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Detect magic vs illusion spells
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<blockquote data-quote="Malin Genie" data-source="post: 464174" data-attributes="member: 1058"><p>Perhaps it can be handled by separating the sensory and the intellectual. The opponent may <em>know</em> it's an illusion, but his senses are telling him there's a wall (or demon, or whatever) there. To paraphrase the 1e PHB description of Wisdom, I may <em>know</em> I don't need a cigarette, but equally my body may <em>know</em> that it does...and who usually wins that contest?</p><p></p><p>So I would allow an automatic Will save, with a bonus of +4, corresponding to the bonus you are given if a fellow party member tells you that something is an illusion [phb158], but if the save is not made the "intellect" cannot convince the "senses" that it is not there; and while I might allow a character failing the save to cautiously approach a wall they "know" to be illusory and prod it with a quarterstaff, I wouldn't allow them to run 'through' it.</p><p></p><p>How about the following</p><p></p><p>Double-Bluff [Metamagic]</p><p>Prerequisistes: Spell Focus (Illusion), Spellcraft (8 ranks), Bluff (3 ranks)</p><p></p><p>The metamagicked spell registers as an illusion to magical examination (for example, <em>detect magic</em> or <em>arcane sight</em>) and even registers as illusory and becomes translucent under the aegis of spells such as <em>true seeing</em> unless a Will save (DC = spell DC) is made. </p><p></p><p>Similarly, the verbal and/or somatic components of the spell are altered such that unless a Will save is made an opposing caster will misidentify the spell as <em>silent</em>, <em>minor</em> or <em>major image</em> on a successful Spellcraft check.</p><p></p><p>This metamagic may only be applied to a spell that brings something into existence that a <em>major image</em> could reasonably simulate; for example <em>summon monster</em> or <em>wall of fire</em> but not <em>magic missile.</em></p><p></p><p>The altered spell uses a slot one level higher than the base spell.</p><p></p><p></p><p>Try to walk through the 'illusory' wall of fire now; heh heh heh...</p></blockquote><p></p>
[QUOTE="Malin Genie, post: 464174, member: 1058"] Perhaps it can be handled by separating the sensory and the intellectual. The opponent may [i]know[/i] it's an illusion, but his senses are telling him there's a wall (or demon, or whatever) there. To paraphrase the 1e PHB description of Wisdom, I may [i]know[/i] I don't need a cigarette, but equally my body may [i]know[/i] that it does...and who usually wins that contest? So I would allow an automatic Will save, with a bonus of +4, corresponding to the bonus you are given if a fellow party member tells you that something is an illusion [phb158], but if the save is not made the "intellect" cannot convince the "senses" that it is not there; and while I might allow a character failing the save to cautiously approach a wall they "know" to be illusory and prod it with a quarterstaff, I wouldn't allow them to run 'through' it. How about the following Double-Bluff [Metamagic] Prerequisistes: Spell Focus (Illusion), Spellcraft (8 ranks), Bluff (3 ranks) The metamagicked spell registers as an illusion to magical examination (for example, [i]detect magic[/i] or [i]arcane sight[/i]) and even registers as illusory and becomes translucent under the aegis of spells such as [i]true seeing[/i] unless a Will save (DC = spell DC) is made. Similarly, the verbal and/or somatic components of the spell are altered such that unless a Will save is made an opposing caster will misidentify the spell as [i]silent[/i], [i]minor[/i] or [i]major image[/i] on a successful Spellcraft check. This metamagic may only be applied to a spell that brings something into existence that a [i]major image[/i] could reasonably simulate; for example [i]summon monster[/i] or [i]wall of fire[/i] but not [i]magic missile.[/i] The altered spell uses a slot one level higher than the base spell. Try to walk through the 'illusory' wall of fire now; heh heh heh... [/QUOTE]
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