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Deuce Traveler's Six Nights to Yearsend (Ptolus one-shot)
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<blockquote data-quote="Dekana" data-source="post: 3880740" data-attributes="member: 57009"><p><img src="http://www.sodabob.com/3DGames/NWN/portraits/nwn_MarcVilhegas.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[sblock=Kaeso Drionus]<span style="font-size: 18px">Kaeso Drionus</span></p><p><strong>Male Human, 10th Fighter</strong></p><p><strong>Alignment:</strong> Lawful Neutral</p><p><strong>Diety:</strong> Lothian, Just God of the Empire</p><p><strong>Age:</strong> 26</p><p><strong>Appearance:</strong> 6'4", 240lbs. Has short, wavy black hair, and brown eyes that seem to always look tired. His tanned skin carries several scars, although he doesn't seem to have picked up any serious disfigurements in his travels.</p><p><span style="color: Sienna">"Kaeso speaks in sienna"</span></p><p>OOC in <span style="color: dimgray">dim gray</span></p><p></p><p><strong>Statistics</strong></p><p>Str: 14 (+2)</p><p>Dex: 13 (+1)</p><p>Con: 18 (+4) <span style="color: dimgray">[2 from levels, +2 from Amulet of Health]</span></p><p>Int: 14 (+2)</p><p>Wis: 12 (+1)</p><p>Cha: 13 (+1)</p><p></p><p><strong>Hit Points:</strong> <span style="color: Red">122</span>/122 <span style="color: dimgray">[82 base, 40 con]</span></p><p><strong>Armor Class:</strong> 29, touch 11, flat-footed 28 <span style="color: dimgray">[10 base + 11 armor + 5 shield + 1 dex + 2 deflection (ring)]</span></p><p><strong>Armor Check Penalty:</strong> -14</p><p><strong>Initiative:</strong> +5 <span style="color: dimgray">[+4 improved initiative, +1 dex]</span></p><p><strong>BAB:</strong> +10/+5</p><p><strong>Grapple:</strong> +12</p><p><strong>Speed:</strong> 30ft <span style="color: dimgray">[30 base + 10 boots, -10 heavy armor]</span></p><p></p><p><strong>Saves</strong></p><p>Fort: +12 <span style="color: dimgray">[7 base + 4 con + 1 cloak]</span></p><p>Reflex: +5 <span style="color: dimgray">[3 base + 1 dex + 1 cloak]</span></p><p>Will: +5 <span style="color: dimgray">[3 base + 1 wis + 1 cloak]</span></p><p></p><p><strong>Attacks</strong></p><p>Melee attack: +1 Flail (+12/7, 1d8+5, 19-20/x2, bludgeoning) <span style="color: dimgray">[Atk: 10BAB+2str+1feat+1flail-2 tower shield, dmg: +2str+2feat+1flail]</span></p><p>Melee attack: MW Trident (+11/6, 1d8+2, crit x2, piercing) <span style="color: dimgray">[Atk: 10BAB+2str+1MW-2 tower shield, dmg: +2str]</span></p><p>Missile attack: MW Trident (+10, 1d8+2, 20/x2, range increment 10 ft, piercing) <span style="color: dimgray">[Atk: 10BAB+1dex+1MW-2 tower shield, dmg: +2str]</span></p><p></p><p><strong>Languages:</strong> Common, Dwarven, Elven</p><p></p><p><strong>Skills:</strong></p><p>Appraise (armor): <strong>4</strong> <span style="color: dimgray">[2 int + 2 synergy]</span></p><p>Intimidate:<strong>14</strong> <span style="color: dimgray">[13 ranks + 1 cha]</span></p><p>Swim: <strong>15</strong> <span style="color: dimgray">[13 ranks + 2 str]</span></p><p>Handle Animal: <strong>14</strong> <span style="color: dimgray">[13 ranks + 1 cha]</span></p><p>Ride: <strong>16</strong> <span style="color: dimgray">[13 ranks + 1 dex + 2 synergy]</span></p><p>Climb: <strong>10</strong> <span style="color: dimgray">[8 ranks + 2 str]</span></p><p>Craft Armor: <strong>9</strong> <span style="color: dimgray">[5 ranks + 2 int + 2 tools]</span></p><p>Jump: <strong>7</strong> <span style="color: dimgray">[2 str + 5 boots]</span></p><p></p><p><strong>Feats</strong></p><p>Improved Initiative <span style="color: dimgray">[human racial]</span></p><p>Quick Draw <span style="color: dimgray">[1st level]</span></p><p>Combat Expertise <span style="color: dimgray">[1st level fighter]</span></p><p>Improved Trip <span style="color: dimgray">[2nd level fighter]</span></p><p>Combat Reflexes <span style="color: dimgray">[3rd level]</span></p><p>Dodge <span style="color: dimgray">[4th level fighter]</span></p><p>Mobility <span style="color: dimgray">[6th level fighter]</span></p><p>Endurance <span style="color: dimgray">[6th level]</span></p><p>Weapon Focus (Flail) <span style="color: dimgray">[8th level fighter]</span></p><p>Die Hard <span style="color: dimgray">[9th level]</span></p><p>Improved Critical (Flail) <span style="color: dimgray">[10th level fighter]</span></p><p></p><p>(Abilities granted)</p><p>You may draw a weapon as a free action, or a hidden weapon as a move action.