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<blockquote data-quote="Jarval" data-source="post: 2454873" data-attributes="member: 421"><p>Here's my character, Tiern Omar. I wasn't sure how much gold Spirit Shamans start with, so I've just listed some basic equipment. If I've overspent, I'll revise my equipment suitably.</p><p></p><p>[sblock]<span style="font-size: 12px"><strong>Tiern Omar</strong></span></p><p><strong>Elf Spirit Shaman 1, NG</strong></p><p></p><p>STR 13 (+1)</p><p>DEX 15 (+2)</p><p>CON 10 (+0)</p><p>INT 13 (+1)</p><p>WIS 15 (+2)</p><p>CHA 14 (+2)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +0</p><p>Melee: +1 [+0 BAB, +1 STR]</p><p>Ranged: +2 [+0 BAB, +2 DEX]</p><p>Hit Points: 8 [8 (levels) + 0 (CON)]</p><p>Armor Class: 15 [10 + 2 (DEX) + 2 (armour) + 2 (shield)]</p><p>Initiative: +2 [+2 DEX]</p><p>Movement Rate: 30 feet</p><p></p><p><strong>Attacks per round:</strong></p><p>Shortbow (+2 to hit (+3 within 30'), 1d6 dmg, Crit 20/x3, 60' range)</p><p>Longsword (+1 to hit, 1d8+1 dmg, Crit 19-20/x2)</p><p>Dagger (+1 to hit (melee), +2 to hit (thrown), 1d4+1 dmg, Crit 19-20/x2, 10' range)</p><p></p><p><strong>Armor:</strong></p><p>Leather armour (+2 AC, +8 Max Dex, ASFC 10%)</p><p>Light wooden shield (+1 AC, -1 armour check penalty, ASFC 5%)</p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +2 [+2 base, +0 CON]</p><p>Ref: +2 [+0 base, +2 DEX]</p><p>Will: +4 [+2 base, +2 WIS]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Alertness (Spirit Guide bonus)</p><p>Point Blank Shot (1st level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Diplomacy +6 (4 ranks, +2 CHA)</p><p>Heal +4 (2 ranks, +2 WIS)</p><p>Knowledge (history) +5 (4 ranks, +1 INT)</p><p>Listen +8 (2 ranks, +2 WIS, +2 racial, +2 Alertness)</p><p>Ride +4 (2 ranks, +2 DEX)</p><p>Spot +8 (2 ranks, +2 WIS, +2 racial, +2 Alertness)</p><p>Survival +6 (4 ranks, +2 WIS)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Elven, Giant.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Immune to sleep based magical effects.</p><p>+2 racial bonus to saves vs. Enchantment.</p><p>Low-light vision.</p><p>Proficient with the longsword, rapier, longbow and shortbow (including composites).</p><p>+2 racial bonus to Listen, Search and Spot checks.</p><p>Favored Class: Wizard.</p><p>Spirit Guide.</p><p>Wild Empathy +3.</p><p></p><p></p><p><strong>Spells:</strong></p><p>Spells per day: 3/3</p><p>DCs: 12/13</p><p>Spells retrieved per day: 3/1</p><p>Level 0: Cure Minor Wounds, Guidance, Light.</p><p>Level 1: Cure Light Wounds.</p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack:</p><p>- Bedroll</p><p>- Grappling hook</p><p>- 50' silk rope</p><p>- 2 torches</p><p>- 3 days trail rations</p><p>- Waterskin</p><p>- 4 gp, 5 sp, 7 cp</p><p>Wearing / Carrying:</p><p>- Explorer's Outfit</p><p>- Leather armour</p><p>- Light wooden shield</p><p>- Shortbow</p><p>- 20 arrows</p><p>- Longsword</p><p>- Dagger</p><p></p><p>Total Weight Carried: 50 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 0</p><p>Next Level: 1,000[/sblock]</p><p></p><p><strong>Height:</strong> 5' 5", <strong>Weight:</strong> 95 lbs, <strong>Age:</strong> 121, <strong>Eyes:</strong> Green, <strong>Hair:</strong> Light brown, cut short.</p><p></p><p></p><p><strong>Description:</strong> Tiern is a tall, thin man with cropped brown hair and vibrant green eyes. He often has a distracted air about him, as if listening to voices that only he can hear. While quiet for the most part, when he does speak, he does so with a tone of persuasive confidence.</p><p></p><p></p><p><strong>Background:</strong> Almost as soon as he could talk, Tiern spoke of his "third grandmother", Liveshe, to his parents. The Keepers of the Past quickly realised that this was no childish imagining, but an ancestor speaking to the boy. While such occurrences were not uncommon, for an ancestor to have taken an interest in one so young was extraordinary.