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Dex barbarian
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<blockquote data-quote="humble minion" data-source="post: 9236178" data-attributes="member: 5948"><p>That was my concern. But pretty much all finesse fighters/rangers etc already do that anyway. </p><p></p><p>It’s not exactly seamless because barbarians don’t get a fighting style, so he’d only be doing base weapon damage with a off-hand weapon unless he spent a feat to get the Two Weapon Fighting style. And many barbarian subclasses have other demands on their bonus action anyway.</p><p></p><p>If he did max out Dex he would however get good skills, good initiative, good ranged attacks, and a good Dex save to go with his other good physical saves.</p><p></p><p>I was thinking of ruling that Dex-based rage damage and reckless attack could only work with light weapons, which would rule out rapiers and limit him to 1d6 weapons, which would balance things a bit. </p><p></p><p>Fortunately the player is a bit of a 5e newbie (a 2e vet getting back into it) so I don’t <strong>think</strong> he’s trying to pull a character optimisation fast one on me. I’m mostly just trying to help make his character concept work. Multiclassing would open some big cans of worms though - monk in particular - so I’d have to rule that out right away.</p></blockquote><p></p>
[QUOTE="humble minion, post: 9236178, member: 5948"] That was my concern. But pretty much all finesse fighters/rangers etc already do that anyway. It’s not exactly seamless because barbarians don’t get a fighting style, so he’d only be doing base weapon damage with a off-hand weapon unless he spent a feat to get the Two Weapon Fighting style. And many barbarian subclasses have other demands on their bonus action anyway. If he did max out Dex he would however get good skills, good initiative, good ranged attacks, and a good Dex save to go with his other good physical saves. I was thinking of ruling that Dex-based rage damage and reckless attack could only work with light weapons, which would rule out rapiers and limit him to 1d6 weapons, which would balance things a bit. Fortunately the player is a bit of a 5e newbie (a 2e vet getting back into it) so I don’t [B]think[/B] he’s trying to pull a character optimisation fast one on me. I’m mostly just trying to help make his character concept work. Multiclassing would open some big cans of worms though - monk in particular - so I’d have to rule that out right away. [/QUOTE]
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