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<blockquote data-quote="DistractingFlare" data-source="post: 5831474" data-attributes="member: 86189"><p>The old folks bless you with enough rations for several days' travels. The occupied town of Kiris lies directly to the north, but in order to cross the river, you must pass through a stretch of forest.</p><p></p><p>[sblock=Skill Challenge]</p><p>Thus begins our first skill challenge. I'd like to follow a general initiative format in which you may make your first check at any time, but cannot go again until EVERYBODY has made at least one.</p><p></p><p>Primary skills (maximum 1 success each):</p><p>Acrobatics: navigate a difficult path</p><p>Athletics: bypass an obstacle</p><p>Bluff: create a diversion</p><p>Insight: figure out patrol patterns</p><p>Stealth: move undetected</p><p>Other skills: get creative!</p><p></p><p>Secondary skills:</p><p>Perception: see danger coming. This will provide a benefit or penalty to the party's next check.</p><p></p><p>Other skills:</p><p>Nature: for each primary skill check, one character must also make a Nature check in order to continue in the right direction.[/sblock]</p><p></p><p>The adventurers find themselves at the edge of a boggy wood. Sounds of goblin patrols echo in the distance. The strange smell of swamp vapor permeates the air. This is a dangerous forest. Its navigation will be difficult, but once conquered, it will net you considerable access to the town.</p><p></p><p>[GM]I'd like you to run this skill check yourselves. When you make a skill check, come up with the obstacle you'll be facing. Be creative! That'll get you a long way.[/GM]</p></blockquote><p></p>
[QUOTE="DistractingFlare, post: 5831474, member: 86189"] The old folks bless you with enough rations for several days' travels. The occupied town of Kiris lies directly to the north, but in order to cross the river, you must pass through a stretch of forest. [sblock=Skill Challenge] Thus begins our first skill challenge. I'd like to follow a general initiative format in which you may make your first check at any time, but cannot go again until EVERYBODY has made at least one. Primary skills (maximum 1 success each): Acrobatics: navigate a difficult path Athletics: bypass an obstacle Bluff: create a diversion Insight: figure out patrol patterns Stealth: move undetected Other skills: get creative! Secondary skills: Perception: see danger coming. This will provide a benefit or penalty to the party's next check. Other skills: Nature: for each primary skill check, one character must also make a Nature check in order to continue in the right direction.[/sblock] The adventurers find themselves at the edge of a boggy wood. Sounds of goblin patrols echo in the distance. The strange smell of swamp vapor permeates the air. This is a dangerous forest. Its navigation will be difficult, but once conquered, it will net you considerable access to the town. [GM]I'd like you to run this skill check yourselves. When you make a skill check, come up with the obstacle you'll be facing. Be creative! That'll get you a long way.[/GM] [/QUOTE]
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