</p><p></p><p>As Tiern grew, so did the bond with the ancestor. She told the her descendant of the far land of Xen'Drik, of the giants that had enslaved his people, and of the battles that the elves had fought to be free. She also taught him of the arts of healing that she had mastered in her own life. Tiern proved a rapt and attentive audience for this knowledge, becoming a healer of some ability, and learning how to use the power of Liveshe to work magic.</p><p></p><p>Now Tiern rides with his warband. While a poor fighter in hand-to-hand combat, he has some skill with the bow, but it is not his martial abilities that are needed. Many of his companions have had wounds tended to by the youth, and he is well liked by the warriors of the warband.</p><p></p><p></p><p><strong>Liveshe, Merciful Touch:</strong> Once a slave, but freed in her 137th year, Liveshe spent most of her youth walking between the hidden tribes of free elves who had escaped from the giants, who's focus was fixed on fighting the quori. A healer of great talent, she became known as "Merciful Touch".</p><p></p><p>Then the giants called upon draconic magic, and broke Dal Quor from Eberron forever. The resulting cataclysm was a clarion call for captive and free elf alike. The rebellion started in earnest, and Liveshe put herself amid it.</p><p></p><p>Her name is not found among those of the great heroes of the war with the giants, for she was no warrior. But she was no stranger to the battlefield. Many of the great heroes of the elven rebellion owned their lives to Liveshe's magic, grievous wounds healed, or warding spells bestowed. At the height of her powers, she even called the greatest fallen warriors back from beyond the veil of death to once again serve the elven people.</p><p></p><p>By this breaking of the veil of death, Liveshe found herself with a new gift. The ancestors spoke to her, opening her eyes and mind to the spirits that flowed in the world around her. Liveshe still moved among the tribes as a healer, but now also as a teacher. The knowledge and wisdom of the ancestors strengthened the resolve of the tribes, and the giants fell back in alarm at the new vigour of the elves.</p><p></p><p>No tales speak of how Liveshe passed from the mortal life. Tiern has asked the question a few times, but gets only a mixed sense of great sadness and pride from his ancestor.</p></blockquote><p></p>
[QUOTE="Jarval, post: 2454873, member: 421"] Here's my character, Tiern Omar. I wasn't sure how much gold Spirit Shamans start with, so I've just listed some basic equipment. If I've overspent, I'll revise my equipment suitably. [sblock][SIZE=3][b]Tiern Omar[/b][/SIZE] [b]Elf Spirit Shaman 1, NG[/b] STR 13 (+1) DEX 15 (+2) CON 10 (+0) INT 13 (+1) WIS 15 (+2) CHA 14 (+2) [b]Combat Stats:[/b] Base Attack Bonus: +0 Melee: +1 [+0 BAB, +1 STR] Ranged: +2 [+0 BAB, +2 DEX] Hit Points: 8 [8 (levels) + 0 (CON)] Armor Class: 15 [10 + 2 (DEX) + 2 (armour) + 2 (shield)] Initiative: +2 [+2 DEX] Movement Rate: 30 feet [b]Attacks per round:[/b] Shortbow (+2 to hit (+3 within 30'), 1d6 dmg, Crit 20/x3, 60' range) Longsword (+1 to hit, 1d8+1 dmg, Crit 19-20/x2) Dagger (+1 to hit (melee), +2 to hit (thrown), 1d4+1 dmg, Crit 19-20/x2, 10' range) [b]Armor:[/b] Leather armour (+2 AC, +8 Max Dex, ASFC 10%) Light wooden shield (+1 AC, -1 armour check penalty, ASFC 5%) [b]Saving Throws:[/b] Fort: +2 [+2 base, +0 CON] Ref: +2 [+0 base, +2 DEX] Will: +4 [+2 base, +2 WIS] [b]Feats:[/b] Alertness (Spirit Guide bonus) Point Blank Shot (1st level feat) [b]Skills:[/b] Diplomacy +6 (4 ranks, +2 CHA) Heal +4 (2 ranks, +2 WIS) Knowledge (history) +5 (4 ranks, +1 INT) Listen +8 (2 ranks, +2 WIS, +2 racial, +2 Alertness) Ride +4 (2 ranks, +2 DEX) Spot +8 (2 ranks, +2 WIS, +2 racial, +2 Alertness) Survival +6 (4 ranks, +2 WIS) [b]Languages:[/b] Common, Elven, Giant. [b]Special