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di Senzio's Tournement: Merchant Avenue [El Jefe judging]
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<blockquote data-quote="Velmont" data-source="post: 3013136" data-attributes="member: 13739"><p>OOC: Hmmm.. I see some confusion in the last posts (like, Garrit doesn't need to drag Octavio out of any hole, as he is laying on the ground floor, next to Garrit, and not very far fr0m the door)... might be my fault... here the situation. </p><p></p><p>As far as you know, there is no basement. </p><p></p><p>On the ground floor, there is a living room where is burning a couch and the fallen beam. A few more furniture are around too. A door lead to what seems the kitchen, one door lead outside and some stair leads to the upper floor. Garrit is standing next to the couch with some contusions from the fall (4 pts of dmg) and a small burn (1 pts of dmg). Octavio is laying next to him with the baby in his hand, and also have some contusion (2 pts of damage), but succed to avoid any damage for the baby in his fall. Just above there head, there is a large hole in the ceiling. A small cloud of smoke float above them too, crawling on the ceiling and exiting the room by the doors and hole in the ceiling.</p><p></p><p>On the upper floor, there is two room. A workshop and a bedroom. The stairs lead to the workshop. Both room are burning. The furniture are in flames and pieces of the roof are laying on the ground and burning. An heavy smoke fills all the rooms of the upper floor and it is difficult for anyone to breath. A large hole in the floor is in the middle of the room, created by the fallen beam. A man is laying on the floor next to the hole, his leg finally free from the beam. Semabin and Khairi are standing next to the man.</p><p></p><p>The roof is on fire and severly damaged. Hole have appeared but not enough to evacuate all the smoke. The roof is maintain by three beam that support all the structure. The middle beam have been burned severly to teh point a large part of it has fallen (creating the hole and pinning the man to the floor). The southern beam is burning but seem to hold well enough for now. The northen beam have been severly burned and have start to crack under the wait of the roof. It is now dangerously bending and could break at anytime.</p><p></p><p>Here two maps to help you. Yellow square cost double move to move in or you are burned by the fire. Orange square, you are automatically burned. Upper floor cost twice to move (x4 in yellow square if you don't want ot be burned) because of the poor visibility. (1 square = 5 feet, and more than 1 person can stand in the same square as you are not in combat).</p></blockquote><p></p>
[QUOTE="Velmont, post: 3013136, member: 13739"] OOC: Hmmm.. I see some confusion in the last posts (like, Garrit doesn't need to drag Octavio out of any hole, as he is laying on the ground floor, next to Garrit, and not very far fr0m the door)... might be my fault... here the situation. As far as you know, there is no basement. On the ground floor, there is a living room where is burning a couch and the fallen beam. A few more furniture are around too. A door lead to what seems the kitchen, one door lead outside and some stair leads to the upper floor. Garrit is standing next to the couch with some contusions from the fall (4 pts of dmg) and a small burn (1 pts of dmg). Octavio is laying next to him with the baby in his hand, and also have some contusion (2 pts of damage), but succed to avoid any damage for the baby in his fall. Just above there head, there is a large hole in the ceiling. A small cloud of smoke float above them too, crawling on the ceiling and exiting the room by the doors and hole in the ceiling. On the upper floor, there is two room. A workshop and a bedroom. The stairs lead to the workshop. Both room are burning. The furniture are in flames and pieces of the roof are laying on the ground and burning. An heavy smoke fills all the rooms of the upper floor and it is difficult for anyone to breath. A large hole in the floor is in the middle of the room, created by the fallen beam. A man is laying on the floor next to the hole, his leg finally free from the beam. Semabin and Khairi are standing next to the man. The roof is on fire and severly damaged. Hole have appeared but not enough to evacuate all the smoke. The roof is maintain by three beam that support all the structure. The middle beam have been burned severly to teh point a large part of it has fallen (creating the hole and pinning the man to the floor). The southern beam is burning but seem to hold well enough for now. The northen beam have been severly burned and have start to crack under the wait of the roof. It is now dangerously bending and could break at anytime. Here two maps to help you. Yellow square cost double move to move in or you are burned by the fire. Orange square, you are automatically burned. Upper floor cost twice to move (x4 in yellow square if you don't want ot be burned) because of the poor visibility. (1 square = 5 feet, and more than 1 person can stand in the same square as you are not in combat). [/QUOTE]
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