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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4601617" data-attributes="member: 58907"><p>In an effort to keep the word count down and make room for more artwork, we are pulling Medical injections from the book for now. They will pop up in the next one. Meanwhile, we have played around outside of the box s'more and created new powers for a few classes to replace some duplicates which are shared between them. This includes Operator attack powers that do no damage and massive heavy automatic burst attacks that only do 1 point of damage. We also got a look at our final cover. </p><p></p><p> As I have often said to friends, family...and people I pass in the street, that we have been blessed with a great artist/collaborator in Nick Greenwood. He is responsible for 90% of the artwork in the 3.5 book, nearly 100% in the 4.0 book, including out new cover. Suffice to say, this looks amazing. What's particularly interesting is that it is a full 16x11 wrap-around and unlike others you might have seen, there is activity through the entire image.</p><p></p><p> People whose opinion really shouldn't matter have convinced me to start a MySpace and Face Book account. I am not sure why. The face book page gets all the attention currently. I am uploading old and new Amethyst artwork there. You’ll find it under my full name of Chris Dias.</p><p></p><p> As a final sign-off before Christmas, I leave a gift...one ENTIRE Paragon Path... Merry Christmas (by the way, this one isn't finalized yet):</p><p></p><p><strong>MUTAHARRIK CAPTAIN</strong></p><p> Leading the Kannos Kavalry are the Mutaharrik Captains. You have probably spent more hours on your horse than others have on their own feet. Regardless if you raised your steed from birth or bought it from a stable, as an elite from Kannos, you can whip any animal for combat within a week. You do not afford yourself anymore luxuries than the men under your command. You wear the same light armor, ride a horse with no barding, and charge alongside the line rather than behind it. </p><p> You and your animal are now one combined spirit and you are no longer even required to whistle for its attention or whip it to speed. It only requires a few words or a nudge. It may even act on its own if you require it. The elite order of Kannos officers forego all other pleasantries in favor of their bond. You don’t bother with wives or children. It has even been said a Captain’s steed lives for the entire life of its master, dying the second its Captain does.</p><p> <em>Prerequisites:</em> Kavalier or Halfmaster lifepath. You must also return to Kannos for promotion. You must own a large natural beast as a mount. You must have selected the mounted combat feat.</p><p></p><p><strong>MUTAHARRIK CAPTAIN PATH FEATURES</strong></p><p><strong> Whisperer (11th level):</strong> Any riding horse you own becomes a warhorse. It is only a warhorse while under your command. Your warhorse gains +2 movement during a Trample attack. </p><p> <strong>High Ground (11th level):</strong> You gain a +1 to attack with a melee weapon to adjacent foes if you are on your mount. You also no longer provoke opportunity attacks if you fire ranged weapons while on your mount. </p><p> <strong>Master Warhorse (16th level): </strong> If you spend an action point before initiating a trample attack while on your mount, you gain no additional action, but your mount ignores all opportunity attacks during said trample and it and you have Combat Advantage against anyone you strike until the end of your round. </p><p></p><p><strong>MUTAHARRIK CAPTAIN EXPLOITS</strong></p><p><strong>Plow through the Lines Mutaharrik Captain Attack 11</strong></p><p><em> You assault through an enemy’s flank, slashing down at those that move away from your steed’s assault.</em></p><p><strong> Encounter * Martial, Weapon</strong></p><p><strong> Standard Action Melee Weapon</strong></p><p><strong> Requirement:</strong> You must be mounted. </p><p> <strong>Target: </strong> All targets in reach during the horse’s trample.</p><p> <strong>Effect:</strong> Your horse initiates a trample attack. Every target in your reach during the trample can be attacked by a melee weapon. </p><p> <strong>Attack: </strong> Strength vs. AC.</p><p> <strong>Hit: </strong> 1[W] + Strength Modifier </p><p> <strong>Special:</strong> This is not a charge attack so does not gain the Charger bonus with a warhorse when initiating a charge. </p><p><strong></strong></p><p><strong>Equestrian Charge Mutaharrik Captain Utility 12</strong></p><p><em> You leap from you mount, over the heads of your enemies, and land without injury.</em></p><p><strong> Encounter * Martial, Mounted </strong></p><p><strong> Move Action Personal </strong></p><p><strong> Effect:</strong> If your mount moves more than 4 squares either as an attack (charge or trample) or a move action, you can jump from your mount as a move action. You are considered running for the jump and gain a +5 bonus to the Athletics roll. Pick an unoccupied square in range to land into. You provoke no opportunity attacks as you jump or land. </p><p> </p><p><strong>Unbridled Loyalty Mutaharrik Captain Attack 20</strong></p><p><em> You need a quick escape in a dire situation and your mount is more than happy to comply. As the animal charges in, you take advantage of the distraction.</em></p><p><strong> Daily * Martial, Weapon</strong></p><p><strong> Standard Action Melee Weapon</strong></p><p><strong> Requirement:</strong> You and your mount must be separated but within range of the animal’s trample attack. </p><p><strong> Effect: </strong> Your mount initiates a trample attack and passes either by an adjacent square to you or through your occupied square. You suffer no damage from the trample. </p><p> <strong>Target:</strong> Any creature that is knocked prone by the trample and in reach from the square you occupy.