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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4576165" data-attributes="member: 58907"><p>I do apologize for the delays to the site of late. Priority was on the book. The final polish on the writing of Amethyst is done. Now it's in the hands of layout, artwork, and graphic design. Like everything in life, we're not sure if it's ready...but I don't think anyone on our position would say "Nope, no more testing, we're good." Heck no, we could test for another 12 months and still see other parts of the game untested or unproven. But we are confident with the results, and that's what's important. We're already 80,000 words into the second book and a third into the first module.</p><p></p><p>Someone was mentioning out of combat rules. Spurned by that, I went back into the Engineer skill and added this:</p><p><strong></strong></p><p><strong>Building Technology:</strong> If you have the time and the parts but are nowhere near a bastion or a market that sells technology, you may try to build the item from scratch. You can only build items with a rated tech level (0-6). You must have the item’s cost in widgets (not the UC, the widgets) on hand. You must meet the level requirement for said item as well. The item’s level is also the time in days it takes to build the item. You need at least six hours of work on the item for it to be considered a day’s work. You cannot speed up this process but you can take your time. At the end of each day, you must make an Engineer roll to beat the build DC. If you beat the DC, you count the day in question towards the time required to build the item. You can take 10 on this roll. The DC is 15 + 2 x the item’s tech level.</p><p>--Creating grenades takes half the time.</p><p>--Vehicles take twice as long and require a facility.</p><p>--For techan armor, you must meet the listed price and the time for construction is the two highest values added together.</p><p>--You cannot build demolitions, medical, or repair kits. You cannot build boosters or medical injections.</p><p>--Items without a listed level take 1 day to construct.</p><p>--Ammunition’s tech level is equal to the weapon it is made for.</p><p><strong>Failure:</strong> If you fail, the work time is wasted (1 day) but the widgets are not.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4576165, member: 58907"] I do apologize for the delays to the site of late. Priority was on the book. The final polish on the writing of Amethyst is done. Now it's in the hands of layout, artwork, and graphic design. Like everything in life, we're not sure if it's ready...but I don't think anyone on our position would say "Nope, no more testing, we're good." Heck no, we could test for another 12 months and still see other parts of the game untested or unproven. But we are confident with the results, and that's what's important. We're already 80,000 words into the second book and a third into the first module. Someone was mentioning out of combat rules. Spurned by that, I went back into the Engineer skill and added this: [B] Building Technology:[/B] If you have the time and the parts but are nowhere near a bastion or a market that sells technology, you may try to build the item from scratch. You can only build items with a rated tech level (0-6). You must have the item’s cost in widgets (not the UC, the widgets) on hand. You must meet the level requirement for said item as well. The item’s level is also the time in days it takes to build the item. You need at least six hours of work on the item for it to be considered a day’s work. You cannot speed up this process but you can take your time. At the end of each day, you must make an Engineer roll to beat the build DC. If you beat the DC, you count the day in question towards the time required to build the item. You can take 10 on this roll. The DC is 15 + 2 x the item’s tech level. --Creating grenades takes half the time. --Vehicles take twice as long and require a facility. --For techan armor, you must meet the listed price and the time for construction is the two highest values added together. --You cannot build demolitions, medical, or repair kits. You cannot build boosters or medical injections. --Items without a listed level take 1 day to construct. --Ammunition’s tech level is equal to the weapon it is made for. [B]Failure:[/B] If you fail, the work time is wasted (1 day) but the widgets are not. [/QUOTE]
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