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<blockquote data-quote="77IM" data-source="post: 7428845" data-attributes="member: 12377"><p>I'm totally with you! d12 rocks and d6 is also quite nice!</p><p></p><p>...but...</p><p></p><p><em>I secretly love the d10.</em></p><p></p><p>You see, the d10 is the trickster of dice; the misfit; the troublemaker. He looks like a pythagorean solid, but he's not. He's the only die with a "0" on one side, making you scratch your head about how to read it. But most of all, we use a <em>base-10</em> number system, and so you'd expect the d10 to fit right in, to play ball, but he <em>totally doesn't</em>. It's random! It has an expected value of 5.5! You see the number "4d10" written down and you think, "Oh, like, 40?" But no, it's 22! If you're lucky! It could be any crazy thing between 4 and 40! Want to try rolling d% or d100? Sure! But you gotta call out which one is the 10s digit ahead of time, and what if you forget? and what about that "0"? Now we have to interpret "00" because nothing in this life can be simple or straightforward when d10 is messing with you!</p><p></p><p>Trying to teleport into an occupied space? 1d10 force damage. It's right there, in all its 1-to-10 glory. But how much will you really get? And d10 can sneak up on you, like when you pick up a longsword and you thought you were going to have to roll a lousy d8 but then you grab it with both hands and, oh, hey, it's my buddy d10! Here to make up for that time a dragon bit me for 2d10 + 10 + 4d6 damage, yeah? See, becaus d10 is a trickster, he can be benevolent. Like when 5e came out and everybody thought the warlock was crap and then they realized that <em>eldritch blast</em> was totally super awesome because you can roll 1d10 + Charisma a whole bunch of times.</p><p></p><p>So I love the d10. He's been very good to me. And if you think d10 doesn't roll well or have any "heft," well, <em>that's part of the trick.</em> You see, d10 is also the only die that you can spin like a top, and that's just cool.</p></blockquote><p></p>
[QUOTE="77IM, post: 7428845, member: 12377"] I'm totally with you! d12 rocks and d6 is also quite nice! ...but... [I]I secretly love the d10.[/I] You see, the d10 is the trickster of dice; the misfit; the troublemaker. He looks like a pythagorean solid, but he's not. He's the only die with a "0" on one side, making you scratch your head about how to read it. But most of all, we use a [I]base-10[/I] number system, and so you'd expect the d10 to fit right in, to play ball, but he [I]totally doesn't[/I]. It's random! It has an expected value of 5.5! You see the number "4d10" written down and you think, "Oh, like, 40?" But no, it's 22! If you're lucky! It could be any crazy thing between 4 and 40! Want to try rolling d% or d100? Sure! But you gotta call out which one is the 10s digit ahead of time, and what if you forget? and what about that "0"? Now we have to interpret "00" because nothing in this life can be simple or straightforward when d10 is messing with you! Trying to teleport into an occupied space? 1d10 force damage. It's right there, in all its 1-to-10 glory. But how much will you really get? And d10 can sneak up on you, like when you pick up a longsword and you thought you were going to have to roll a lousy d8 but then you grab it with both hands and, oh, hey, it's my buddy d10! Here to make up for that time a dragon bit me for 2d10 + 10 + 4d6 damage, yeah? See, becaus d10 is a trickster, he can be benevolent. Like when 5e came out and everybody thought the warlock was crap and then they realized that [I]eldritch blast[/I] was totally super awesome because you can roll 1d10 + Charisma a whole bunch of times. So I love the d10. He's been very good to me. And if you think d10 doesn't roll well or have any "heft," well, [I]that's part of the trick.[/I] You see, d10 is also the only die that you can spin like a top, and that's just cool. [/QUOTE]
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