#" target="_blank">these</a> rules for them, but with a different acquisition mechanic. But which mechanic is more optional and best thought about later.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5429011, member: 59043"] [SIZE=3][URL="http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/basics.html"]Basics[/URL][/SIZE] No need for changes here :) [SIZE=3][URL="http://www.systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/abilityscores.html"]Ability Scores[/URL][/SIZE] Not many changes here, but it should probably spelled out what other traits are affected by them. Should be replaced with contents of this page: [URL="http://www.d20pfsrd.com/basics-ability-scores/ability-scores"]Ability Scores - Pathfinder_OGC[/URL] To keep compatibility with 'normal' d20 modern we will not change anything here. Later some references will have to be replaced [SIZE=3][URL="http://www.scratchfactory.com/ModernSRD/Defense.php"]Defense[/URL][/SIZE] Now, this becomes very interesting. Shall we keep it this way. I personally say that I don't like both a class bonus to defense and armor adding to it. Let's do a [URL="http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm"]Armor As Damage Reduction[/URL] variant for this. We also will replace natural armor with a Damage Reduction (BTW, the finished product would really benefit from a [B]Common Terms chapter[/B]), so no extra 'Touch attack' entry is needed. [SIZE=3][URL="http://www.scratchfactory.com/ModernSRD/SavingThrows.php"]Saving Throws[/URL][/SIZE] We will leave it this way for know. But we will maybe want to add an option for direct rolls, making Saving Throws more similar to Defense. ([URL="http://www.d20srd.org/srd/variant/adventuring/playersRollAllTheDice.htm#savingThrowsAndSaveScores"]Saving Throws And Save Scores[/URL]) [SIZE=3][URL="http://www.scratchfactory.com/ModernSRD/ActionPoints.php"]Action Points[/URL][/SIZE] I frankly don't like them personally. Having a renewable resource base on XP only felt wrong to me. They also give to few options. I prefer more [URL="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm#"]these[/URL] rules for them, but with a different acquisition mechanic. But which mechanic is more optional and best thought about later. [/QUOTE]
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