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<blockquote data-quote="Paka" data-source="post: 4993963" data-attributes="member: 100"><p><em>The Valiance Corporation started out as the humble Valiance Arms & Mercantile Company with nothing but 3 pre-slipstream technology old-fashioned rocket ships delivering goods and services to the space colonies all over the Vestal system.</em></p><p><em></em></p><p><em>How far we've grown together. Now our slipstream-capable armada delivers plague curatives as far away as the inhospitable frontier moons of Binghamton to ball bearings and microchips to the garden worlds of Ithaca. The post-war economy has allowed us to save countless clones from a life of slavery and we have the honor of depositing these sentient beings wherever a slipknot might take them so that they might start life anew.</em></p><p><em></em></p><p><em>Welcome to the Valiance family. We hope this guide might help you as you venture forth into the star cluster to enforce corporate policy and make the future more valiant.</em></p><p><em></em></p><p><em> - Valiance Corporation Employee Handbook: Introduction</em></p><p></p><p>Getting together with a group of fellas who have never gamed all together before to play <a href="http://www.vsca.ca/Diaspora/" target="_blank">Diaspora</a>. We got along well last night and made up our star cluster. I would've liked to have seen more +4 and -4 stats on the rolls for each system (our highest and lowest were +2 and -2) but it remains an exciting place to get our game on. We fleshed out the aspects for each system, noticed where the resources and garden worlds had ended up, which systems were slipknot gate hubs and the political situation just kind of presented itself to us.</p><p></p><p>We bounced around campaign concepts...diplomats, journalists, archaeologists...and ended up as employees for the science fiction inter-stellar equivalent of the East India Trading Company.</p><p></p><p>The characters are absolutely sweet. I really liked what we came up with.</p><p></p><p>And that there is the magic of gaming. We got together, introduced ourselves, rolled some dice, drew some diagrams and a few hours later we had a setting.</p><p></p><p>Rock on.</p><p></p><p>It was important that we had a game where players could not show up week to week and we could keep on keepin' on.</p><p></p><p>I will likely write up each game as a company memo with out of game notes and player posts to talk about how the system and mechanics shook out for us. I will post up the contents of the setting bible google doc once it is more fleshed out.</p></blockquote><p></p>
[QUOTE="Paka, post: 4993963, member: 100"] [I]The Valiance Corporation started out as the humble Valiance Arms & Mercantile Company with nothing but 3 pre-slipstream technology old-fashioned rocket ships delivering goods and services to the space colonies all over the Vestal system. How far we've grown together. Now our slipstream-capable armada delivers plague curatives as far away as the inhospitable frontier moons of Binghamton to ball bearings and microchips to the garden worlds of Ithaca. The post-war economy has allowed us to save countless clones from a life of slavery and we have the honor of depositing these sentient beings wherever a slipknot might take them so that they might start life anew. Welcome to the Valiance family. We hope this guide might help you as you venture forth into the star cluster to enforce corporate policy and make the future more valiant. - Valiance Corporation Employee Handbook: Introduction[/I] Getting together with a group of fellas who have never gamed all together before to play [URL="http://www.vsca.ca/Diaspora/"]Diaspora[/URL]. We got along well last night and made up our star cluster. I would've liked to have seen more +4 and -4 stats on the rolls for each system (our highest and lowest were +2 and -2) but it remains an exciting place to get our game on. We fleshed out the aspects for each system, noticed where the resources and garden worlds had ended up, which systems were slipknot gate hubs and the political situation just kind of presented itself to us. We bounced around campaign concepts...diplomats, journalists, archaeologists...and ended up as employees for the science fiction inter-stellar equivalent of the East India Trading Company. The characters are absolutely sweet. I really liked what we came up with. And that there is the magic of gaming. We got together, introduced ourselves, rolled some dice, drew some diagrams and a few hours later we had a setting. Rock on. It was important that we had a game where players could not show up week to week and we could keep on keepin' on. I will likely write up each game as a company memo with out of game notes and player posts to talk about how the system and mechanics shook out for us. I will post up the contents of the setting bible google doc once it is more fleshed out. [/QUOTE]
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