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<blockquote data-quote="Dias Ex Machina" data-source="post: 4607481" data-attributes="member: 58907"><p>Funny thing happened on the way to the blog</p><p></p><p> Yesterday was a big day for us. After 27 months, we finally concluded our Amethyst game. Of course, we were not playing Amethyst anymore but the second chapter after Amethyst. No, this is not the second book coming out late 2009. That’s still original Amethyst. Every book we are doing for the initial Amethyst run (about 4) deals with only the first three seasons of the original Amethyst campaign (there were 4 seasons). There is a lot to cover. All of it loosely based on the original campaign I ran with my players (one of which is still with the project). That lasted two and a half years. What we have been playing recently is the next chapter in a grand arc of which Amethyst is only one part. It still is Amethyst with the same setting and same rules. I have mentioned it before in a previous blog. It was an interesting game with an ending I think I could have done better. </p><p></p><p> But I digress. As I have closing this one chapter, I have been buzzing along with several others. There are two other writing projects due on the 15th I am polishing up. Meanwhile, we’re revving up the press release of our next product line. I know...I said two games. Here is how we work: I am spontaneous and my friends slap me. Seriously, what actually happened was that one project pushed itself to the foreground to such an amazing degree as to shove the other right off our 2009 line-up. It’s still being made but occasionally, you get an idea which is so impressive, there is just this little voice that confirms it. I get that sometimes. I think other people do as well. It reminds me of a Carl Sagan quote which... I actually can’t recall specifically. Basically this idea started off based from an old game of mine and a sudden inspiration pushed it into a direction that, when I shared it with the others, got an amazing reaction. Now they all want a piece of it and we can’t wait to start working on it. I really hope you can feel our enthusiasm for it when we announce it in a few days.</p><p></p><p> So the second project, though it will be developed this year, may not be released until the next. Besides, we still have more from Amethyst including more sourcebooks and modules.</p><p></p><p> As for a timetable, we’re going to be researching back-story for this new game (yes, it requires research) for the next month to two months while also developing a basic framework for the rules and classes. A prototype to be tested won’t occur, I imagine, until Amethyst is released, then we will offer basic rules to playtesters based solely on illogical and unreasonable conditions no one but us will understand.</p><p></p><p> Pssssst...I gave you all a little hint on what this game is...or rather what it’s based on.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4607481, member: 58907"] Funny thing happened on the way to the blog Yesterday was a big day for us. After 27 months, we finally concluded our Amethyst game. Of course, we were not playing Amethyst anymore but the second chapter after Amethyst. No, this is not the second book coming out late 2009. That’s still original Amethyst. Every book we are doing for the initial Amethyst run (about 4) deals with only the first three seasons of the original Amethyst campaign (there were 4 seasons). There is a lot to cover. All of it loosely based on the original campaign I ran with my players (one of which is still with the project). That lasted two and a half years. What we have been playing recently is the next chapter in a grand arc of which Amethyst is only one part. It still is Amethyst with the same setting and same rules. I have mentioned it before in a previous blog. It was an interesting game with an ending I think I could have done better. But I digress. As I have closing this one chapter, I have been buzzing along with several others. There are two other writing projects due on the 15th I am polishing up. Meanwhile, we’re revving up the press release of our next product line. I know...I said two games. Here is how we work: I am spontaneous and my friends slap me. Seriously, what actually happened was that one project pushed itself to the foreground to such an amazing degree as to shove the other right off our 2009 line-up. It’s still being made but occasionally, you get an idea which is so impressive, there is just this little voice that confirms it. I get that sometimes. I think other people do as well. It reminds me of a Carl Sagan quote which... I actually can’t recall specifically. Basically this idea started off based from an old game of mine and a sudden inspiration pushed it into a direction that, when I shared it with the others, got an amazing reaction. Now they all want a piece of it and we can’t wait to start working on it. I really hope you can feel our enthusiasm for it when we announce it in a few days. So the second project, though it will be developed this year, may not be released until the next. Besides, we still have more from Amethyst including more sourcebooks and modules. As for a timetable, we’re going to be researching back-story for this new game (yes, it requires research) for the next month to two months while also developing a basic framework for the rules and classes. A prototype to be tested won’t occur, I imagine, until Amethyst is released, then we will offer basic rules to playtesters based solely on illogical and unreasonable conditions no one but us will understand. Pssssst...I gave you all a little hint on what this game is...or rather what it’s based on. [/QUOTE]
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