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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4403582" data-attributes="member: 58907"><p>As many know, Dias Ex Machina is releasing its 3.5 game, Amethyst, to 4th Edition. We have signed onto the GSL and are hard at word adapting the "clash of magic vs. science in the real world" concept. </p><p></p><p>The 3.5 version of Amethyst was recently given an Honorable Mention at the 2008 Ennie Awards for Best Setting.</p><p></p><p></p><p>Some of our concepts include a lilfepath (also recently revealed with the Forgotton Realms book). At 1st level, you choose ONE lifepath. It can never change and affects how your character lives through life. It does not force your journey, only influence it. Certain paths free up a whole group of new feats unique to that path. Some may even allow a paragon path also unique to that lifepath. What's important to note is that these are not balanced with others nor are they all the same. They are mostly regional though a few of the disciplines and supernatural lifepaths are not bound by a location. Some have a half dozen feats available while others have none. These may require some extensive playtesting to ensure some are not wholly more powerful than others. I am about half-way through them at this point.</p><p></p><p>Here is a preview of one of our races:</p><p></p><p>KODIAKS are now a playable player race. Let's show them...</p><p></p><p>RACIAL TRAITS</p><p>Average Height: 6’4” – 7’2”</p><p>Average Weight: 350 -450 lb.</p><p>Average Starting Age: 15 years.</p><p>Estimated Life Expectancy: 80 years</p><p></p><p>Ability Scores: +2 Strength, +2 Constitution.</p><p>Size: Medium</p><p>Speed: 6</p><p>Vision: Low Light</p><p></p><p>Languages: Common, Kodiak.</p><p>Skill Bonuses: +2 Endurance, +2 Athletics</p><p></p><p>Enraged: When bloodied, you gain a +1 bonus to hit to any enemy that strikes you with a melee attack. This is not cumulative.</p><p></p><p>Bear Charge: You have a +2 bonus to Strength when making a Bull Rush and the distance pushed and shifted is doubled. (See the DND 4E PLAYER’S HANDBOOK on “Bull Rush” and “Charge”).</p><p></p><p>Natural Runner: If you drop what you are holding and run with all four limbs, you can run at your speed +4 (See the DND 4E PLAYER’S HANDBOOK on “Run”). You are too large and clumsy to ride a mount (and you are not shaped correctly to take a rider) but you can cover 40 miles a day without tiring.</p><p></p><p>Imposing Form: As a Kodiak, your body is not shaped like other humanoids. All armor costs +25% more as it must be customed to your body. You are also clumsy with many small weapons, suffering a -1 to hit with all weapons you wield one-handed.</p><p></p><p>Natural Weapons: Your claws are powerful weapons. You have a +2 proficiency bonus to hit with them and they do 1d6 damage. At 11th level, your bonus increases to +4 and they inflict 2d6 damage. At 21st level, the bonus increases to +6 and they inflict 3d6 damage.</p><p></p><p>I'll update this often as progress continues...</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4403582, member: 58907"] As many know, Dias Ex Machina is releasing its 3.5 game, Amethyst, to 4th Edition. We have signed onto the GSL and are hard at word adapting the "clash of magic vs. science in the real world" concept. The 3.5 version of Amethyst was recently given an Honorable Mention at the 2008 Ennie Awards for Best Setting. Some of our concepts include a lilfepath (also recently revealed with the Forgotton Realms book). At 1st level, you choose ONE lifepath. It can never change and affects how your character lives through life. It does not force your journey, only influence it. Certain paths free up a whole group of new feats unique to that path. Some may even allow a paragon path also unique to that lifepath. What's important to note is that these are not balanced with others nor are they all the same. They are mostly regional though a few of the disciplines and supernatural lifepaths are not bound by a location. Some have a half dozen feats available while others have none. These may require some extensive playtesting to ensure some are not wholly more powerful than others. I am about half-way through them at this point. Here is a preview of one of our races: KODIAKS are now a playable player race. Let's show them... RACIAL TRAITS Average Height: 6’4” – 7’2” Average Weight: 350 -450 lb. Average Starting Age: 15 years. Estimated Life Expectancy: 80 years Ability Scores: +2 Strength, +2 Constitution. Size: Medium Speed: 6 Vision: Low Light Languages: Common, Kodiak. Skill Bonuses: +2 Endurance, +2 Athletics Enraged: When bloodied, you gain a +1 bonus to hit to any enemy that strikes you with a melee attack. This is not cumulative. Bear Charge: You have a +2 bonus to Strength when making a Bull Rush and the distance pushed and shifted is doubled. (See the DND 4E PLAYER’S HANDBOOK on “Bull Rush” and “Charge”). Natural Runner: If you drop what you are holding and run with all four limbs, you can run at your speed +4 (See the DND 4E PLAYER’S HANDBOOK on “Run”). You are too large and clumsy to ride a mount (and you are not shaped correctly to take a rider) but you can cover 40 miles a day without tiring. Imposing Form: As a Kodiak, your body is not shaped like other humanoids. All armor costs +25% more as it must be customed to your body. You are also clumsy with many small weapons, suffering a -1 to hit with all weapons you wield one-handed. Natural Weapons: Your claws are powerful weapons. You have a +2 proficiency bonus to hit with them and they do 1d6 damage. At 11th level, your bonus increases to +4 and they inflict 2d6 damage. At 21st level, the bonus increases to +6 and they inflict 3d6 damage. I'll update this often as progress continues... [/QUOTE]
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