</p><p>Weapons may be thrown at full rate of attacks, like a bow.</p><p>When making an attack or full attack in melee, you may trade up to -5 on attack roll for 5 AC until next action.</p><p>You no longer provoke an attack of opportunity when tripping an enemy while unarmed. +4 bonus on strength check granted while tripping an enemy. If a successful trip is made, make a melee attack as if you hadn't used your attack for the trip attempt.</p><p>The flail may be used to make a trip attempt. In this case, make a melee touch attack with the flail instead of an unarmed melee touch attack. If you are tripped while making the attempt, you may drop the flail to avoid being tripped.</p><p>You may make (1 + dex mod) attacks of opportunity per round. You can make AoO's while flat-footed.</p><p>During your action, you can designate an opponent to receive a +1 dodge bonus to AC from. This bonus is lost if you lose your dex bonus to armor.</p><p>You gain a +4 dodge bonus to AC against AoO's caused by moving out or within a threatened area. This bonus is lost if your dex bonus to armor is lost.</p><p>Gain +4 bonus on certain checks (p. 93 Player Handbook).</p><p>When reduced to negative hp (and not dead), you are automatically stable. You may make a move action per round without penalty, or a standard action for -1hp penalty. You cannot take a full round action.</p><p></p><p></p><p><strong>Equipment</strong></p><p>+1 Tower Shield of Moderate Fortification (75% chance to negate critical hits and sneak attacks), 45 lb <span style="color: dimgray">[16,180gp]</span></p><p>+3 Full Plate, 50 lb <span style="color: dimgray">[10,650gp]</span></p><p>+1 Flail, 5 lb <span style="color: dimgray">[2,608gp]</span></p><p>Masterwork Trident, 4 lb <span style="color: dimgray">[315gp]</span></p><p>+2 Ring of Protection <span style="color: DimGray">[8,000gp]</span></p><p>+2 Amulet of Health (+2 con) <span style="color: dimgray">[4,000gp]</span></p><p>Boots of Striding and Springing, 1 lb (+10 base speed, +5 jump check) <span style="color: dimgray">[5,500gp]</span></p><p>Cloak of Resistance +1, 1 lb (+1 to all saves)<span style="color: dimgray">[1000gp]</span></p><p>Bckpack, 2 lb<span style="color: dimgray">[1gp 8sp]</span></p><p>--Masterwork Armorsmith's tools, 5 lb <span style="color: dimgray">[49gp 5sp]</span></p><p>--Bedroll, 5 lb <span style="color: dimgray">[9cp]</span></p><p>--Artisan's Outfit, 4 lb <span style="color: dimgray">[9sp]</span></p><p>--Waterskin, 4 lb <span style="color: dimgray">[9sp]</span></p><p>Multiflask <span style="color: dimgray">[2gp 7sp]</span></p><p>Identification Papers (citizen)</p><p></p><p><strong>Coin:</strong> 69pp, 4gp, 1cp</p><p></p><p><strong>Carrying Capacity</strong></p><p>Light load: 58 lb, Medium load: 59 lb-116 lb, Heavy load: 117 lb-175 lb</p><p>Weight: 126 lb</p><p></p><p><strong>Background</strong></p><p>Kaeso Drionus grew up in a stable, loving home in the bustling city of Tarsis; a home governed by law, by honor, and by expectations. It may not have been a stretch to call his father a tyrant; every minute of every day had to be accounted for, time could not be wasted, one must always prepare for the future... Although young Kaeso did his best to live up to his father's demands, the elder Drionus could never quite be satisfied. Kaeso obeyed not out of fear of another caning, but to do his part along with his mother and siblings.</p><p></p><p>During his teenage years, the barbarian hordes drew ever closer to Tarsis; every month, it seemed another fort fell, another defending army was bloodied. Kaeso tried over and over to join his father, a member of the guard, in the defense of the city... HIS city... but was rebuffed by the gruff soldiers every time. He was simply too young to fight. When the Eastern Hordes finally crushed the last army in their path, the Drionus family along with thousands of others evacuated in a panic, feeling the fires of the siege on their backs as they ran. Kaeso would never see his father again, for better or for worse.