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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4408666" data-attributes="member: 58907"><p>At this rate, it should still be the weekend before emails go out for playtesters. (Still time to get onboard) I can say without a shadow that the first phase will be heroic fantasy adventuring. Just pick any old dungeon romp see if any of the lifepaths and feats break the system. Paragons can also be tested. It may be until September before techans are done.</p><p></p><p>We are STILL debating EDF rules but I think we are closing in on a final solution which will result in one initial roll, and one follow-up roll depending on the first. That's a maximum of two rolls per round, not per character.</p><p></p><p>Weapons will be made like magic items. Is that lazy? I don't think so. It is a simnple solution and allows us to skip the stress of testing out an entirety different scaling system. So in theory, the plasma pistol and a traditional firearm may not be so different. Both would do 1d6 damage though with the Plasma weapon being TL5, it would add an additional +5 to damage. We are not sure yet if we will give it a bonus to hit or offer the bonuses within the classes to balance. Said plasma pistol would also inflict additional fire damage as well. Other attributes would apply as well. After I spellcheck the playtesting package (It will have errors, folks), I'm tackling those...and honestly, they'll be a walk in the park in comparison to paragon paths.</p><p></p><p>I had this conversation with another member where we commented that DnD 4ED kinda throws sand in your face about the differences between the classes. There really isn't very many. There are just variations on themes. A good example are paragon paths. Count how many different ways there are to use an action point. Ever path has one...and there are like 30 different paths in the book...but only maybe five different ways to use an action point among them. My anxiety was to create something different for each one of ours without just photochoping their ideas. At about 15 paths, I decided to stop. That's not including another 5 or 6 techan paths to come.</p><p></p><p>Lifepaths? We're up to 35.</p><p></p><p>Oh, and the Kannos Kavalier has a paragon path called the Kaptain...then I realized that was stupid and called him a Mutaharrik Captain.</p><p></p><p>Equestrian Charge Mutaharrik Captain Utility 12</p><p>Encounter Martial, Mounted</p><p>Move Action</p><p>Effect: If your mount moves more than 4 squares, either in as an attack (charge or trample) or a move action, you can jump from your mount as a move action. You are considered running for the jump and gain a +5 bonus to the Athletics roll. Pick an unoccupied square in range to land into. You provoke no opportunity attacks as you jump or land.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4408666, member: 58907"] At this rate, it should still be the weekend before emails go out for playtesters. (Still time to get onboard) I can say without a shadow that the first phase will be heroic fantasy adventuring. Just pick any old dungeon romp see if any of the lifepaths and feats break the system. Paragons can also be tested. It may be until September before techans are done. We are STILL debating EDF rules but I think we are closing in on a final solution which will result in one initial roll, and one follow-up roll depending on the first. That's a maximum of two rolls per round, not per character. Weapons will be made like magic items. Is that lazy? I don't think so. It is a simnple solution and allows us to skip the stress of testing out an entirety different scaling system. So in theory, the plasma pistol and a traditional firearm may not be so different. Both would do 1d6 damage though with the Plasma weapon being TL5, it would add an additional +5 to damage. We are not sure yet if we will give it a bonus to hit or offer the bonuses within the classes to balance. Said plasma pistol would also inflict additional fire damage as well. Other attributes would apply as well. After I spellcheck the playtesting package (It will have errors, folks), I'm tackling those...and honestly, they'll be a walk in the park in comparison to paragon paths. I had this conversation with another member where we commented that DnD 4ED kinda throws sand in your face about the differences between the classes. There really isn't very many. There are just variations on themes. A good example are paragon paths. Count how many different ways there are to use an action point. Ever path has one...and there are like 30 different paths in the book...but only maybe five different ways to use an action point among them. My anxiety was to create something different for each one of ours without just photochoping their ideas. At about 15 paths, I decided to stop. That's not including another 5 or 6 techan paths to come. Lifepaths? We're up to 35. Oh, and the Kannos Kavalier has a paragon path called the Kaptain...then I realized that was stupid and called him a Mutaharrik Captain. Equestrian Charge Mutaharrik Captain Utility 12 Encounter Martial, Mounted Move Action Effect: If your mount moves more than 4 squares, either in as an attack (charge or trample) or a move action, you can jump from your mount as a move action. You are considered running for the jump and gain a +5 bonus to the Athletics roll. Pick an unoccupied square in range to land into. You provoke no opportunity attacks as you jump or land. [/QUOTE]
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