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General Tabletop Discussion
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Dice Bucket Engines - *why*?
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<blockquote data-quote="Ancalagon" data-source="post: 7235168" data-attributes="member: 23"><p>... are we talking about the same thing? This is not what I meant at all.</p><p></p><p>3d6 instead of a d20 is something Gurps does, for example (and HERO as well). You roll 3d6, you add them up, and compare it to your skill (you try to roll "under", it's a roll low is good system). It's always 3d6 - it doesn't matter if you are good, bad, strong, have a magic sword whatever. Because you roll 3d6 instead of a d20, the chances of rolling an "average-ish" roll are higher than a d20, it's not a flat distribution.</p><p></p><p>In a dice pool the number of dice is variable (depends on your skills, abilities, favorable circumstances etc) and each dice individually is check to see if it succeeds (exalted: a 7 or higher on a d10). You then add up the number of successes to see how well you did. Some tasks will require multiple successes to be successful - the number of success is the "DC". This is totally different than the 3d6 system I just described.</p><p></p><p>... what is your definition of a dice pool? I'm genuinely confused.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7235168, member: 23"] ... are we talking about the same thing? This is not what I meant at all. 3d6 instead of a d20 is something Gurps does, for example (and HERO as well). You roll 3d6, you add them up, and compare it to your skill (you try to roll "under", it's a roll low is good system). It's always 3d6 - it doesn't matter if you are good, bad, strong, have a magic sword whatever. Because you roll 3d6 instead of a d20, the chances of rolling an "average-ish" roll are higher than a d20, it's not a flat distribution. In a dice pool the number of dice is variable (depends on your skills, abilities, favorable circumstances etc) and each dice individually is check to see if it succeeds (exalted: a 7 or higher on a d10). You then add up the number of successes to see how well you did. Some tasks will require multiple successes to be successful - the number of success is the "DC". This is totally different than the 3d6 system I just described. ... what is your definition of a dice pool? I'm genuinely confused. [/QUOTE]
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Dice Bucket Engines - *why*?
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