</p><p></p><p>A year passed while the family re-established itself on the countryside to the west. Kaeso took his chance and enlisted in the first scattered unit of the empire's army that he could find. He would spend the next 10 years in the army, first scouring the nation for fresh recruits, then training, then fighting. The invading barbarians quickly left the city on their own, and Kaeso returned to the city. The remainder of his enlistment term would be spent guarding Tarsis, scattering petty uprisings of monsters and peasants. This left him plenty of time to fraternize with diplomats from other cities, and Ptolus in particular. Members of the Commissar's Men and the Keepers of the Veil occasionally came to Tarsis seeking aid in their crusades against crime and evil, and Kaeso always wanted to hear what stories they brought with them.</p><p></p><p>When Kaeso was released from service, he realized something incredibly disturbing; he had no idea what he wanted to do with the rest of his life. Ever since his birth, he was told what to do, how to behave, what to think. First from his father, then from his commander. Of course he'd heard the rumors of what was happening in the distant city of Ptolus lately; adventurers journeying into caverns beneath the city and returning with entire baggage trains of gold and jewels. It didn't take long for Kaeso to decide on becoming a mercenary himself. He could make his fortune, destroy any evil or undead threats to the security of the empire, maybe even find a bride! And of course, it sure as hell beat the idea of spending the next 10 years on guard duty.</p><p></p><p><strong>Contacts</strong></p><p>- Constable Ward Harnox, a human middle-ranking member of the City Watch who is currently headquartered in the Guildsman district watchtower. Ward normally has a dry and morbid sense of humor due to the things that he has seen in his time in service. However, even this part of his humor has dried up ever since he has been assigned to looking into the infrequent and violent "Silent Slayer" murders that are causing a panic in his district, and he has been drinking more often.</p><p></p><p>- Mark Khatru, a cousin of the current head of House Khatru and young officer in Khatru's private mercenary army. Kaeso sparred with Mark during a visit to the complex run by the Order of Iron Might and the two military men became friends. Mark is a tall and muscular human who seems gruff and direct at times, but has a keen tactical mind. Mark and Kaeso meet at Randle's Tavern, a bar a few streets south of the Citadel of Might, every Firesday that both are free for dinner and a game of kriegspiel. If one doesn't make the meeting, the other understands as both are busy men. <span style="color: DimGray">[Note: kriegspiel is like a chess game where you can't see the opponent's pieces. I had to look it up on wikipedia. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />]</span>[/sblock]</p></blockquote><p></p>
[QUOTE="Dekana, post: 3880740, member: 57009"] [IMG]http://www.sodabob.com/3DGames/NWN/portraits/nwn_MarcVilhegas.jpg[/IMG] [sblock=Kaeso Drionus][SIZE=5]Kaeso Drionus[/SIZE] [b]Male Human, 10th Fighter[/b] [b]Alignment:[/b] Lawful Neutral [b]Diety:[/b] Lothian, Just God of the Empire [b]Age:[/b] 26 [b]Appearance:[/b] 6'4", 240lbs. Has short, wavy black hair, and brown eyes that seem to always look tired. His tanned skin carries several scars, although he doesn't seem to have picked up any serious disfigurements in his travels. [COLOR=Sienna]"Kaeso speaks in sienna"[/COLOR] OOC in [COLOR=dimgray]dim gray[/COLOR] [B]Statistics[/B] Str: 14 (+2) Dex: 13 (+1) Con: 18 (+4) [COLOR=dimgray][2 from levels, +2 from Amulet of Health][/COLOR] Int: 14 (+2) Wis: 12 (+1) Cha: 13 (+1) [b]Hit Points:[/b] [COLOR=Red]122[/COLOR]/122 [COLOR=dimgray][82 base, 40 con][/COLOR] [b]Armor Class:[/b] 29, touch 11, flat-footed 28 [COLOR=dimgray][10 base + 11 armor + 5 shield + 1 dex + 2 deflection (ring)][/COLOR] [b]Armor Check Penalty:[/b] -14 [b]Initiative:[/b] +5 [COLOR=dimgray][+4 improved initiative, +1 dex][/COLOR] [b]BAB:[/b] +10/+5 [b]Grapple:[/b] +12 [b]Speed:[/b] 