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DiasExMachina 4ED Update
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<blockquote data-quote="Dias Ex Machina" data-source="post: 4958294" data-attributes="member: 58907"><p>So, as promised, I am releasing detailed information on our modern combat system. This should give you an idea which way are heading. For those that acquired our Hearts of Chaos module, you will notice differences. These have been revised from feedback...</p><p></p><p><strong>WEAPON GROUPS</strong></p><p>The weapons covered here are grouped into categories based on their general utility:</p><p></p><p><strong>Heavy Weapons:</strong> These are large weapon systems that require a tripod, a base, a platform, or any other stable point from which to fire. Examples include sentry weapons, and a variety of artillery emplacements and turrets.</p><p><em>Properties:</em> Heavy weapons grant opportunity attacks to adjacent squares if fired. Because of their cumbersome nature, if you move or are moved any distance you suffer a -4 penalty to attack rolls with heavy weapons until the beginning of your next turn (meaning you can shoot first and then move to avoid the penalty).</p><p><em>Special:</em> These weapons may be purchased for a large user (e.g.: advanced armor). If so, heavy weapons become two-handed weapons. They are no longer able to be used by medium users.</p><p></p><p><strong>Small Arms, One Handed:</strong> These are single-handed firearms which are renowned for their ease of use and compact style, making them an easy choice for those preferring stealth.</p><p><em>Properties:</em> One-handed small arms do not grant opportunity attacks if fired. These weapons include basic pistols and small machine guns. They cannot be wielded by large creatures (i.e.: advanced armor).</p><p></p><p><strong>Small Arms, Two-Handed:</strong> These are larger, slightly clumsier weapons usually preferred for longer ranges and high stopping power. With the development of technology, the latter became less a factor but two-handed arms have the capacity for larger clip capacities, greater accuracy, and the option of fast automatic fire. These include machine guns, most sniper rifles, and assault rifles.</p><p><em>Properties: </em>Two-handed small arms grant opportunity attacks to adjacent squares if fired. Because of their cumbersome nature, if you move more than 1 square or are moved more than 1 square, you suffer a -1 penalty to attack rolls with two-handed small arms until the beginning of your next turn (meaning you can shoot first and then move to avoid the penalty).</p><p><em>Special:</em> These weapons may be purchased for a large user (e.g.: advanced armor). If so, these become one-handed small-arms. They are no longer able to be used by medium users.</p><p></p><p><strong>Specialty Weapons: </strong>These are weapons with a unique function that require specific training. These include sonic weapons, pincher weaponry, and rocket launchers. There are one-handed, two-handed, and heavy specialty weapons.</p><p><em>Properties:</em> Specialty weapons can only be used with a ranged basic attack (ranged basic attack, not a class/ladder granted basic attack). They also count as one-handed, two-handed, or heavy weapons and all rules applying to those weapons apply to specialty weapons as well.</p><p></p><p>I'll talk about weapon properties next...</p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 4958294, member: 58907"] So, as promised, I am releasing detailed information on our modern combat system. This should give you an idea which way are heading. For those that acquired our Hearts of Chaos module, you will notice differences. These have been revised from feedback... [B]WEAPON GROUPS[/B] The weapons covered here are grouped into categories based on their general utility: [B]Heavy Weapons:[/B] These are large weapon systems that require a tripod, a base, a platform, or any other stable point from which to fire. Examples include sentry weapons, and a variety of artillery emplacements and turrets. [I]Properties:[/I] Heavy weapons grant opportunity attacks to adjacent squares if fired. Because of their cumbersome nature, if you move or are moved any distance you suffer a -4 penalty to attack rolls with heavy weapons until the beginning of your next turn (meaning you can shoot first and then move to avoid the penalty). [I]Special:[/I] These weapons may be purchased for a large user (e.g.: advanced armor). If so, heavy weapons become two-handed weapons. They are no longer able to be used by medium users. [B]Small Arms, One Handed:[/B] These are single-handed firearms which are renowned for their ease of use and compact style, making them an easy choice for those preferring stealth. [I]Properties:[/I] One-handed small arms do not grant opportunity attacks if fired. These weapons include basic pistols and small machine guns. They cannot be wielded by large creatures (i.e.: advanced armor). [B]Small Arms, Two-Handed:[/B] These are larger, slightly clumsier weapons usually preferred for longer ranges and high stopping power. With the development of technology, the latter became less a factor but two-handed arms have the capacity for larger clip capacities, greater accuracy, and the option of fast automatic fire. These include machine guns, most sniper rifles, and assault rifles. [I]Properties: [/I]Two-handed small arms grant opportunity attacks to adjacent squares if fired. Because of their cumbersome nature, if you move more than 1 square or are moved more than 1 square, you suffer a -1 penalty to attack rolls with two-handed small arms until the beginning of your next turn (meaning you can shoot first and then move to avoid the penalty). [I]Special:[/I] These weapons may be purchased for a large user (e.g.: advanced armor). If so, these become one-handed small-arms. They are no longer able to be used by medium users. [B]Specialty Weapons: [/B]These are weapons with a unique function that require specific training. These include sonic weapons, pincher weaponry, and rocket launchers. There are one-handed, two-handed, and heavy specialty weapons. [I]Properties:[/I] Specialty weapons can only be used with a ranged basic attack (ranged basic attack, not a class/ladder granted basic attack). They also count as one-handed, two-handed, or heavy weapons and all rules applying to those weapons apply to specialty weapons as well. I'll talk about weapon properties next... [/QUOTE]
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