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<blockquote data-quote="Dias Ex Machina" data-source="post: 5296355" data-attributes="member: 58907"><p>I am not one to rant. Over the past few months, Amethyst has had numerous positive reviews. In fact, I would say we've been blessed. Of course, it's not all been smelling roses. We've fielded our critics. Even the ones that love us have commented on certain decisions we made in service to the setting. One of the biggest changes we made concerned the lack of gods. Since Amethyst is set in the real world, we couldn't have proof of god/s. Therefore, we removed divine classes, as we could not alter them to fit fluff per GSL. I note The Tome Show, although praising the final product, mentioned this as a sticking point. The interviewer even asked me that exact point. Amethyst says no when the new mindset says yes. Beyond the fact that this is not true (as I feel like a broken record saying), I have explained that Amethyst is not a D&D setting but a fantasy setting using D&D base architecture. </p><p></p><p>Well, now we have a new D&D setting, Dark Sun, which is a return to an old setting I never played. Yup, full disclosure, I ran Greyhawk, Dragonlance, Forgotten Realms and even Spelljammer for a short time, but I simply missed out on Dark Sun, despite the appeal the setting actual has on me. I didn't know a lot of the specifics, including regarding the new 4th Edition update. That being said, imagine my surprise upon being told that divine classes are nowhere to be found in this new setting. Wow. No divine classes. Of course, WOTC also says that you can make an exception with a rule saying a cleric is a primal class instead of a divine class…which is great. Too bad GSL stipulations prevent us from saying the same thing. As it is, we are putting a lifepath in the next book that offers a loophole, but we only inserted this because of the backlash we received for removing divine in the first place. And here is a first party D&D setting doing the exact same thing. I am laughing…on the outside and the inside. So I guess it's okay if WOTC does it but heaven forbid a third party company does something against expectations. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>…sigh…yes well; this is what happens when you try to be different. With NeuroSpasta, we are offering non-combat classes and free enhancement without the need of buying gear. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5296355, member: 58907"] I am not one to rant. Over the past few months, Amethyst has had numerous positive reviews. In fact, I would say we've been blessed. Of course, it's not all been smelling roses. We've fielded our critics. Even the ones that love us have commented on certain decisions we made in service to the setting. One of the biggest changes we made concerned the lack of gods. Since Amethyst is set in the real world, we couldn't have proof of god/s. Therefore, we removed divine classes, as we could not alter them to fit fluff per GSL. I note The Tome Show, although praising the final product, mentioned this as a sticking point. The interviewer even asked me that exact point. Amethyst says no when the new mindset says yes. Beyond the fact that this is not true (as I feel like a broken record saying), I have explained that Amethyst is not a D&D setting but a fantasy setting using D&D base architecture. Well, now we have a new D&D setting, Dark Sun, which is a return to an old setting I never played. Yup, full disclosure, I ran Greyhawk, Dragonlance, Forgotten Realms and even Spelljammer for a short time, but I simply missed out on Dark Sun, despite the appeal the setting actual has on me. I didn't know a lot of the specifics, including regarding the new 4th Edition update. That being said, imagine my surprise upon being told that divine classes are nowhere to be found in this new setting. Wow. No divine classes. Of course, WOTC also says that you can make an exception with a rule saying a cleric is a primal class instead of a divine class…which is great. Too bad GSL stipulations prevent us from saying the same thing. As it is, we are putting a lifepath in the next book that offers a loophole, but we only inserted this because of the backlash we received for removing divine in the first place. And here is a first party D&D setting doing the exact same thing. I am laughing…on the outside and the inside. So I guess it's okay if WOTC does it but heaven forbid a third party company does something against expectations. :) …sigh…yes well; this is what happens when you try to be different. With NeuroSpasta, we are offering non-combat classes and free enhancement without the need of buying gear. :) [/QUOTE]
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