30ft [COLOR=dimgray][30 base + 10 boots, -10 heavy armor][/COLOR] [b]Saves[/b] Fort: +12 [COLOR=dimgray][7 base + 4 con + 1 cloak][/COLOR] Reflex: +5 [COLOR=dimgray][3 base + 1 dex + 1 cloak][/COLOR] Will: +5 [COLOR=dimgray][3 base + 1 wis + 1 cloak][/COLOR] [b]Attacks[/b] Melee attack: +1 Flail (+12/7, 1d8+5, 19-20/x2, bludgeoning) [COLOR=dimgray][Atk: 10BAB+2str+1feat+1flail-2 tower shield, dmg: +2str+2feat+1flail][/COLOR] Melee attack: MW Trident (+11/6, 1d8+2, crit x2, piercing) [COLOR=dimgray][Atk: 10BAB+2str+1MW-2 tower shield, dmg: +2str][/COLOR] Missile attack: MW Trident (+10, 1d8+2, 20/x2, range increment 10 ft, piercing) [COLOR=dimgray][Atk: 10BAB+1dex+1MW-2 tower shield, dmg: +2str][/COLOR] [b]Languages:[/b] Common, Dwarven, Elven [b]Skills:[/b] Appraise (armor): [b]4[/b] [COLOR=dimgray][2 int + 2 synergy][/COLOR] Intimidate:[B]14[/B] [COLOR=dimgray][13 ranks + 1 cha][/COLOR] Swim: [B]15[/B] [COLOR=dimgray][13 ranks + 2 str][/COLOR] Handle Animal: [B]14[/B] [COLOR=dimgray][13 ranks + 1 cha][/COLOR] Ride: [B]16[/B] [COLOR=dimgray][13 ranks + 1 dex + 2 synergy][/COLOR] Climb: [B]10[/B] [COLOR=dimgray][8 ranks + 2 str][/COLOR] Craft Armor: [B]9[/B] [COLOR=dimgray][5 ranks + 2 int + 2 tools][/COLOR] Jump: [b]7[/b] [COLOR=dimgray][2 str + 5 boots][/COLOR] [b]Feats[/b] Improved Initiative [COLOR=dimgray][human racial][/COLOR] Quick Draw [COLOR=dimgray][1st level][/COLOR] Combat Expertise [COLOR=dimgray][1st level fighter][/COLOR] Improved Trip [COLOR=dimgray][2nd level fighter][/COLOR] Combat Reflexes [COLOR=dimgray][3rd level][/COLOR] Dodge [COLOR=dimgray][4th level fighter][/COLOR] Mobility [COLOR=dimgray][6th level fighter][/COLOR] Endurance [COLOR=dimgray][6th level][/COLOR] Weapon Focus (Flail) [COLOR=dimgray][8th level fighter][/COLOR] Die Hard [COLOR=dimgray][9th level][/COLOR] Improved Critical (Flail) [COLOR=dimgray][10th level fighter][/COLOR] (Abilities granted) You may draw a weapon as a free action, or a hidden weapon as a move action. Weapons may be thrown at full rate of attacks, like a bow. When making an attack or full attack in melee, you may trade up to -5 on attack roll for 5 AC until next action. You no longer provoke an attack of opportunity when tripping an enemy while unarmed. +4 bonus on strength check granted while tripping an enemy. If a successful trip is made, make a melee attack as if you hadn't used your attack for the trip attempt. The flail may be used to make a trip attempt. In this case, make a melee touch attack with the flail instead of an unarmed melee touch attack. If you are tripped while making the attempt, you may drop the flail to avoid being tripped. You may make (1 + dex mod) attacks of opportunity per round. You can make AoO's while flat-footed. During your action, you can designate an opponent to receive a +1 dodge bonus to AC from. This bonus is lost if you lose your dex bonus to armor. You gain a +4 dodge bonus to AC against AoO's caused by moving out or within a threatened area. This bonus is lost if your dex bonus to armor is lost. Gain +4 bonus on certain checks (p. 93 Player Handbook). When reduced to negative hp (and not dead), you are automatically stable. You may make a move action per round without penalty, or a standard action for -1hp penalty. You cannot take a full round action. [b]Equipment[/b] +1 Tower Shield of Moderate Fortification (75% chance to negate critical hits and sneak attacks), 45 lb [COLOR=dimgray][16,180gp][/COLOR] +3 Full Plate, 50 lb [COLOR=dimgray][10,650gp][/COLOR] +1 Flail, 5 lb [COLOR=dimgray][2,608gp][/COLOR] Masterwork Trident, 4 lb [COLOR=dimgray][315gp][/COLOR] +2 Ring of Protection [COLOR=DimGray][8,000gp][/COLOR] +2 Amulet of Health (+2 con) [COLOR=dimgray][4,000gp][/COLOR] Boots of Striding and Springing, 1 lb (+10 base speed, +5 jump check) [COLOR=dimgray][5,500gp][/COLOR] Cloak of Resistance +1, 1 lb (+1 to all saves)[COLOR=dimgray][1000gp][/COLOR] Bckpack, 2 lb[COLOR=dimgray][1gp 8sp][/COLOR] --Masterwork Armorsmith's tools, 5 lb [COLOR=dimgray][49gp 5sp][/COLOR] --Bedroll, 5 lb [COLOR=dimgray][9cp][/COLOR] --Artisan's Outfit, 4 lb [COLOR=dimgray][9sp][/COLOR] --Waterskin, 4 lb [COLOR=dimgray][9sp][/COLOR] Multiflask [COLOR=dimgray][2gp 