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<blockquote data-quote="Ruin Explorer" data-source="post: 9246132" data-attributes="member: 18"><p>That's one of the two key issues remaining with Diablo IV, for me.</p><p></p><p>I'm normally quite well-suited to "seasonal" play in ARPGs. I've played Path of Exile and Diablo 3 (and D2 back in the day) extensively, seasonally.</p><p></p><p>But the D4 seasonal content is a fraction of what Path of Exile provides per season, and it's just not very engaging or exciting stuff. I figure they think it's still early in the game's life-cycle so they don't need to shake things up too much or whatever, but the reality is you need to add to the game in real ways to get people to keep coming back. This is part of what Path of Exile got right - they could keep adding and changing stuff in a way a game with a fixed class structure and fixed level-up trees struggles with - it's actually weird that D4 doesn't seem to be built with room for future stuff to be added to classes - the way the level-up skill tree is designed it's pretty much close to full barring a massive redesign.</p><p></p><p>The other big remaining problem is that D4 has probably the most boring and uninspiring endgame content and endgame advancement methodology that any AA or AAA ARPG has ever had, with really only fairly dodgy indie ARPGs having worse (and not even all of those!). And they haven't fixed that. Or even hinted that they're going to fix it. Or really even acknowledged it.</p><p></p><p>Yeah that was really bizarre. Like, you're seriously trying to charge people quit a lot of money for the season pass addon that gets you those, and instead of being exciting or cool, they're just kind of ugly and generic looking (which a lot of the paid cosmetics are not!).</p><p></p><p>WoW is really riding pretty high at the moment, I've got respect for it. I came back for a while just to mess around and had an actual good time - I've got more max level characters now than I've had since, like, I dunno, a long time ago.</p><p></p><p>And yeah they seem to be putting out content at a good rate.</p><p></p><p>Part of it I think is that WoW, due to the subscription, is more reliably profitable. Diablo IV is fuelled by an overpriced cash shop, an overpriced battle pass bonus thing, neither of which are like, hugely appealing, and expansion sales, and we're not at the expansion yet (though they say "late 2024" so it's this year). And the first two seem kind of gross given the game was $70+, with a huge number of people buying it at $90. So Blizzard have (finally) worked out that if they just keep pumping content into WoW, people will keep subscribing and coming back and so on.</p><p></p><p>EDIT - I see the 1.3 patch notes are out and Blizzard just still can't stop themselves from nerfing absolutely anything that's "generally effective", and have rather unnecessarily pulled down a bunch of stuff whilst buffing other stuff, when if they really just wanted more build diversity, the buffs would pretty much have achieved that. Now they'll get less build diversity, but it'll just be different builds that are favoured. It's sad because I feel like the team in charge of D4's balancing just aren't hitting the notes, and it's really important that they do to make D4 actually worth investing any time in.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9246132, member: 18"] That's one of the two key issues remaining with Diablo IV, for me. I'm normally quite well-suited to "seasonal" play in ARPGs. I've played Path of Exile and Diablo 3 (and D2 back in the day) extensively, seasonally. But the D4 seasonal content is a fraction of what Path of Exile provides per season, and it's just not very engaging or exciting stuff. I figure they think it's still early in the game's life-cycle so they don't need to shake things up too much or whatever, but the reality is you need to add to the game in real ways to get people to keep coming back. This is part of what Path of Exile got right - they could keep adding and changing stuff in a way a game with a fixed class structure and fixed level-up trees struggles with - it's actually weird that D4 doesn't seem to be built with room for future stuff to be added to classes - the way the level-up skill tree is designed it's pretty much close to full barring a massive redesign. The other big remaining problem is that D4 has probably the most boring and uninspiring endgame content and endgame advancement methodology that any AA or AAA ARPG has ever had, with really only fairly dodgy indie ARPGs having worse (and not even all of those!). And they haven't fixed that. Or even hinted that they're going to fix it. Or really even acknowledged it. Yeah that was really bizarre. Like, you're seriously trying to charge people quit a lot of money for the season pass addon that gets you those, and instead of being exciting or cool, they're just kind of ugly and generic looking (which a lot of the paid cosmetics are not!). WoW is really riding pretty high at the moment, I've got respect for it. I came back for a while just to mess around and had an actual good time - I've got more max level characters now than I've had since, like, I dunno, a long time ago. And yeah they seem to be putting out content at a good rate. Part of it I think is that WoW, due to the subscription, is more reliably profitable. Diablo IV is fuelled by an overpriced cash shop, an overpriced battle pass bonus thing, neither of which are like, hugely appealing, and expansion sales, and we're not at the expansion yet (though they say "late 2024" so it's this year). And the first two seem kind of gross given the game was $70+, with a huge number of people buying it at $90. So Blizzard have (finally) worked out that if they just keep pumping content into WoW, people will keep subscribing and coming back and so on. EDIT - I see the 1.3 patch notes are out and Blizzard just still can't stop themselves from nerfing absolutely anything that's "generally effective", and have rather unnecessarily pulled down a bunch of stuff whilst buffing other stuff, when if they really just wanted more build diversity, the buffs would pretty much have achieved that. Now they'll get less build diversity, but it'll just be different builds that are favoured. It's sad because I feel like the team in charge of D4's balancing just aren't hitting the notes, and it's really important that they do to make D4 actually worth investing any time in. [/QUOTE]
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