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di Senzio's Tournement: Merchant Avenue [El Jefe judging]
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<blockquote data-quote="Velmont" data-source="post: 3020530" data-attributes="member: 13739"><p>Khairi helps Garrit to stand up, who can barely hold his balance. Semabin grabs the man who can't stands up because of his leg, but have a firm grip on him. Octavio appear in the door and see the four in the middle of the living room as the buidling start to collapse.</p><p></p><p>[SBLOCK=OOC]Khairi and Semabin have both weight over there heavy weight, but still able to lift it or to drag it. As it isn't over your lifting weight, and there isn't very clear once you are over your heavy weight, I'll allow to <u>drag</u> such weight as you had an heavy load, but you can't run. I'll also gives you a -2 circumstance bonus on any dexterity related check (including reflex saves), as the weight hinder you.</p><p></p><p>Now the buidling is collapsing. You must do a reflex check. Octavio doesn't need to do one, but if he enter the building, he will have to do one, but by helping someone dragging one of the wounded.</p><p></p><p>Garrit is still able to take one move or standard action. <a href="http://www.d20srd.org/srd/combat/injuryandDeath.htm#disabled0HitPoints" target="_blank">As the SRD tells</a>, a move action won't make him lose hp, but a standard action will. In other word, you can walk out teh place [/HINT]</p><p></p><p>Finally, a little reminder, you are 20 feet from the door, if you risk to take damage by passing over the flaming beam and rubbles. It ask 25 feet of movement to pass around. It is also possible to jump over, but as you are already next to it, you can,t do it as a running jump, and a standing jump have his DC double (DC:10 for this 5 feet jump), and if you are dragging someone, he automatically take damage, and you get the -6 heavy load penalty to jump... Damage from burning beam and rumbles is 1d4.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 3020530, member: 13739"] Khairi helps Garrit to stand up, who can barely hold his balance. Semabin grabs the man who can't stands up because of his leg, but have a firm grip on him. Octavio appear in the door and see the four in the middle of the living room as the buidling start to collapse. [SBLOCK=OOC]Khairi and Semabin have both weight over there heavy weight, but still able to lift it or to drag it. As it isn't over your lifting weight, and there isn't very clear once you are over your heavy weight, I'll allow to [U]drag[/U] such weight as you had an heavy load, but you can't run. I'll also gives you a -2 circumstance bonus on any dexterity related check (including reflex saves), as the weight hinder you. Now the buidling is collapsing. You must do a reflex check. Octavio doesn't need to do one, but if he enter the building, he will have to do one, but by helping someone dragging one of the wounded. Garrit is still able to take one move or standard action. [URL=http://www.d20srd.org/srd/combat/injuryandDeath.htm#disabled0HitPoints]As the SRD tells[/URL], a move action won't make him lose hp, but a standard action will. In other word, you can walk out teh place [/HINT] Finally, a little reminder, you are 20 feet from the door, if you risk to take damage by passing over the flaming beam and rubbles. It ask 25 feet of movement to pass around. It is also possible to jump over, but as you are already next to it, you can,t do it as a running jump, and a standing jump have his DC double (DC:10 for this 5 feet jump), and if you are dragging someone, he automatically take damage, and you get the -6 heavy load penalty to jump... Damage from burning beam and rumbles is 1d4.[/SBLOCK] [/QUOTE]
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