</p><p> <strong>Attack: </strong> Strength vs. AC. (+2 for Combat Advantage) You score a critical on a natural roll of 19 or 20.</p><p> <strong>Hit: </strong> 3[W] + Strength Modifier. </p><p> <strong>Special: </strong> As the animal tramples by, you mount it. It continues its trample attack if it has any remaining movement.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4601617, member: 58907"] In an effort to keep the word count down and make room for more artwork, we are pulling Medical injections from the book for now. They will pop up in the next one. Meanwhile, we have played around outside of the box s'more and created new powers for a few classes to replace some duplicates which are shared between them. This includes Operator attack powers that do no damage and massive heavy automatic burst attacks that only do 1 point of damage. We also got a look at our final cover. As I have often said to friends, family...and people I pass in the street, that we have been blessed with a great artist/collaborator in Nick Greenwood. He is responsible for 90% of the artwork in the 3.5 book, nearly 100% in the 4.0 book, including out new cover. Suffice to say, this looks amazing. What's particularly interesting is that it is a full 16x11 wrap-around and unlike others you might have seen, there is activity through the entire image. People whose opinion really shouldn't matter have convinced me to start a MySpace and Face Book account. I am not sure why. The face book page gets all the attention currently. I am uploading old and new Amethyst artwork there. You’ll find it under my full name of Chris Dias. As a final sign-off before Christmas, I leave a gift...one ENTIRE Paragon Path... Merry Christmas (by the way, this one isn't finalized yet): [B]MUTAHARRIK CAPTAIN[/B] Leading the Kannos Kavalry are the Mutaharrik Captains. You have probably spent more hours on your horse than others have on their own feet. Regardless if you raised your steed from birth or bought it from a stable, as an elite from Kannos, you can whip any animal for combat within a week. You do not afford yourself anymore luxuries than the men under your command. You wear the same light armor, ride a horse with no barding, and charge alongside the line rather than behind it. You and your animal are now one combined spirit and you are no longer even required to whistle for its attention or whip it to speed. It only requires a few words or a nudge. It may even act on its own if you require it. The elite order of Kannos officers forego all other pleasantries in favor of their bond. You don’t bother with wives or children. It has even been said a Captain’s steed lives for the entire life of its master, dying the second its Captain does. [I]Prerequisites:[/I] Kavalier or Halfmaster lifepath. You must also return to Kannos for promotion. You must own a large natural beast as a mount. You must have selected the mounted combat feat. [B]MUTAHARRIK CAPTAIN PATH FEATURES[/B] [B] Whisperer (11th level):[/B] Any riding horse you own becomes a warhorse. It is only a warhorse while under your command. Your warhorse gains +2 movement during a Trample attack. [B]High Ground (11th level):[/B] You gain a +1 to attack with a melee weapon to adjacent foes if you are on your mount. You also no longer provoke opportunity attacks if you fire ranged weapons while on your mount. [B]Master Warhorse (16th level): [/B] If you spend an action point before initiating a trample attack while on your mount, you gain no additional action, but your mount ignores all opportunity attacks during said trample and it and you have Combat Advantage against anyone you strike until the end of your round. [B]MUTAHARRIK CAPTAIN EXPLOITS Plow through the Lines Mutaharrik Captain Attack 11[/B] [I] You assault through an enemy’s flank, slashing down at those that move away from your steed’s assault.[/I] [B] Encounter * Martial, Weapon Standard Action Melee Weapon Requirement:[/B] You must be mounted. [B]Target: [/B] All targets in reach during the horse’s trample. [B]Effect:[/B] Your horse initiates a trample attack. Every target in your reach during the trample can be attacked by a melee weapon. [B]Attack: [/B] Strength vs. AC. [B]Hit: [/B] 1[W] + Strength Modifier [B]Special:[/B] This is not a charge attack so does not gain the Charger bonus with a warhorse when initiating a charge. [B] Equestrian Charge Mutaharrik Captain Utility 12[/B] [I] You leap from you mount, over the heads of your enemies, and land without injury.[/I] [B] Encounter * Martial, Mounted Move Action Personal Effect:[/B] If your mount moves more than 4 squares either as an attack (charge or trample) or a move action, you can jump from your mount as a move action. You are considered running for the jump and gain a +5 bonus to the Athletics roll. Pick an unoccupied square in range to land into. You provoke no opportunity attacks as you jump or land. [B]Unbridled Loyalty Mutaharrik Captain Attack 20[/B] [I] You need a quick escape in a dire situation and your mount is more than happy to comply. As the animal charges in, you take advantage of the distraction.[/I] [B] Daily * Martial, Weapon Standard Action Melee Weapon Requirement:[/B] You and your mount must be separated but within range of the animal’s trample attack. [B] Effect: [/B] Your mount initiates a trample attack and passes either by an adjacent square to you or through your occupied square. You suffer no damage from the trample. [B]Target:[/B] Any creature that is knocked prone by the trample and in reach from the square you occupy. [B]Attack: [/B] Strength vs. AC. (+2 for Combat Advantage) You score a critical on a natural roll of 19 or 20. [B]Hit: [/B] 3[W] + Strength Modifier. [B]Special: [/B] As the animal tramples by, you mount it. It continues its trample attack if it has any remaining movement. [/QUOTE]
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