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Deuce Traveler's Ptolus Mini Campaign
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<blockquote data-quote="TheMagician" data-source="post: 3382009" data-attributes="member: 48360"><p>Samuel d'Argent</p><p></p><p>Human sorcerer 4</p><p> alignment: NG</p><p> languages: common, elven and celestial</p><p>Strength 9</p><p>Dexterity 14</p><p>Constitution 10</p><p>Intelligence 14</p><p>Wisdom 11</p><p>Charisma 18 (17+1 at lvl 4)</p><p></p><p>Size: Medium</p><p>Speed: 30 ft</p><p>AC: 13 [10+2 dext., +1 ring of protection]</p><p>HP: 18 (15+3 from toughness)</p><p></p><p>Saves:</p><p>Fort +0 [+1 base, +0 Con]</p><p>Ref +3 [+1 base, +2 dext.]</p><p>Will + 4[+4 base, +0 Will]</p><p></p><p>Skills:</p><p>Spellcraft (7 ranks, intelligence)</p><p>Knowledge [arcana] (7 ranks, intelligence)</p><p>Knowledge [nobility] (1 rank, intelligence)</p><p>Tumble (2 and a half ranks, dexterity)</p><p>Spot (3 and one half ranks, wisdom)</p><p>Diplomacy ( 3 and a half ranks, charisma)</p><p></p><p>Feats: Improved Initiative, Toughness, Extend Spell</p><p></p><p>Spear, +1 (1d6-1)</p><p>Sling, +4 (1d4-l)</p><p></p><p>Spell DC is 14</p><p></p><p>Spells per known:</p><p>cantrips: Detect Magic, Read Magic ,Acid Splash, Prestidigitation, Mage Hand and Light.</p><p>1st level: Magic Missile ( two missiles), Charm Person, Obscuring Mist</p><p>2nd level: Tasha's Hideous Laughter</p><p></p><p>Spells per day</p><p>cantrips: 6</p><p>level 1: 7 </p><p>level 2: 4</p><p></p><p>Equipment:</p><p>Courtier's Outfit</p><p>Shortspear (5 gp, 3 lb.)</p><p>Sling (0 gp, 0 lb.)</p><p>Bullets, 20 (2 sp, 10 lb.)</p><p>Ring of Protection +1 (2,000 gp)</p><p>Backpack (2gp, 2 lb.)</p><p>Spell component pouch (5 gp, 2 lb.)</p><p>-Book, blank (15gp, 3 lb.)</p><p>-Ink (8gp, -)</p><p>-Inkpen (1sp, -)</p><p>-Military cloak pin(5gp, -)</p><p>-Parchment, sheet [10] (2gp, -)</p><p>-Scrolls: Cat's Grace (150 gp), Shocking Grasp (25 gp), Levitate (150 gp), Scorching Ray (150 gp)</p><p>-Wand of Magic Missile (lv. 3, 2,250 gp)</p><p>-Potion of Cure Moderate Wounds [2]</p><p></p><p>31 gp</p><p></p><p>Appearance & Personality: Of medium height, and slight of frame, Samuel has blond hair tied back in a neat ponytail, and green eyes. He wears the captain's cloak he got in military service, over a white linen shirt and khaki pants. His dull brown boots are fastened by silver clips. He has a very personable nature, but will not brook (in order of priority) cowards, drunkenness, disorderly conduct, and people not complying with his requests. He has a feeling of superiority towards wizards of all sorts, and is willing to challenge any one to a friendly contest of magic.</p><p></p><p>Background: Samuel is a young sorcerer who is currently on leave of the local army. As the captain of the 7th Magician's Regiment, he is well known for getting his small band of sorcerers into trouble, and usually convincing them of the 'best' way out of the situation, whatever it may be. Surprisingly enough, he nearly always gets his magicians out unharmed. His commanding and charming persona makes him the perfect leader of the division, which is exactly why he was picked. Although he is sharp enough to understand strategies and such, he prefers to rely on his and his mage's talent and clever improvisation than 'General's Orders'. His experience working with several other adventurers (Renard, Guy, and co.) assisted him greatly in becoming a captain.</p><p></p><p>Quite the dapper fellow, he always manages to keep himself neat wherever he goes, using prestidigitation if necessary. Although his magicians respect him, they're not to upset to see him gone for a few weeks. Working as one of Samuel's sorcerers means excitement, danger, glory and possibly one less limb than you started out with.</p></blockquote><p></p>
