Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
DiasExMachina 4ED Update
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dias Ex Machina" data-source="post: 4645126" data-attributes="member: 58907"><p>Guns Guns Guns</p><p></p><p>I could go into a commentary about violence in games. I could mention that I have never even held a gun and that I have no desire to hold one, let alone fire or own, regardless of design or purpose. I am, and will forever be, a happy ignorant city-boy, never questioning the ingredients of my bratwurst (minced flower petals). That being said, there will always be a level of violence in the majority of our interactive entertainment. When it comes down to violence, you either wield firearms, blades, bows, or your own talented appendages. Amethyst allows for all of those. Thankfully, our friends at WOTC offered us most of these. Our primary responsibility is to supply the first one...guns. </p><p></p><p>We have mentioned before that Amethyst deals with increasing tech levels (TL) which coincides with enhancement levels—and the two figured are equal and function identically. So where a 9mm autoloader would be TL0, a phase plasma rifle would be TL5 or 6. That being said, there are 9mm weapons at both TL1 and TL2 and some advanced firearms (like caseless and electronically stacked projectiles) at TL3 and TL4 but the most powerful weapons are those able to cremate someone’s skin, like our TL6 vapour rifle. </p><p></p><p>Because this technology derives from separate and independent bastion states, a TL1 weapon from one city could look radically different than a TL1 weapon from another, despite operating exactly the same. As a result, it would be impossible to supply artwork for all of them. </p><p></p><p>When you account for the different TLs and the difference variety of weapons, I have calculated we actually have...155 weapons...wow...I didn’t think it was that high. This allows substantial amount of personality to any weapons a character possesses. They could, especially at later level, vastly conflicts designs in gear and weapons. They could have two identical gauss pistols from two different bastions and they could look totally different.</p><p></p><p>I mean you have the typical...</p><p></p><p><img src="http://www.diasexmachina.com/Gun3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>The advanced...</p><p></p><p><img src="http://www.diasexmachina.com/Gun1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>And...well...the bizarre...</p><p></p><p><img src="http://www.diasexmachina.com/Gun4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Speaking of which, the vapour rifle is part of a strange class of weapons we have called Speciality Weapon which can only be used with Ranged Basic Attacks. Given this limit, we are able to play with the rules that we established for the rest of them. Here is the Vapour Rifle as an example...</p><p></p><p><img src="http://www.diasexmachina.com/Gun2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Vapor Rifle</strong></p><p><strong>Critical:</strong> +8 damage per tech level </p><p><strong>Effect:</strong> This weapon does not require a roll for damage. It inflicts maximum [W] damage with every strike.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4645126, member: 58907"] Guns Guns Guns I could go into a commentary about violence in games. I could mention that I have never even held a gun and that I have no desire to hold one, let alone fire or own, regardless of design or purpose. I am, and will forever be, a happy ignorant city-boy, never questioning the ingredients of my bratwurst (minced flower petals). That being said, there will always be a level of violence in the majority of our interactive entertainment. When it comes down to violence, you either wield firearms, blades, bows, or your own talented appendages. Amethyst allows for all of those. Thankfully, our friends at WOTC offered us most of these. Our primary responsibility is to supply the first one...guns. We have mentioned before that Amethyst deals with increasing tech levels (TL) which coincides with enhancement levels—and the two figured are equal and function identically. So where a 9mm autoloader would be TL0, a phase plasma rifle would be TL5 or 6. That being said, there are 9mm weapons at both TL1 and TL2 and some advanced firearms (like caseless and electronically stacked projectiles) at TL3 and TL4 but the most powerful weapons are those able to cremate someone’s skin, like our TL6 vapour rifle. Because this technology derives from separate and independent bastion states, a TL1 weapon from one city could look radically different than a TL1 weapon from another, despite operating exactly the same. As a result, it would be impossible to supply artwork for all of them. When you account for the different TLs and the difference variety of weapons, I have calculated we actually have...155 weapons...wow...I didn’t think it was that high. This allows substantial amount of personality to any weapons a character possesses. They could, especially at later level, vastly conflicts designs in gear and weapons. They could have two identical gauss pistols from two different bastions and they could look totally different. I mean you have the typical... [IMG]http://www.diasexmachina.com/Gun3.jpg[/IMG] The advanced... [IMG]http://www.diasexmachina.com/Gun1.jpg[/IMG] And...well...the bizarre... [IMG]http://www.diasexmachina.com/Gun4.jpg[/IMG] Speaking of which, the vapour rifle is part of a strange class of weapons we have called Speciality Weapon which can only be used with Ranged Basic Attacks. Given this limit, we are able to play with the rules that we established for the rest of them. Here is the Vapour Rifle as an example... [IMG]http://www.diasexmachina.com/Gun2.jpg[/IMG] [B]Vapor Rifle Critical:[/B] +8 damage per tech level [B]Effect:[/B] This weapon does not require a roll for damage. It inflicts maximum [W] damage with every strike. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
DiasExMachina 4ED Update
Top