7sp][/COLOR] Identification Papers (citizen) [b]Coin:[/b] 69pp, 4gp, 1cp [b]Carrying Capacity[/b] Light load: 58 lb, Medium load: 59 lb-116 lb, Heavy load: 117 lb-175 lb Weight: 126 lb [b]Background[/b] Kaeso Drionus grew up in a stable, loving home in the bustling city of Tarsis; a home governed by law, by honor, and by expectations. It may not have been a stretch to call his father a tyrant; every minute of every day had to be accounted for, time could not be wasted, one must always prepare for the future... Although young Kaeso did his best to live up to his father's demands, the elder Drionus could never quite be satisfied. Kaeso obeyed not out of fear of another caning, but to do his part along with his mother and siblings. During his teenage years, the barbarian hordes drew ever closer to Tarsis; every month, it seemed another fort fell, another defending army was bloodied. Kaeso tried over and over to join his father, a member of the guard, in the defense of the city... HIS city... but was rebuffed by the gruff soldiers every time. He was simply too young to fight. When the Eastern Hordes finally crushed the last army in their path, the Drionus family along with thousands of others evacuated in a panic, feeling the fires of the siege on their backs as they ran. Kaeso would never see his father again, for better or for worse. A year passed while the family re-established itself on the countryside to the west. Kaeso took his chance and enlisted in the first scattered unit of the empire's army that he could find. He would spend the next 10 years in the army, first scouring the nation for fresh recruits, then training, then fighting. The invading barbarians quickly left the city on their own, and Kaeso returned to the city. The remainder of his enlistment term would be spent guarding Tarsis, scattering petty uprisings of monsters and peasants. This left him plenty of time to fraternize with diplomats from other cities, and Ptolus in particular. Members of the Commissar's Men and the Keepers of the Veil occasionally came to Tarsis seeking aid in their crusades against crime and evil, and Kaeso always wanted to hear what stories they brought with them. When Kaeso was released from service, he realized something incredibly disturbing; he had no idea what he wanted to do with the rest of his life. Ever since his birth, he was told what to do, how to behave, what to think. First from his father, then from his commander. Of course he'd heard the rumors of what was happening in the distant city of Ptolus lately; adventurers journeying into caverns beneath the city and returning with entire baggage trains of gold and jewels. It didn't take long for Kaeso to decide on becoming a mercenary himself. He could make his fortune, destroy any evil or undead threats to the security of the empire, maybe even find a bride! And of course, it sure as hell beat the idea of spending the next 10 years on guard duty. [B]Contacts[/B] - Constable Ward Harnox, a human middle-ranking member of the City Watch who is currently headquartered in the Guildsman district watchtower. Ward normally has a dry and morbid sense of humor due to the things that he has seen in his time in service. However, even this part of his humor has dried up ever since he has been assigned to looking into the infrequent and violent "Silent Slayer" murders that are causing a panic in his district, and he has been drinking more often. - Mark Khatru, a cousin of the current head of House Khatru and young officer in Khatru's private mercenary army. Kaeso sparred with Mark during a visit to the complex run by the Order of Iron Might and the two military men became friends. Mark is a tall and muscular human who seems gruff and direct at times, but has a keen tactical mind. Mark and Kaeso meet at Randle's Tavern, a bar a few streets south of the Citadel of Might, every Firesday that both are free for dinner and a game of kriegspiel. If one doesn't make the meeting, the other understands as both are busy men. [COLOR=DimGray][Note: kriegspiel is like a chess game where you can't see the opponent's pieces. I had to look it up on wikipedia. :D][/COLOR][/sblock] [/QUOTE]
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