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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4815552" data-attributes="member: 58907"><p>If that is true, Silver...then may I also suggest picking up the third issue of Goodman's Level Up as well. No reason. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>NeuroSpasta reached 129,000 words today. What's left? A few little things here and there...languages and currency for one. We just finished robots. Robots represent a new approach we had not thought of until we tackled it. Like we mentioned earlier, we are striving to create a money sink for every type of class. Whether it be weapons, armor, vehicles, or cybernetics, everyone has something to spend their money on. Robots are a new addition and a great way for non-combat orientated characters to spend their money. What we needed to conquer was a way for a player to either let the robot control itself or to take control of it directly. What advantages would there be to control the robot directly over letting it handle itself. We wanted the player to use actions to control their robots over letting the machines control themselves. We needed to really think about it and the answer came naturally. The system in place is easy and uses mechanics within 4th Edition which allows the robot/s to get better with level progression. We have base weapon platforms, rover robots, and android bodyguards. Of course, these can also all be used as monsters as well. Monsters, by the way, are the only real thing we have left to do.</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4815552, member: 58907"] If that is true, Silver...then may I also suggest picking up the third issue of Goodman's Level Up as well. No reason. :) NeuroSpasta reached 129,000 words today. What's left? A few little things here and there...languages and currency for one. We just finished robots. Robots represent a new approach we had not thought of until we tackled it. Like we mentioned earlier, we are striving to create a money sink for every type of class. Whether it be weapons, armor, vehicles, or cybernetics, everyone has something to spend their money on. Robots are a new addition and a great way for non-combat orientated characters to spend their money. What we needed to conquer was a way for a player to either let the robot control itself or to take control of it directly. What advantages would there be to control the robot directly over letting it handle itself. We wanted the player to use actions to control their robots over letting the machines control themselves. We needed to really think about it and the answer came naturally. The system in place is easy and uses mechanics within 4th Edition which allows the robot/s to get better with level progression. We have base weapon platforms, rover robots, and android bodyguards. Of course, these can also all be used as monsters as well. Monsters, by the way, are the only real thing we have left to do. [/QUOTE]
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