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Destiny of the Valenar
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<blockquote data-quote="Shieldhaven" data-source="post: 2484204" data-attributes="member: 23427"><p><strong>Kindric Tanllwyr</strong></p><p>[sblock]</p><p>Kindric Tanllwyr</p><p>Medium Humanoid (elf)</p><p>Alignment: Chaotic Good</p><p>Patron Ancestor: Rejar Grimbane</p><p>Region: Valenar</p><p>Height: 5'4"</p><p>Weight: 120 lb</p><p>Hair: Brown</p><p>Eyes: Green</p><p>Age: 129</p><p></p><p>Str: 13</p><p>Dex: 15 (17)</p><p>Con: 14 (12)</p><p>Int: 15</p><p>Wis: 10</p><p>Cha: 14</p><p></p><p>Class & Racial Abilities: +2 Dex, -2 Con, Immunity to magic sleep effects, +2 racial save vs. enchantments, low-light vision, elven weapon proficiencies, +2 racial Listen, Search, Spot. Trapfinding, Sneak Attack +1d6.</p><p></p><p>Hit Dice: 1d6</p><p>Hit Points: 7</p><p>AP 5</p><p>AC: 16 (+3 Dex, +3 armor)</p><p>Init +3</p><p>Speed 30 ft (20 while wearing backpack)</p><p></p><p>Saves:</p><p>Fortitude +1</p><p>Reflex +5</p><p>Will +0</p><p></p><p>BAB +0</p><p>Melee Attack: +1 (1d8+1/x3, spear)</p><p>Melee Attack: +1 (1d4+1/19-20, dagger)</p><p>Ranged Attack: +3 (1d6+1/30 ft, javelin)</p><p></p><p>Skills: ACP -1</p><p></p><p>Bluff +5 (3 ranks +2 Cha)</p><p>Disable Device +7 (3 ranks +2 Int +2 tools)</p><p>Escape Artist +5 (3 ranks +3 Dex -1 ACP)</p><p>Hide +5 (3 ranks +3 Dex -1 ACP)</p><p>Knowledge (local) +4 (2 ranks +2 Int)</p><p>Listen +5 (3 ranks +2 racial)</p><p>Move Silently +5 (3 ranks +3 Dex -1 ACP)</p><p>Open Lock +8 (3 ranks +3 Dex +2 tools)</p><p>Ride +5 (2 cc ranks +3 Dex)</p><p>Search +7 (3 ranks +2 Int +2 racial)</p><p>Sleight of Hand +5 (3 ranks +3 Dex -1 ACP)</p><p>Spot +5 (3 ranks +2 racial)</p><p>Tumble +6 (4 ranks +3 Dex -1 ACP)</p><p></p><p>Feats:</p><p>Point-Blank Shot</p><p></p><p>Languages: Common, Elven, Halfling, Goblin</p><p></p><p>Equipment:</p><p>Spear</p><p>Dagger</p><p>5 javelins</p><p>Studded Leather</p><p>MW Thieves' Tools</p><p>Backpack</p><p>3 caltrops</p><p>3 Sunrods</p><p>Waterskin</p><p>3 days rations</p><p>52 gp</p><p>5 sp</p><p>Total Weight 58 lb (Medium encumbrance)</p><p>[/sblock]</p><p></p><p><strong>Description:</strong> Kindric is agile in mind, body, and ethics. He finds it irresistably funny to anger people who probably won't do anything about it - but just in case, he's awfully good at eluding enemies. His companions and his family are spared from this quirk of his personality, but he loves nothing so much as a debate in which he can take an excessively contrary position and use it to provoke others. The valor of the warband is wonderful and good, but really, isn't apoplexy much funnier to watch? Kindric does sometimes take risks for their own sake, and that will probably get him killed someday, but the ancestors ought to get a good laugh out of that, too.</p><p></p><p><strong>History:</strong> Kindric has traveled a bit - enough to hide from Brelish patrols and steal mead from Brelish drinking companions. He has spent most of his time as a scout for his warband, though, and has proven his willingness to gamble everything in battle for the sake of his fellows. The wisest of the elders have said that he is a man who is not at peace with himself - or, more specifically, his patron ancestor.</p><p></p><p><strong>Patron Ancestor:</strong> Rejar Grimbane was a killer. His black arrows slew many giants, when the time came; his black blade often danced. He pursued enemies beyond safety and reason, sometimes endangering others with his refusal to give up the fight.</p><p></p><p>He had not always been that way, of course; no one is born to such a path. He was once gentle and kind, just another archer of the warband. His wife, the great seer Eliska, was captured by the giants, and her gifts were turned against the elves. It was in trying to rescue her that he first became feared. The giants knew that a great warrior pursued their captive, wherever they moved her; eventually they sent her to one of their own greatest seers, Njalgrima. A terrible rite of blood sacrifice stole Eliska's Sight, even as Rejar scaled the walls of the fortress. Once she was blinded, the giants had no further use for her, and fed her to their beasts as Rejar came in at the door. Only Rejar left the room alive. </p><p></p><p>Eliska did not return to life when called by the priests, and Rejar became a harbinger of death among all the enemies of the warband. Others followed in his footsteps, not that he often noticed. His children were cared for in other tents, the foster parents believing that they were doing what was best for the warband.</p></blockquote><p></p>
