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Dexterity too good?
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<blockquote data-quote="Clint_L" data-source="post: 9043600" data-attributes="member: 7035894"><p>I can't speak to what happens at other tables, but at my own str based classes are generally the heavy hitters. <a href="https://www.critrolestats.com" target="_blank">CritRoleStats</a> also tracks damage dealt through three campaigns and over 300 games, and strength-based classes are consistently at or near the top. If you look at DPR tier rankings, who is consistently near the bottom? Dex-based classes.</p><p></p><p>On top of that, the theory crafters have been at it and shown the new weapon masteries to be a much bigger damage buff than most folks realize. Right now, dex-based classes are slightly behind but competitive, but that will soon change, for rogues at least (though hopefully they get at least one mastery; I can't recall if they will).</p><p></p><p>The issue with strength being under-utilized is legit, but I don't think that should be wrapped up with dexterity. One issue is that it has almost no application to skill checks. Another is that some of the things that used to be really important (encumbrance and carrying capacity, in particular) are now mostly hand-waved. Damage dealing is not really a problem for those classes; rather, it's that they tend to have fewer options inside and outside of combat. I could see strength being tied to more than just damage - what about giving more combat options that could sit on top of attacks, and that use a DC predicated upon strength? You could also tie strength to more skills, such as persuasion, intimidation, performance, survival, etc., perhaps by making it an alternate option, or by letting players choose to average multiple attribute bonuses for different skill checks.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9043600, member: 7035894"] I can't speak to what happens at other tables, but at my own str based classes are generally the heavy hitters. [URL='https://www.critrolestats.com']CritRoleStats[/URL] also tracks damage dealt through three campaigns and over 300 games, and strength-based classes are consistently at or near the top. If you look at DPR tier rankings, who is consistently near the bottom? Dex-based classes. On top of that, the theory crafters have been at it and shown the new weapon masteries to be a much bigger damage buff than most folks realize. Right now, dex-based classes are slightly behind but competitive, but that will soon change, for rogues at least (though hopefully they get at least one mastery; I can't recall if they will). The issue with strength being under-utilized is legit, but I don't think that should be wrapped up with dexterity. One issue is that it has almost no application to skill checks. Another is that some of the things that used to be really important (encumbrance and carrying capacity, in particular) are now mostly hand-waved. Damage dealing is not really a problem for those classes; rather, it's that they tend to have fewer options inside and outside of combat. I could see strength being tied to more than just damage - what about giving more combat options that could sit on top of attacks, and that use a DC predicated upon strength? You could also tie strength to more skills, such as persuasion, intimidation, performance, survival, etc., perhaps by making it an alternate option, or by letting players choose to average multiple attribute bonuses for different skill checks. [/QUOTE]
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