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<blockquote data-quote="Swarmkeeper" data-source="post: 8954553" data-attributes="member: 6921763"><p>Glad this was pointed out. Here is the 5e guidance for reference:</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-family: 'book antiqua'">Dice Rolling</span></strong><br /> <span style="font-family: 'book antiqua'"><br /> Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see, encourage that player to be less secretive.<br /> <br /> When a die falls on the floor, do you count it or reroll it? When it lands cocked against a book, do you pull the book away and see where it lands, or reroll it?<br /> <br /> What about you, the DM? Do you make your rolls in the open or hide them behind a DM screen? Consider the following:</span><br /> <ul> <li data-xf-list-type="ul"><span style="font-family: 'book antiqua'">If you roll dice where the players can see, they know you're playing impartially and not fudging rolls.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'book antiqua'">Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or are you rolling high numbers?</span></li> <li data-xf-list-type="ul"><span style="font-family: 'book antiqua'">Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'book antiqua'">A roll behind a screen can help preserve mystery. For example, if a player thinks there might be someone invisible nearby and makes a Wisdom (Perception) check, consider rolling a die behind the screen even if no one is there, making the player think someone is, indeed, hiding. Try not to overuse this trick.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'book antiqua'">You might choose to make a roll for a player because you don't want the player to know how good the check total is. For example, if a player suspects a baroness might be charmed and wants to make a Wisdom (Insight) check, you could make the roll in secret for the player. If the player rolled and got a high number but didn't sense anything amiss, the player would be confident that the baroness wasn't charmed. With a low roll, a negative answer wouldn't mean much. A hidden roll allows uncertainty.</span></li> </ul> </td></tr></table><p></p><p>I</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8954553, member: 6921763"] Glad this was pointed out. Here is the 5e guidance for reference: [TABLE] [TR] [TD][B][FONT=book antiqua]Dice Rolling[/FONT][/B] [FONT=book antiqua] Establish expectations about rolling dice. Rolling in full view of everyone is a good starting point. If you see a player rolling and scooping the dice up before anyone else can see, encourage that player to be less secretive. When a die falls on the floor, do you count it or reroll it? When it lands cocked against a book, do you pull the book away and see where it lands, or reroll it? What about you, the DM? Do you make your rolls in the open or hide them behind a DM screen? Consider the following:[/FONT] [LIST] [*][FONT=book antiqua]If you roll dice where the players can see, they know you're playing impartially and not fudging rolls.[/FONT] [*][FONT=book antiqua]Rolling behind a screen keeps the players guessing about the strength of their opposition. When a monster hits all the time, is it of a much higher level than the characters, or are you rolling high numbers?[/FONT] [*][FONT=book antiqua]Rolling behind a screen lets you fudge the results if you want to. If two critical hits in a row would kill a character, you could change the second critical hit into a normal hit, or even a miss. Don't distort die rolls too often, though, and don't let on that you're doing it. Otherwise, your players might think they don't face any real risks-or worse, that you're playing favorites.[/FONT] [*][FONT=book antiqua]A roll behind a screen can help preserve mystery. For example, if a player thinks there might be someone invisible nearby and makes a Wisdom (Perception) check, consider rolling a die behind the screen even if no one is there, making the player think someone is, indeed, hiding. Try not to overuse this trick.[/FONT] [*][FONT=book antiqua]You might choose to make a roll for a player because you don't want the player to know how good the check total is. For example, if a player suspects a baroness might be charmed and wants to make a Wisdom (Insight) check, you could make the roll in secret for the player. If the player rolled and got a high number but didn't sense anything amiss, the player would be confident that the baroness wasn't charmed. With a low roll, a negative answer wouldn't mean much. A hidden roll allows uncertainty.[/FONT] [/LIST][/TD] [/TR] [/TABLE] I [/QUOTE]
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