Abilities:[/b] Immune to sleep based magical effects. +2 racial bonus to saves vs. Enchantment. Low-light vision. Proficient with the longsword, rapier, longbow and shortbow (including composites). +2 racial bonus to Listen, Search and Spot checks. Favored Class: Wizard. Spirit Guide. Wild Empathy +3. [b]Spells:[/b] Spells per day: 3/3 DCs: 12/13 Spells retrieved per day: 3/1 Level 0: Cure Minor Wounds, Guidance, Light. Level 1: Cure Light Wounds. [b]Equipment:[/b] Backpack: - Bedroll - Grappling hook - 50' silk rope - 2 torches - 3 days trail rations - Waterskin - 4 gp, 5 sp, 7 cp Wearing / Carrying: - Explorer's Outfit - Leather armour - Light wooden shield - Shortbow - 20 arrows - Longsword - Dagger Total Weight Carried: 50 lb Load: Light [b]Current XP:[/b] Current: 0 Next Level: 1,000[/sblock] [b]Height:[/b] 5' 5", [b]Weight:[/b] 95 lbs, [b]Age:[/b] 121, [b]Eyes:[/b] Green, [b]Hair:[/b] Light brown, cut short. [b]Description:[/b] Tiern is a tall, thin man with cropped brown hair and vibrant green eyes. He often has a distracted air about him, as if listening to voices that only he can hear. While quiet for the most part, when he does speak, he does so with a tone of persuasive confidence. [b]Background:[/b] Almost as soon as he could talk, Tiern spoke of his "third grandmother", Liveshe, to his parents. The Keepers of the Past quickly realised that this was no childish imagining, but an ancestor speaking to the boy. While such occurrences were not uncommon, for an ancestor to have taken an interest in one so young was extraordinary. As Tiern grew, so did the bond with the ancestor. She told the her descendant of the far land of Xen'Drik, of the giants that had enslaved his people, and of the battles that the elves had fought to be free. She also taught him of the arts of healing that she had mastered in her own life. Tiern proved a rapt and attentive audience for this knowledge, becoming a healer of some ability, and learning how to use the power of Liveshe to work magic. Now Tiern rides with his warband. While a poor fighter in hand-to-hand combat, he has some skill with the bow, but it is not his martial abilities that are needed. Many of his companions have had wounds tended to by the youth, and he is well liked by the warriors of the warband. [b]Liveshe, Merciful Touch:[/b] Once a slave, but freed in her 137th year, Liveshe spent most of her youth walking between the hidden tribes of free elves who had escaped from the giants, who's focus was fixed on fighting the quori. A healer of great talent, she became known as "Merciful Touch". Then the giants called upon draconic magic, and broke Dal Quor from Eberron forever. The resulting cataclysm was a clarion call for captive and free elf alike. The rebellion started in earnest, and Liveshe put herself amid it. Her name is not found among those of the great heroes of the war with the giants, for she was no warrior. But she was no stranger to the battlefield. Many of the great heroes of the elven rebellion owned their lives to Liveshe's magic, grievous wounds healed, or warding spells bestowed. At the height of her powers, she even called the greatest fallen warriors back from beyond the veil of death to once again serve the elven people. By this breaking of the veil of death, Liveshe found herself with a new gift. The ancestors spoke to her, opening her eyes and mind to the spirits that flowed in the world around her. Liveshe still moved among the tribes as a healer, but now also as a teacher. The knowledge and wisdom of the ancestors strengthened the resolve of the tribes, and the giants fell back in alarm at the new vigour of the elves. No tales speak of how Liveshe passed from the mortal life. Tiern has asked the question a few times, but gets only a mixed sense of great sadness and pride from his ancestor. [/QUOTE]
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