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Dias Ex Machina to release NeuroSpasta - GSL Cyberpunk
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4798991" data-attributes="member: 58907"><p>NeuroSpasta continues to chug along. Currently, our real dilemma is understanding the financial system. Since we don't have enhancement items save for a handful of skill bonus items, there is simply no place for players to sink their hard-earned money....so we created new sinks. As mentioned, we had cybernetics and a few weapons, armour and programs, but several classes and ladders don't have that option. If you are a prosthetic, you have tonnes of options. If you are a manipulator, you have as well, but classes like faceman or specialist may not have one...so we designed some great ways to spend your cash. For one, we are giving the specialist the capability to control robots and weapon turrets...which is when we realized on top of accidentally recreating games like Gears of War, Mirror's Edge, and Splinter Cell; we have also recreated Team Fortress. </p><p></p><p>As for the faceman, which also doubles as a driver, we added in vehicles. Now, that may not fully solve the problem since you can buy a nice car at 1st level and never need to upgrade...so we decided to include car modifications. I, being a tuner-nut, should have thought of this earlier, but creds go to Cam and Conan for offering this one up. I have owned eight cars in a very short tenure and three of them have been modified for street legal use, so I should have known better. So even though you can buy an awesome car at first level, you can spend the rest of your level progression making that car perfect, with increases to its manoeuvrability, armour, and hit points. </p><p></p><p>Another big addition recently is some rule clarifications with our new firearm rules, which will probably go into Amethyst as errata. These are not rule changes, but rules to make what we did make more sense. </p><p></p><p>Finally, in an effort to showcase what we have done with the game, I decided to create a mini-module everyone can download for free. It will include 5 pre-generated characters using the NeuroSpasta system and place them in a-shot unique adventure outside of the setting's canon. It is currently called, "Lost in Happyland" and will be available in July, well after the FreeRPGDay release of Amethyst. Personally, if this module wasn't canon, I would publish professionally--I think it's that awesome. I have to stop myself for spending TOO much time on it.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4798991, member: 58907"] NeuroSpasta continues to chug along. Currently, our real dilemma is understanding the financial system. Since we don't have enhancement items save for a handful of skill bonus items, there is simply no place for players to sink their hard-earned money....so we created new sinks. As mentioned, we had cybernetics and a few weapons, armour and programs, but several classes and ladders don't have that option. If you are a prosthetic, you have tonnes of options. If you are a manipulator, you have as well, but classes like faceman or specialist may not have one...so we designed some great ways to spend your cash. For one, we are giving the specialist the capability to control robots and weapon turrets...which is when we realized on top of accidentally recreating games like Gears of War, Mirror's Edge, and Splinter Cell; we have also recreated Team Fortress. As for the faceman, which also doubles as a driver, we added in vehicles. Now, that may not fully solve the problem since you can buy a nice car at 1st level and never need to upgrade...so we decided to include car modifications. I, being a tuner-nut, should have thought of this earlier, but creds go to Cam and Conan for offering this one up. I have owned eight cars in a very short tenure and three of them have been modified for street legal use, so I should have known better. So even though you can buy an awesome car at first level, you can spend the rest of your level progression making that car perfect, with increases to its manoeuvrability, armour, and hit points. Another big addition recently is some rule clarifications with our new firearm rules, which will probably go into Amethyst as errata. These are not rule changes, but rules to make what we did make more sense. Finally, in an effort to showcase what we have done with the game, I decided to create a mini-module everyone can download for free. It will include 5 pre-generated characters using the NeuroSpasta system and place them in a-shot unique adventure outside of the setting's canon. It is currently called, "Lost in Happyland" and will be available in July, well after the FreeRPGDay release of Amethyst. Personally, if this module wasn't canon, I would publish professionally--I think it's that awesome. I have to stop myself for spending TOO much time on it. [/QUOTE]
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