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Dhampir - New Race for review
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<blockquote data-quote="Khaalis" data-source="post: 4323737" data-attributes="member: 2167"><p>Thanks for the input. I'd assumed this thread dead.</p><p></p><p></p><p>I had thought about the possibility of +2 to Attack rather than +1 ATK & Damage. However, the math of 4E deterred me away from it. A +2 bonus to attack is actually quite strong, especially at lower levels. The only real equivalent I found to support a +2 bonus to ATK were at will powers like Sure Strike. However, these powers suffer the loss of the additional damage normal applied to an attack from Ability Scores to "balance" the +2 bonus to Attack. </p><p></p><p>Additionally, the race already gains an inherent +1 bonus to Attacks and Damage for all weapon attacks due to their Ability Score modifiers. So overall, making it a +2 bonus actually makes it a +3 bonus to attack rolls in the end. Combined with a +3 proficiency weapon this could result in as high as a +10 attack bonus at level 1.</p><p></p><p>This is why I stuck with the +1 bonus that had been bench-marked with the other racial bonuses. I'm not saying this is a bad change, but it is something I would be very careful with, and would keep a very close eye on to see how much it is effecting the math.</p><p></p><p></p><p></p><p>I'm not quite sure I see the change here, other than specifically calling out "bloodied" (which is already specified in the Bloodlust description). Am I missing something on this one?</p><p></p><p></p><p></p><p>It is technically based on the "Longtooth Shifter Racial Power" from p.279 of the Monster Manual. I simply altered it slightly by swapping +2 damage with a +1 to attack, which seems to be the common theme in level equivalent powers. However, with you swapping the original bloodlust to a +2 to Attack, I could see not wanting the additional +1 from this power. However, I think the regeneration alone is too week for the power. As a comparison, look also at the Fighter power "Boundless Endurance" on p.78 of the PHB. This allows Regen at 2+CON. That might be a better balance for the Dhampir Regeneration if you don't want the attack or damage bonus in addition to the Regen. However, Boundless is a daily and Shifter is an encounter. Comparing the two I might suggest increasing the Dhampir power to a base Regen rate of 3 or 4 (rather than 2) with no other bonus. This would be a somewhat "medium ground" between the original Shifter power and the Fighter's utility.</p><p></p><p>Just a thought.</p><p></p><p>Thanks again for the input and comments.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 4323737, member: 2167"] Thanks for the input. I'd assumed this thread dead. I had thought about the possibility of +2 to Attack rather than +1 ATK & Damage. However, the math of 4E deterred me away from it. A +2 bonus to attack is actually quite strong, especially at lower levels. The only real equivalent I found to support a +2 bonus to ATK were at will powers like Sure Strike. However, these powers suffer the loss of the additional damage normal applied to an attack from Ability Scores to "balance" the +2 bonus to Attack. Additionally, the race already gains an inherent +1 bonus to Attacks and Damage for all weapon attacks due to their Ability Score modifiers. So overall, making it a +2 bonus actually makes it a +3 bonus to attack rolls in the end. Combined with a +3 proficiency weapon this could result in as high as a +10 attack bonus at level 1. This is why I stuck with the +1 bonus that had been bench-marked with the other racial bonuses. I'm not saying this is a bad change, but it is something I would be very careful with, and would keep a very close eye on to see how much it is effecting the math. I'm not quite sure I see the change here, other than specifically calling out "bloodied" (which is already specified in the Bloodlust description). Am I missing something on this one? It is technically based on the "Longtooth Shifter Racial Power" from p.279 of the Monster Manual. I simply altered it slightly by swapping +2 damage with a +1 to attack, which seems to be the common theme in level equivalent powers. However, with you swapping the original bloodlust to a +2 to Attack, I could see not wanting the additional +1 from this power. However, I think the regeneration alone is too week for the power. As a comparison, look also at the Fighter power "Boundless Endurance" on p.78 of the PHB. This allows Regen at 2+CON. That might be a better balance for the Dhampir Regeneration if you don't want the attack or damage bonus in addition to the Regen. However, Boundless is a daily and Shifter is an encounter. Comparing the two I might suggest increasing the Dhampir power to a base Regen rate of 3 or 4 (rather than 2) with no other bonus. This would be a somewhat "medium ground" between the original Shifter power and the Fighter's utility. Just a thought. Thanks again for the input and comments. [/QUOTE]
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