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<blockquote data-quote="Dias Ex Machina" data-source="post: 5352453" data-attributes="member: 58907"><p>Amethyst Factions is moving right along and is still expected this winter. I can confirm that not only will we be offering three new races (pagus, kodiak, and tenenbri), but also new lifepaths (including a loophole to put clerics back in the game). On the side of magic, we're finally including the ultra-powerful foundation spells along with mystic rituals. For technology, we have weapons designed around the new "nuclear" keyword, super-heavy weapons, and larger powered armor (up to 30 tons). Aircraft are being included from the single-seated York Wasp to the massive Selkirk Armored Zeppelin. Armor piercing, high-explosive, hollow-point, tracer, and rubber rounds are being offered as alternate ammunition. And that's not all…</p><p></p><p>I feel like a rep from Ronco. </p><p></p><p>We mentioned a new echan/techan class, the vanguard. Along with the class, we're also including alternate class features and powers for all four original techan classes from Foundations. These are substitute features that replace existing features, like the grounder's Action Shot class feature, which replaces his Area Denial power. Each class will also offer a dozen new alternate powers including a sixth 1st level at-will option. </p><p></p><p>What else? Eight new paragon paths. Twelve epic destines. 100+ feats. Yes, that's right, over one hundred new feats tied specifically to races, classes, lifepaths, and regions. Every race gains new feats that boost racial abilities and alter their class. With techans, we have more firearm feats and a whole bunch of vehicle- and explosive-based feat powers. I haven't even gotten into the twenty-plus mixed martial arts powers we cooked up. </p><p></p><p>…As for the second half of the book… </p><p></p><p>Demons are finally making their appearance, raising the stakes and advancing the setting. More monsters, both technological and organic. After all of this, we end it all with a huge chapter detailing ways to create and run your own Amethyst game along with a bunch of story-based mini-adventures you can run.</p><p></p><p>We still have enough content for another book but I think this is good for now. After Factions comes Ultramodern and NeuroSpasta. </p><p></p><p><img src="http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs096.snc4/36160_153109001391667_118810444821523_229726_6854675_n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Dias Ex Machina, post: 5352453, member: 58907"] Amethyst Factions is moving right along and is still expected this winter. I can confirm that not only will we be offering three new races (pagus, kodiak, and tenenbri), but also new lifepaths (including a loophole to put clerics back in the game). On the side of magic, we're finally including the ultra-powerful foundation spells along with mystic rituals. For technology, we have weapons designed around the new "nuclear" keyword, super-heavy weapons, and larger powered armor (up to 30 tons). Aircraft are being included from the single-seated York Wasp to the massive Selkirk Armored Zeppelin. Armor piercing, high-explosive, hollow-point, tracer, and rubber rounds are being offered as alternate ammunition. And that's not all… I feel like a rep from Ronco. We mentioned a new echan/techan class, the vanguard. Along with the class, we're also including alternate class features and powers for all four original techan classes from Foundations. These are substitute features that replace existing features, like the grounder's Action Shot class feature, which replaces his Area Denial power. Each class will also offer a dozen new alternate powers including a sixth 1st level at-will option. What else? Eight new paragon paths. Twelve epic destines. 100+ feats. Yes, that's right, over one hundred new feats tied specifically to races, classes, lifepaths, and regions. Every race gains new feats that boost racial abilities and alter their class. With techans, we have more firearm feats and a whole bunch of vehicle- and explosive-based feat powers. I haven't even gotten into the twenty-plus mixed martial arts powers we cooked up. …As for the second half of the book… Demons are finally making their appearance, raising the stakes and advancing the setting. More monsters, both technological and organic. After all of this, we end it all with a huge chapter detailing ways to create and run your own Amethyst game along with a bunch of story-based mini-adventures you can run. We still have enough content for another book but I think this is good for now. After Factions comes Ultramodern and NeuroSpasta. [IMG]http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs096.snc4/36160_153109001391667_118810444821523_229726_6854675_n.jpg[/IMG] [/QUOTE]
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