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<blockquote data-quote="cignus_pfaccari" data-source="post: 4363171" data-attributes="member: 14557"><p>It's surprisingly entertaining.</p><p></p><p></p><p></p><p>Yes, yes it is.</p><p></p><p>But there are two aspects you're missing.</p><p></p><p>First, there are a (BLEEP)load of enemies to kill. Killing enemies is fun, but often the numbers are an obstacle in and of themselves. Also, they cooperate.</p><p></p><p>As an example, consider the skeletons with the shields. If the barbarian player didn't know to use the thunderclap to knock away the shields, he'd be slowed down, and meat for the archers.</p><p></p><p>Second, there are many different sorts of enemies to fight, which have different abilities and threats. From D2 act 3, I *still* shudder at the pygmies, which start out with knives and then graduate to blowguns, sometimes seeming to volley fire. Or in D2X's Act 5, the orcs that would blow themselves up next to you, those were nasty.</p><p></p><p>The third aspect, which I didn't mention, is the ambiance. Much of the game is genuinely creepy, especially as you go further and further in.</p><p></p><p></p><p></p><p>It does get a bit repetitive. However, one of the nicer things about D2 was that the warp points (whatever they're called, I forget) were very good play session goals. You could go and get one of those, and then go back to town or go forward to the next one.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 4363171, member: 14557"] It's surprisingly entertaining. Yes, yes it is. But there are two aspects you're missing. First, there are a (BLEEP)load of enemies to kill. Killing enemies is fun, but often the numbers are an obstacle in and of themselves. Also, they cooperate. As an example, consider the skeletons with the shields. If the barbarian player didn't know to use the thunderclap to knock away the shields, he'd be slowed down, and meat for the archers. Second, there are many different sorts of enemies to fight, which have different abilities and threats. From D2 act 3, I *still* shudder at the pygmies, which start out with knives and then graduate to blowguns, sometimes seeming to volley fire. Or in D2X's Act 5, the orcs that would blow themselves up next to you, those were nasty. The third aspect, which I didn't mention, is the ambiance. Much of the game is genuinely creepy, especially as you go further and further in. It does get a bit repetitive. However, one of the nicer things about D2 was that the warp points (whatever they're called, I forget) were very good play session goals. You could go and get one of those, and then go back to town or go forward to the next one. Brad [/QUOTE]
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