[QUOTE="TheMagician, post: 3382009, member: 48360"] Samuel d'Argent Human sorcerer 4 alignment: NG languages: common, elven and celestial Strength 9 Dexterity 14 Constitution 10 Intelligence 14 Wisdom 11 Charisma 18 (17+1 at lvl 4) Size: Medium Speed: 30 ft AC: 13 [10+2 dext., +1 ring of protection] HP: 18 (15+3 from toughness) Saves: Fort +0 [+1 base, +0 Con] Ref +3 [+1 base, +2 dext.] Will + 4[+4 base, +0 Will] Skills: Spellcraft (7 ranks, intelligence) Knowledge [arcana] (7 ranks, intelligence) Knowledge [nobility] (1 rank, intelligence) Tumble (2 and a half ranks, dexterity) Spot (3 and one half ranks, wisdom) Diplomacy ( 3 and a half ranks, charisma) Feats: Improved Initiative, Toughness, Extend Spell Spear, +1 (1d6-1) Sling, +4 (1d4-l) Spell DC is 14 Spells per known: cantrips: Detect Magic, Read Magic ,Acid Splash, Prestidigitation, Mage Hand and Light. 1st level: Magic Missile ( two missiles), Charm Person, Obscuring Mist 2nd level: Tasha's Hideous Laughter Spells per day cantrips: 6 level 1: 7 level 2: 4 Equipment: Courtier's Outfit Shortspear (5 gp, 3 lb.) Sling (0 gp, 0 lb.) Bullets, 20 (2 sp, 10 lb.) Ring of Protection +1 (2,000 gp) Backpack (2gp, 2 lb.) Spell component pouch (5 gp, 2 lb.) -Book, blank (15gp, 3 lb.) -Ink (8gp, -) -Inkpen (1sp, -) -Military cloak pin(5gp, -) -Parchment, sheet [10] (2gp, -) -Scrolls: Cat's Grace (150 gp), Shocking Grasp (25 gp), Levitate (150 gp), Scorching Ray (150 gp) -Wand of Magic Missile (lv. 3, 2,250 gp) -Potion of Cure Moderate Wounds [2] 31 gp Appearance & Personality: Of medium height, and slight of frame, Samuel has blond hair tied back in a neat ponytail, and green eyes. He wears the captain's cloak he got in military service, over a white linen shirt and khaki pants. His dull brown boots are fastened by silver clips. He has a very personable nature, but will not brook (in order of priority) cowards, drunkenness, disorderly conduct, and people not complying with his requests. He has a feeling of superiority towards wizards of all sorts, and is willing to challenge any one to a friendly contest of magic. Background: Samuel is a young sorcerer who is currently on leave of the local army. As the captain of the 7th Magician's Regiment, he is well known for getting his small band of sorcerers into trouble, and usually convincing them of the 'best' way out of the situation, whatever it may be. Surprisingly enough, he nearly always gets his magicians out unharmed. His commanding and charming persona makes him the perfect leader of the division, which is exactly why he was picked. Although he is sharp enough to understand strategies and such, he prefers to rely on his and his mage's talent and clever improvisation than 'General's Orders'. His experience working with several other adventurers (Renard, Guy, and co.) assisted him greatly in becoming a captain. Quite the dapper fellow, he always manages to keep himself neat wherever he goes, using prestidigitation if necessary. Although his magicians respect him, they're not to upset to see him gone for a few weeks. Working as one of Samuel's sorcerers means excitement, danger, glory and possibly one less limb than you started out with. [/QUOTE]
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