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<blockquote data-quote="jccohen" data-source="post: 5019105" data-attributes="member: 86256"><p>I want to expand on what Paka wrote about social combat.</p><p></p><p>One of the nice things about it was that the players could work as a team, or not, and it could change in the course of the battle. Paul started out wanting a profit, while the others started over in anti-slavery. While we wound up not really touching each other, we could have.</p><p></p><p>The map allowed you to think really strategically. My character made sure that Profit for the Sars corporation was hard to get in to on one of his turns, using Bureaucracy. One of the Sars family, the daughter, Min, tried to seduce me to move me in to an advantageous position for the family. It didn't really take, but I did a counter strike in my next turn, turning the seduction on its head and showing Min how many nice things money can buy, and she was moved in to Valiance gains foothold.</p><p></p><p>The son, Solare, tried to remove me from combat, we set up that story as an attempt to damage my space suit. That failed, and in his next turn, Anton used gambling skill to take out Solare, which he did fairly completely; a fairly incredible role *and* high skill, which not only got Solare out but gained Anton a load of clones.</p><p></p><p>I honestly don't remember what I did in the last turn, I think I moved myself in to "Profit for valiance" (or maybe just "profit") but Paul set a minor setback when the father used his turn to move his daughter from "valiance gains foothold" to "valiance owes sars". This set up the entire arranged marriage plotline.</p><p></p><p>The others had been focusing on the clone slave issue. The father had fairly solidly ensconced himself in "family - Sars" while the mother had been moved in to "morals - antislavery."</p><p></p><p>The whole board added up to Valiance giving Sars robot mining equipment to replace clones, sealed in a personal way by the engagement. I decided Paul and Min are rather fond of each other, if not in love per se, and we'll see if the marriage ever actually happens or if it remains more of a common law kind of thing.</p><p></p><p>It was a little difficult for me to wrap my head around the consequences of the map, at first. I could see how the map worked, and began to think strategically about it (I had also considered throwing up a barrier to "valiance owes sars" but didn't have enough time to do so) but I didn't realize until a bit closer to the end that everyone moving around doesn't actually change their opinion until the end, when it was summed up. For example, I thought the mother, once moved in to "anti-slavery" would start working against the husband, but that wasn't the case. However, that's not a flaw in the system as much as a learning curve for me, new to the system.</p><p></p><p>It was a really neat system, and it worked really well, and I hope we do it again, however, its not needed all the time. Our next session was full of one on one rolls against each other and role-playing, including one extended sequence where my character, Paul, decided to really dick over another character, Anton, out of cowardice. I think we both blew 3 or 4 fate on that one to get the roles where we needed, since we both had multiple aspects that worked with it. More about that... later.</p></blockquote><p></p>
[QUOTE="jccohen, post: 5019105, member: 86256"] I want to expand on what Paka wrote about social combat. One of the nice things about it was that the players could work as a team, or not, and it could change in the course of the battle. Paul started out wanting a profit, while the others started over in anti-slavery. While we wound up not really touching each other, we could have. The map allowed you to think really strategically. My character made sure that Profit for the Sars corporation was hard to get in to on one of his turns, using Bureaucracy. One of the Sars family, the daughter, Min, tried to seduce me to move me in to an advantageous position for the family. It didn't really take, but I did a counter strike in my next turn, turning the seduction on its head and showing Min how many nice things money can buy, and she was moved in to Valiance gains foothold. The son, Solare, tried to remove me from combat, we set up that story as an attempt to damage my space suit. That failed, and in his next turn, Anton used gambling skill to take out Solare, which he did fairly completely; a fairly incredible role *and* high skill, which not only got Solare out but gained Anton a load of clones. I honestly don't remember what I did in the last turn, I think I moved myself in to "Profit for valiance" (or maybe just "profit") but Paul set a minor setback when the father used his turn to move his daughter from "valiance gains foothold" to "valiance owes sars". This set up the entire arranged marriage plotline. The others had been focusing on the clone slave issue. The father had fairly solidly ensconced himself in "family - Sars" while the mother had been moved in to "morals - antislavery." The whole board added up to Valiance giving Sars robot mining equipment to replace clones, sealed in a personal way by the engagement. I decided Paul and Min are rather fond of each other, if not in love per se, and we'll see if the marriage ever actually happens or if it remains more of a common law kind of thing. It was a little difficult for me to wrap my head around the consequences of the map, at first. I could see how the map worked, and began to think strategically about it (I had also considered throwing up a barrier to "valiance owes sars" but didn't have enough time to do so) but I didn't realize until a bit closer to the end that everyone moving around doesn't actually change their opinion until the end, when it was summed up. For example, I thought the mother, once moved in to "anti-slavery" would start working against the husband, but that wasn't the case. However, that's not a flaw in the system as much as a learning curve for me, new to the system. It was a really neat system, and it worked really well, and I hope we do it again, however, its not needed all the time. Our next session was full of one on one rolls against each other and role-playing, including one extended sequence where my character, Paul, decided to really dick over another character, Anton, out of cowardice. I think we both blew 3 or 4 fate on that one to get the roles where we needed, since we both had multiple aspects that worked with it. More about that... later. [/QUOTE]
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