[QUOTE="Shieldhaven, post: 2484204, member: 23427"] [B]Kindric Tanllwyr[/B] [sblock] Kindric Tanllwyr Medium Humanoid (elf) Alignment: Chaotic Good Patron Ancestor: Rejar Grimbane Region: Valenar Height: 5'4" Weight: 120 lb Hair: Brown Eyes: Green Age: 129 Str: 13 Dex: 15 (17) Con: 14 (12) Int: 15 Wis: 10 Cha: 14 Class & Racial Abilities: +2 Dex, -2 Con, Immunity to magic sleep effects, +2 racial save vs. enchantments, low-light vision, elven weapon proficiencies, +2 racial Listen, Search, Spot. Trapfinding, Sneak Attack +1d6. Hit Dice: 1d6 Hit Points: 7 AP 5 AC: 16 (+3 Dex, +3 armor) Init +3 Speed 30 ft (20 while wearing backpack) Saves: Fortitude +1 Reflex +5 Will +0 BAB +0 Melee Attack: +1 (1d8+1/x3, spear) Melee Attack: +1 (1d4+1/19-20, dagger) Ranged Attack: +3 (1d6+1/30 ft, javelin) Skills: ACP -1 Bluff +5 (3 ranks +2 Cha) Disable Device +7 (3 ranks +2 Int +2 tools) Escape Artist +5 (3 ranks +3 Dex -1 ACP) Hide +5 (3 ranks +3 Dex -1 ACP) Knowledge (local) +4 (2 ranks +2 Int) Listen +5 (3 ranks +2 racial) Move Silently +5 (3 ranks +3 Dex -1 ACP) Open Lock +8 (3 ranks +3 Dex +2 tools) Ride +5 (2 cc ranks +3 Dex) Search +7 (3 ranks +2 Int +2 racial) Sleight of Hand +5 (3 ranks +3 Dex -1 ACP) Spot +5 (3 ranks +2 racial) Tumble +6 (4 ranks +3 Dex -1 ACP) Feats: Point-Blank Shot Languages: Common, Elven, Halfling, Goblin Equipment: Spear Dagger 5 javelins Studded Leather MW Thieves' Tools Backpack 3 caltrops 3 Sunrods Waterskin 3 days rations 52 gp 5 sp Total Weight 58 lb (Medium encumbrance) [/sblock] [B]Description:[/B] Kindric is agile in mind, body, and ethics. He finds it irresistably funny to anger people who probably won't do anything about it - but just in case, he's awfully good at eluding enemies. His companions and his family are spared from this quirk of his personality, but he loves nothing so much as a debate in which he can take an excessively contrary position and use it to provoke others. The valor of the warband is wonderful and good, but really, isn't apoplexy much funnier to watch? Kindric does sometimes take risks for their own sake, and that will probably get him killed someday, but the ancestors ought to get a good laugh out of that, too. [B]History:[/B] Kindric has traveled a bit - enough to hide from Brelish patrols and steal mead from Brelish drinking companions. He has spent most of his time as a scout for his warband, though, and has proven his willingness to gamble everything in battle for the sake of his fellows. The wisest of the elders have said that he is a man who is not at peace with himself - or, more specifically, his patron ancestor. [B]Patron Ancestor:[/B] Rejar Grimbane was a killer. His black arrows slew many giants, when the time came; his black blade often danced. He pursued enemies beyond safety and reason, sometimes endangering others with his refusal to give up the fight. He had not always been that way, of course; no one is born to such a path. He was once gentle and kind, just another archer of the warband. His wife, the great seer Eliska, was captured by the giants, and her gifts were turned against the elves. It was in trying to rescue her that he first became feared. The giants knew that a great warrior pursued their captive, wherever they moved her; eventually they sent her to one of their own greatest seers, Njalgrima. A terrible rite of blood sacrifice stole Eliska's Sight, even as Rejar scaled the walls of the fortress. Once she was blinded, the giants had no further use for her, and fed her to their beasts as Rejar came in at the door. Only Rejar left the room alive. Eliska did not return to life when called by the priests, and Rejar became a harbinger of death among all the enemies of the warband. Others followed in his footsteps, not that he often noticed. His children were cared for in other tents, the foster parents believing that they were doing what was best for the warband. [/QUOTE]
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