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Dexterity too good?
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<blockquote data-quote="Warpiglet-7" data-source="post: 9041784" data-attributes="member: 7025282"><p>I am torn about it.</p><p></p><p>Frankly, a fighter needs dexterity and strength in combat. It’s one thing to poke a sword quickly at the right place and another to do so with sufficient force.</p><p></p><p>In tightly packed mass combat, getting shoved around is a fact. Grappling and pushing are things as well. I have toyed with the idea of a physical attack index which averages strength and dex. (For fairness I suppose you could do something similar to spellcaster with primary and secondary mental abilities).</p><p></p><p>This too applies to bow use. Not many feeble longbowmen existed I would presume.</p><p></p><p>All of that said, I am going to backtrack and explain why I am torn.</p><p></p><p>Great weapon master and polearm master tend to be the way to bigger melee damage. These so far have required strength. And you cannot output this much with finesse weapons…</p><p></p><p>If you want MOAR damage, STR has a mechanical place. The shoving and such are impacted as well.</p><p></p><p>I don’t think D&D is any sort of simulation but I would like to see dex be a</p><p>Less viable combat option on its own while still conferring the great initiative and AC options. </p><p></p><p>I would not mind if it did the that while being part of an combat bonus index.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9041784, member: 7025282"] I am torn about it. Frankly, a fighter needs dexterity and strength in combat. It’s one thing to poke a sword quickly at the right place and another to do so with sufficient force. In tightly packed mass combat, getting shoved around is a fact. Grappling and pushing are things as well. I have toyed with the idea of a physical attack index which averages strength and dex. (For fairness I suppose you could do something similar to spellcaster with primary and secondary mental abilities). This too applies to bow use. Not many feeble longbowmen existed I would presume. All of that said, I am going to backtrack and explain why I am torn. Great weapon master and polearm master tend to be the way to bigger melee damage. These so far have required strength. And you cannot output this much with finesse weapons… If you want MOAR damage, STR has a mechanical place. The shoving and such are impacted as well. I don’t think D&D is any sort of simulation but I would like to see dex be a Less viable combat option on its own while still conferring the great initiative and AC options. I would not mind if it did the that while being part of an combat bonus index. [/QUOTE]
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